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jadegl

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The Great Loot Debate… Deboot? Debate!

I am a sucker for loot driven games. Ever since I first installed the original Diablo, I’ve been trying to find new and fun ways to accumulate new and better gear. In Western RPGS like Oblivion or Skyrim, I end up spending hours upon hours searching every shelf and chest in every house and cave for unique weapons and armor. If it has a special name and skin, I desperately want it. It doesn’t matter if I can use it, I am content to keep it in a barrel in my home, safe in the knowledge that that thing is mine and not out there in the world somewhere. Of course, this leads to situations such me trying to jump on top of an arrangement of rocks in Oblivion for over two hours, all because I just had to have a pair of unique boots. In JRPGs, I will walk across every inch of ground, hoping to find a chest that holds some unique item or weapon. I usually end up over-leveled from all the random encounters I engage in, all while trying to get more stuff.

Of course, those games have loot, but they aren’t really about the loot grind. Diablo and its sequels are all about that grind, a feedback loop where you find something good, you use it to level up your character, all so that you can go out and fight harder monsters for better loot. Right now there are three games that I am playing that attempt to do this, and they are successful to varying degrees. They are Diablo III: Reaper of Souls, Marvel Heroes 2015 and Destiny.

I’ll get this out of the way first; Destiny is the least successful of the three when it comes to the loot… loop. The most important thing about the loot grind, to me, is to feel that the grinding is actually getting me somewhere, thereby pulling me back into the game when I otherwise may not have returned to it. At this point, at level 12, I don’t yet feel the pull to go back into the game to get better loot. I want to play to experience the gunplay and to see where the story goes, but the loot just isn’t interesting. What the guns do doesn’t change much, at least so far. The exotic weapons have unique appearances, but finding those seems to be relegated to end game content or pure luck. With new armor, there are slight changes to appearance, but nothing has really stuck out as being more aesthetically pleasing than what I started the game with. I recently got my first cape, and that’s been the most exciting thing to happen so far. Considering the cape looks like a used dishrag, you can probably gauge what my frustration level has been with the loot drops and how they reflect on my character model. When I see pictures of late game characters, I get excited because they look very interesting, with unique looking guns and gear. My assumption is that my experience will change when I reach level 20, but that’s a long time to wait for the cool stuff.

My boring hunter. I know she'll look cooler when I get to a higher level, but can I wait that long?
My boring hunter. I know she'll look cooler when I get to a higher level, but can I wait that long?

Marvel Heroes 2015 is the next on the list, and it is a bit better than Destiny. It is still somewhat lacking when it comes to the loot grind, but for a different reason altogether. In Marvel Heroes 2015, you get loot quite frequently, and it does interesting things for your character. Finding that one good piece of gear could change your whole way of playing. Adding to the positives is the fact that the game is free to play, so you can get a ton out of the game without having to put down a penny. The downside is that for all the loot and all the ways you can spec a character, it lacks one of the more important aspects of loot driven games. When you get a new piece of loot, it may change your stats, but it won’t change how your character looks. You will always appear the same. The only way to modify your appearance is by applying a visual effect, found as a bonus to certain artifacts, to your costume. You can also spend real world money to buy new costumes. So, if you liked the 1990s cartoon version of Storm, a personal favorite of mine, you will have to put down the equivalent of about 10 dollars to outfit Storm with that costume. They do sales and BOGOs for costumes, but you’ll always be spending money to change the look, no matter what. That is a big downside and degrades the fun and appeal of finding new loot. So while the amount of loot is good, and what the gear actually does for your character is good, the fact that the appearance of the character model remains static is a big problem.

Comparing loot in Marvel Heroes 2015. Even if I use this cool sword, my character will never hold the sword in her hand. It's all just numbers.
Comparing loot in Marvel Heroes 2015. Even if I use this cool sword, my character will never hold the sword in her hand. It's all just numbers.

The third game I mentioned, and the King (or Queen) of loot driven games, is Diablo III: Reaper of Souls. Diablo is a series that has perfected the feedback loop of finding, using and upgrading loot. With the newest installment, they have managed to make a game that has you doing similar things, over and over again, yet always coming back to get the newest and best gear. I will admit, if I had written this blog when Diablo III was first released, I would have called it a failure for someone looking for a fun loot grind. Diablo III, at launch, had a broken loot system as well as other crippling issues. I was one of the unlucky people that couldn’t play due to constant connection errors. When I could actually play the game, I didn’t get a Legendary item drop until I had invested over 6o hours of playtime. On top of that, the items that I was getting were woefully unfit for my class. As a Demon Hunter, my character needed gear that had dexterity and vitality. The first loot system didn’t take into account your class, so you ended up with various items that were completely useless. I was getting class specific gear, such as Quivers and Capes, with high strength and Intelligence rolls. There was no joy in finding gear that was never going to work. This is why so many people turned to the Auction House. To get the gear you needed, you could either grind until you got a good item or you could spend some in-game gold and get gear that was better than anything that had ever dropped in your game. It was a system that was horribly flawed and the community rightfully complained about it.

