I thought for this entire year that no game would overtake Risk of Rain 2 as my game of the year, I mean how could it? (Hell even writing my number two entry on this list for Risk of Rain I truly thought that maybe I should move it to my number one spot.) That was until in November after having nothing new to play on my PS5 I thought maybe I should finally play Yakuza: Like a Dragon. It was the best damn decision I had made all year.
I am already a fan of the Yakuza series though only having actually played Yakuza Kiwami 1+2 and of course being introduced to the series with GiantBombs own Beast in the East, I never expected to fall head over heels for Yakuza 7. I thought I would find an enjoyable experience that maybe I would bounce off of purely due to the fact that it's a long JRPG and I never thought I would have the passion or the time for. I was wrong on every single account.
Yakuza gripped me like a fever and I couldn't stop thinking about it, I just had to play it, I had to see it through to its conclusion no matter what. I had to see what happened to Kasuga and his incredible ensemble, I couldn't rest until I had. This was almost entirely in part to the fact that Yakuza does something that many video games just don't: It isn't afraid to BE a video game.
Games like The Last of Us, Ghost of Tsushima or even Spider-Man can't provide you with moments of pure joy and brevity if it breaks from the narrative. It just wouldn't seem right, it would pull you out of the game, it would feel out of place. The strength of Yakuza is that the thrilling crime drama and the goofy Japan simulator feel entirely coherent, they feel like they belong together because Yakuza isn't afraid to say "fuck it were a video game here's some dumb video game stuff to do" in between the heartfelt and emotional crime drama that compromises its main narrative.
I once heard Yakuza described as a Marting Scorsese film that every 20 minutes is interrupted by an episode of the Simpsons. At first, I thought it was an incredibly apt description but again it misses the point that interrupting a film like that would be jarring, except in Yakuza it's not. I wholeheartedly believe that the Kasuga who went to prison for a murder he didn't commit to save his family and the Kasuga that helps find a homeless mans pet crawfish only to be aghast he was going to eat it are the same damn person. Every crazy caper, every stoic meeting and every shirt ripped off before a climactic fight feels infinitely believable in the world of Yakuza: Like a Dragon.
This game doesn't work however without one thing and that is Kasuga Ichiban himself. This character oozes the ultimate shounen good guy energy in a way that is so infectious that when it takes hold on the party members through the story you can see why, he is just an incredibly charismatic and likeable protagonist. I love Kiryu in the other Yakuza games and I think he was a perfect protagonist for what those games were trying to be and in the same vein I think that Kasuga is the perfect fit for the new direction Yakuza is going in. In fact the entire cast of characters is incredible from the major players in the Yakuza organization like Arakawa down to the guy that can't stop shitting in public bathrooms without any toilet paper. I just was happy to exist in a world populated by these characters and see what would occur today as I stepped into Kasuga's shoes. I have to mention the main party in the form of Nanba, Adachi, Saeko, Joon-gi and Zhao. I love this party with all my heart and they (along with Kasuga) were the real driving force behind why I sat down to play every night. The way they interact with each other, their own beats in the larger story all of it adds to their personalities and the game gives each one of them time to shine in their own right.
It helps that the narrative that these incredible characters find themselves in is fantastic in its own right. Its crazy, convoluted and has a lot of twists and turns and in any other game it would be distracting but Yakuza crafts a world where I believe the impossible can happen, and it becomes the mundane. I think the game culminates in one of my favourite scenes in any game in years with the final cutscene being one of the most tense and emotional I have experienced in years and its just two guys in the street having a damn argument.
I haven't even touched on the gameplay in Yakuza and to be honest I'm not going to. It's enough to simply say that it's fantastic and that the class/job system and the way it blends everyday jobs into being JRPG classes is ingenious and incredibly fun. I think it's enough to say that in this 50 hour long JRPG the combat never got stale for me and I enjoyed playing up to the final boss.
I truly wish to say little more than I already have about Yakuza because I think it needs to be experienced to truly understand its magic. You don't need to know a damn thing about the series (though there are some excellent fan service moments if you do) to enjoy the exploits of Kasuga and his cohorts. The magic of Yakuza is in its ability to be unafraid to let you do the wildest shit while making it all seem coherent and believable and no game this year has done that better than this one. I sometimes think the larger video game industry forgets that at the end of the day were all just people playing with toys, and it's okay to do things just for the hell of it, just because its weird, just because its fun.