Jabbawocky's forum posts

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Jabbawocky

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I have to share some people's disappointment with the cliffhangers too. It's not that I wouldn't mind a Season 2 it's just that it doesn't really matter what you got as the story will reign you in and put you n the course it wants you to take.

This means Season 2 will marginalise or kill (on or offscreen) pretty much most of the characters in the game that could possibly be dead in someone elses game. This means no playing as Asher, Roderick or Mira. Garrett would most likely return but your choice to stay or march will not matter.

I imagine the playable characters will be Garrett, Beskha and someone to take Mira's place in the whole political intrgue part of the story (maybe Sera but most likely someone new).

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Jabbawocky

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@paperfury: Ah there we go then, I managed to poison Lord Whitehill (albeit at the cost of Lady Forrester).

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Jabbawocky

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In my game Mira agreed to marry Lord whats-his-face in order to survive but Tom lost his head for the betrayal. Asher is near death with Royland and Talia accompanying him. Garret will defend the North Grove.

I was kind of hoping that I would at least get to kill Gryff but since there was no option am I right in guessing there will be a Season 2 at some point?

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Jabbawocky

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@alavapenguin As stupid as it sounds it was to show that Raw was live and they were proving it by telling people what was going playing on other channels at the time.

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Jabbawocky

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Goddamn same thing happened to me and I was getting up to 75%. Wish I had seen the fix before getting pissed off and just restarting the whole thing.

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Jabbawocky

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@friendlyphoenix: Ehh the Kickstarter goal is only $ 2 million, I doubt thats going to be the whole budget, I imagine that Sony will be footing some of the bill if this happens.

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Jabbawocky

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So far I have picked up: Oddworld: NEw n' Tasty, Hotline Miami 2, Valkyria Chronicles, Grim Fandango and Killer is Dead. Still some of the prices seem higher than before...

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Jabbawocky

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Well yeah people are stupid... not for pre-ordering nessecrily but people are just stupid.

Pre-ordering is OK in my book providing it meets a few critera. First it has to be a benefit to the consumer (i.e. you get it slightly cheaper or some decent substancial content with the game [which is entire down to what the consumer]). If you don't get either of these you may as well wait for the game to come out a buy on day of release from a shop because pre-ordering isn't as useful as it once was when games were produced in limited stock, as catridges where a hell of a lot more to produce than cds, dvds and brds.

I would also wouldn't pre-order unless I trusted the game was more than likely going to be a decent experience. In the case of Arkham Knight the lead in consists of Asylum and City (Origins being a different developer) so the chances of it being good are likely. If not I'll wait for a review or some word of mouth on how good it is. Seriously I am not going to be missing out on the quality of a game if I play it a few days later.

I would argue though to the people that keep saying "Well they need to substanicate the ever rising cost of developing these things." I find this arguement similar to the wholw "They're a company! It's their business to make money!" You are entirely right but it's a not a black and white arguement. It's more like a very expensive gamble. Companies put extra money down in the hopes they get stupidly-large returns for making it (remember Square-Enix and their Tomb Raider was failer for only selling 3 million copies in three weeks quote). Some of the inflated cost of games is down to unnessicary spending (e.g. did Konami really need to hire Keifer Sutherland for Metal Gear Solid when David Hayter had done such a standup job for 15 years) It's down to company says their prodcuts is worth X and its up to the consumer to agree.

As for season passes I have no issues with them as long as they're are open about what you're getting and when you are getting it. I only despise the ones that will claim you get X amount of DLC packages without telling you what they consist of or when they won't give a solid date which results in massive waits beyond when the game was interesting to play anymore.

I suppose what I'm trying to say in my long winded post is that people can decide for themselves what they feels is worth their money. These practises aren't inheritenly bad either. It's just some need to apply some common sense to not allow these marketing tools to become abusive.

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Jabbawocky

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@zelyre: Such an odd name process if you list out all the names of that series and expansions

Dark Forces is followed by Jedi Knight: Dark Forces 2 which the expansion was Jedi Knight: Mysteries of the Sith followed by Jedi Knight 2: Jedi Outcast which is followed by Jedi Knight: Jedi Academy.

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Jabbawocky

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So I used to have an Amiga 1200 and from what I can tell the games I used to have fun playing were pretty much playable on everything else at the time but still, personal favourites of mine had to be:

Flashback - In my opinion this is still the superior version of this game. Plus it was an amazing cinematic game for something that came out in 1992. But man despite its slightly akward control schemes I still find myself going back to it every now and then (usually the PC version though as my Amiga is no mor :(

Another World - To a lesser extent and something of a spiritual predecssor to Flashback. This one didn't impress me as much but the opening level is really tense and absorbing. Still pretty much all of Flashback's good qualities are founded in this game.

Soccer Kid - A nice little platformer where you play as a kid who loves Football and thus uses his skills of the beautiful game to beat his enemies in a quest to save the World Cup from aliens. Hard to explain why I loved this so much since you have to experience playing it yourself to truly get to grips how fun the whole football skills aspect of it was in regards to platforming and combat.

The Lost Vikings - Intresting puzzle game where you control 3 Vikings who were kidnapped by aliens and are looking for a way home. One uses a shield, one a sword and bow and the other can jump and run. At first looks like a platformer but is a pretty clever puzzle game at its heart. Gaeplay is only one player and you can only control one viking at a time so you have to position them carefully as all three have to make it to the exit for the player to pass.

Cannon Fodder - A really addictive RTS game where you control a small troop of soldiers usually varying from 3-6 men (from what I remember) on increasingly suicidal missions. Pretty much identical to the PC version but you get the awesome theme song in the Amiga.

The Settlers - The original Settlers game is heavily outdated by todays RTS standards but back then this was my go to kingdome building game.

Chaos Engine - Not much I remember about this one other than me and my Dad used to play it co-op and it had awesome music.

Pro Tennis Tour 2 - Another one I used to play with my Dad. Nothing much but a really solid tennis game.

Pushover - This was a puzzle game where you contolled an ant who had to knock over all the blocks in a level but this was made tricky by the fact that certain blocks had special abilities like rubber bouncing, anti-gravity, explosives etc. The version I had was heavily commcial aswell since there were adverts for Quavers crisps in it.

Apocalypse - A game that must have stayed exlcusive to the computer was this action game where you controlled a helicopter and basically had to destroy enemy bases, rescue POWs, recover supplies and not get blown up by AA defenses and other flying enemies. It's pretty unique from what I can remember and dastardly hard. Still I loved it

Deluxe Galaga - Probably not going to be on anyones list because I'm almost certain this was a homebrew game that somehow made it's way into my possesion. But still this was the greatest version of Galaga I have ever played I just loved that the further you got the more powerful you could upgrade weapons to, you culd play it co-op, you could get really useful power-ups that both made the game easier but not too convienient. I really wish I had a way of playing this today.

Sleepwalker - So you play as a dog whose owner sleepwalks. You have to prevent him from falling into harms way or waking up. Imagine the Peter Puppy level from Earthworm Jim but a little more strategic.

There was this other game I loved but can't for the life of me remember what it was called. You controlled a robot that was a lot like Ed-209 from Robocop and basically side-scolled from left to right blow stuff up and gunning down criminals. You could play it two player with one person controlling the guns and the other the movement.