Look at all that tasty loot!!!! My wizard is drooling.
Look at all that tasty loot!!!! My wizard is drooling.

Blizzard has turned this around with patches, including one that I already mentioned called Loot 2.0. Gear drops are now more frequent and more tailored to class. With the time I invest now, I manage to get useful things all the time without expending an insane amount of effort. They have also added other things that have kept the gameplay varied, including Rifts, Greater Rifts, Season Mode and Adventure Mode. Instead of blindly playing through the story mode, which was what a player had to do in the vanilla release, they now have ways to teleport to different areas with different missions, called bounties. It is a cool system that makes the game feel fresh. The loot that drops is much more tailored to class and with each patch, more items and modes are added. If you’re looking for a loot driven experience, you really should try it. I stopped playing after I was disappointed with the initial release and came back. Now I find myself doing a few bounties or rifts per day, just to try and make my character that much better.

One more interesting thing Diablo III added, which seems kind of silly on the surface but which also adds to the fun of loot accumulation is the ability to change the appearance of items. With each level you unlock with a vendor called the Mystic, you can get access to more armor and weapon skins. As you find more Legendary gear, those unique item appearances are unlocked. So, if I like a specific helmet for the stats, but like the appearance of one that I just found a little better, I can spend some gold and make my old helmet look like the new one. It allows you to make your character much more personalized. Pair that with different dyes that you can apply to each piece or armor, and you can do a lot of creative things. Even if every wizard uses the same gear, they could all look different if they utilize the Mystic. It’s a neat system that I abuse frequently.

Using the Mystic, I can make my sword look as normal or crazy as I want, as long as I have the skin unlocked.
Using the Mystic, I can make my sword look as normal or crazy as I want, as long as I have the skin unlocked.

My main takeaway from playing these three games, all at the same time, is that Destiny needs a Loot 2.0 reboot. Reflecting on the way that Diablo III has learned from mistakes and improved their game, I believe that Destiny can, and should, do the same thing. I am sure that the content for Destiny is on the way, the recent Vault of Glass being an example of new things added to the game after launch. With new strikes and raids being folded into the game, I could also see them patching in new patrol mission types over time. The loot is what really needs to be shaken up. Gear should be more tailored to the class you play and it should drop with more frequency. If you get a legendary engram, it should yield a legendary item with a small chance at an exotic. It shouldn’t regress to uncommon or rare. I also wish that the shader system would allow for more choice in where to apply the colors, but that’s a pipe dream and I am not expecting that to ever be a possibility. What I really want Destiny to do, and it may never happen, is to be more exciting with it’s loot and the grind to get that loot. The running and gunning is fantastic and the worlds are beautiful to behold, but the missions become repetitive with little variation in what you do from moment to moment.

I will always be on a quest to find the newest and best loot game. I will try any of them at least once, whether it’s an MMO or a first person shooter with different gear and guns. Destiny could be that game if it takes lessons learned from the other big names in the industry and applies them smartly and quickly to their own game. Time will tell if they can adapt and improve, instead of withering on the vine.

35 Comments

35 Comments

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Dussck

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I don't know, I kind of like it when there are very rare loot drops. Diablo 3 is great, but the only thing I care about is legendary drops. Destiny is the other way around, where I only seem to be looting green stuff (and the very same armor pieces over and over again).

I think the perfect loot system is somewhere between Destiny and Diablo. Where drops are often interesting, rare stuff is rare, but exciting and those legendary drops that happen once or twice in a week, but really makes a difference for your character and playstyle.

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MooseyMcMan

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Edited By MooseyMcMan

He he, deboot.

I don't really have anything else to say, because I've already written at length about Destiny's loot (as you know), and haven't played the other games.

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conmulligan

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Edited By conmulligan

@dussck said:

I don't know, I kind of like it when there are very rare loot drops. Diablo 3 is great, but the only thing I care about is legendary drops. Destiny is the other way around, where I only seem to be looting green stuff (and the very same armor pieces over and over again).

Yeah, I don't think the drop rate, at least since they bumped it up post-launch, is what's wrong with Destiny's loot system. I'm getting new items at a reasonable rate, but only a fraction of the time does it come close to being something I'd want to use. The biggest problem for me though is the lack of variety, both aesthetically and functionally. Jeff was obviously being flippant when he said there were only four main guns in the game, but he wasn't that far from the truth.

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OldManLight

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Edited By OldManLight

@jadegl: i'll admit i fully intend to read your full post but in response to your last paragraph, I feel like the loot 2.0 thing only worked for Diablo because their existing loot mechanic is sort of the draw for Diablo and drives their entire game. Destiny has some cool looking legendaries but for me the loot system is the thing i tolerate to get to the next combat sandbox. I'm looking at this game from the perspective of someone who really likes Halo (multiplayer and singleplayer) and the higher level missions and strikes in destiny quickly piece themselves into the varied gunfight encounters i loved so much about Halo.

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Humanity

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@conmulligan: The drop rate is absolutely the problem with the loot system if the only way to gain extra levels, and by proxy take part in the much advertised late game content, is specifically through the acquisition of rare loot. There is a point you reach when nothing is moving forward, and you're just spinning your wheels waiting for the loot drop so you can finally move on. The fact that engrams can turn into resources instead of loot sort of adds insult to injury - especially if you've been on the bad side of the Destiny RNG.

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conmulligan

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Edited By conmulligan

@humanity: That's a fair point. The whole light system is just frustrating as hell. I'm guessing the reason they capped levels at 20 is so you can import your character in the sequel and progress from 20 to 40. That seems like a cool idea on paper, but it's not worth crippling the first game's levelling system just so you can support characters across a range of games.

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jadegl

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Edited By jadegl

Note - I resized my images so it would look a bit better. Sorry about that, it looked different from blog to forum.

@dussck: I think somewhere in the middle would be fine, or maybe just tweaked so you get more frequent class stuff so you don't feel cheated after working a long time and not getting anything useful? I think it needs to be worked on to make it more fair, or at least feel more fair. I've watched a lot of videos lately on youtube and I think it needs a bit of something done to it based on my experience combined with what I have seen happen to others who have put in a lot of time for not much, or any, gain.

@conmulligan: I think a lot of it has to do with aesthetics. I want cool looking stuff more than I want stats. You can have guns that do pretty much the same thing, but it's nice if there is different art to them. They sold the game on the idea that you would see a gun and talk about it with a teammate. I don't see that happening based on most of the stuff I've seen.

@oldmanlight: I love it as an FPS, it feels great and is fun to play. I just want better loot. I enjoy the hunt for loot, and that colors my experience somewhat, where other people may not mind at all.

@humanity: I agree. I think it needs a bit of tweaking so that this doesn't happen. Much like the vanilla version of Diablo III, you would reach a wall and not be able to progress because what you were getting was just bad. It doesn't make for fun gameplay, it makes for a frustrating experience for someone like me that can't devote all of my free time to grinding and getting such small returns for time spent. Also, engrams should never give you something worth less than what it shows, that's just a joke to me. If I see a purple engram, I want purple items. Anything less, or resources, seems like a waste of time. In my opinion, of course. :D

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conmulligan

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Edited By conmulligan

@jadegl: Yep, totally agree. I'd be fine with stats being relatively homogenous between weapons and gear if they were appreciably different to look at. I mean, even the character creator is surprisingly basic.

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Pezen

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If I would to make a list of three games to compare and one being Destiny, my other two games would be Borderlands and Diablo III: RoS because of what the offer you as a result of their respective loot system. On one hand you have Diablo and it's rewarding loot system that seems to have found a really nice balance of loot that is ranging from completely useless to major upgrades in your arsenal. I recall finding loot that even when I found technically better gear, I was hesitant to upgrade because I really liked what I had. But suddenly the game drops that bomb, the loot that makes you forget about that. You could have upgraded (or just changed your stats horizontally) along the way with some other comparable gear to what you had or slightly above, but you held out and suddenly you got that drop that changed everything all over again.

Borderlands on the other hand, while similar, had a different thing all together. Sure, you got better weapons at a steady pace. But more than that, you continually got different weapons. Variations on a theme. Or out right stupid weapons. They weren't all useful, but they felt unique. If Diablo gave you new weapons that were useful but similar, Borderlands could give you weapons that were downright useless but still something you messed with if only for a few minutes because why the hell are the bullets flying in waves? So you kept looking for the next thing. It didn't necessarily have to be better, you just knew it would be different. And that was a value all to itself.

Destiny's loot system feels like a carnival game in comparison where you might as well just grind out the value to buy a specific object instead of hoping the wheel will stop somewhere between 23-27 that you put your money on. It's made worse by the fact that rarer engrams still contain the possibility of garbage. It makes finding a legendary engram not feel as exciting as it should be. As it stands, you're just playing a larger set of numbers on the wheel by that point. And even if you find something worthwhile, what differentiates it visually is generally a color scheme. But that's beating a dead horse at this point.

I wish I could get the diversity of Borderlands (without the crazy, considering Destiny's overall vibe) but the usefulness and general upgrade loop of Diablo III. I don't mind the "light levels" thing as a concept, I am just not sure 20 is a high enough level cap. Actually, the more I think about it, the less I really understand the point of levels in Destiny in the first place. I mean, I can get the concept of "light levels" but since most of your skills and weapons upgrade itself individually from your own levels, what do you really need them for other than a way to make light levels look bigger than they are? I digress.

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slax

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@humanity said:

@conmulligan: The drop rate is absolutely the problem with the loot system if the only way to gain extra levels, and by proxy take part in the much advertised late game content, is specifically through the acquisition of rare loot. There is a point you reach when nothing is moving forward, and you're just spinning your wheels waiting for the loot drop so you can finally move on. The fact that engrams can turn into resources instead of loot sort of adds insult to injury - especially if you've been on the bad side of the Destiny RNG.

This. Since Light becomes such an important stat late game, loot goes from being something cool you find occasionally to the sole thing you need to progress. While I think this is a fine late game method, if they want people to continue enjoying there PvE long term, they need to introduce a greater variety (both aesthetically and stat wise) of loot. This can include side grades, incremental improvements, or even a level cap increase (more light on loot).

When the prime way to level up past 20 right now is to shoot level 5 dudes in a cave for hours, something's gotta give, and I think just nerfing the cave is missing the point.

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Sterling

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Edited By Sterling

Anyone else kinda begrudgingly wish this game had Micheal transactions. The grinding is kill me. I would pay $2 for a good primary weapon. And then feel terrible about myself for having done so.

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bigsocrates

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@sterling:

Eh. I feel worse about burning lots of hours than a few bucks. But no it doesn't need Miguel transaction, it needs a better goddamned loot frequency.

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sparky_buzzsaw

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Edited By sparky_buzzsaw

Everything about Destiny's loot system bums me out. They just didn't quite get what hooks the players on loot, and they over-simplified it. Only a handful of types of guns? In a sci-fi shooter? Ehhhhhhh. Only a sporadic loot drop here and there, with nothing particularly great unlocked until its end game? Ehhhhhhhhhhhhh. The closest they came to getting it right was the armor sets, but even those aren't varied or wild enough to really do anything for me.

Hopefully Gearbox learns some lessons from all this for Borderlands 3.

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ripelivejam

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das boot

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ripelivejam

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das boot

@sterling said:

Anyone else kinda begrudgingly wish this game had Micheal transactions. The grinding is kill me. I would pay $2 for a good primary weapon. And then feel terrible about myself for having done so.

omg i completely forgot about this.

wonder if edge casey still thinks shit's tight.

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doctordonkey

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Edited By doctordonkey

@ripelivejam: Fuck no! Edge Casey is a douchey vigilante, remember? He wants to cut Michael Transactions fuckin' throat.

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Fredchuckdave

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Edited By Fredchuckdave

I think Dark Souls has a good loot system without being particularly random (i.e. the loot you get is useful and interesting but not immediately so), ideally a "loot game" would seize upon this concept somehow, D3's smart loot is alright and the mystic goes a long way to fixing that. As for standard Diablo clones the gold standard is still Titan Quest but D3's current form is good for speed and ease of use. Dungeon Siege 2, Dead Space 3, and Borderlands all have fairly interesting loot/equipment systems. Path of Exile's loot is the most similar to original Diablo 2's; which is not necessarily the ideal. I think Destiny needs a total rebuild so wait for the sequel basically, there's a lot more problems than just the loot system.

The loot in Defiance was all fairly similar but there were a shitload of different weapon types and that would count for a lot in Destiny.

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Aetheldod

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Edited By Aetheldod

Well I for one dont like a heavy overdose of loot ... well I like Borderlands but I like to keep the stuff that I love using for a long time so Destiny sounds more up my alley but I disagree witht the legendary engrams giving you bs that is just bad design.... and yeah I hated what I played of Diablo 3 (the first Diablo I´ve ever played) to figure out that Dibloesque overly loot driven games are not my cup of tea.

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Slag

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Once you've had the Prime cut that Blizzard games offer, it's hard to go back to the pedestrian affair most loot games seem to be.

Hah I think you just convinced me to never play Marvel Heroes 2015 @jadegl! That sounds like nothing that I'd enjoy at all.

And Destiny sounds a lot less fun the Borderlands so I'll continue to pass on that one.

Fun blog! eh "deboot", that was a pretty good one.

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pweidman

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D3 vs. Destiny. Hmm. D3 is the grand daddy for me, so well made and it's really gotten so much better. Leaps and bounds better after all the iterations and the expansion especially. Destiny has some serious potential too. It's going to be so interesting to see how Bungie iterates and evolves this game. To be sure, both really open up after you max the levels. For me Destiny really started getting real fun after lvl 20. Drops improve dramatically. And opportunities to add light seem to come in bunches now.

It's made to be a grinder and really be challenging at the high lvls. It might be a legit complaint about the game opening up late but I love that stuff, like you Jade. The loot chase and the ability to run w/friends through all this is just too fun for me and my pals. Keep at it is my best advise. It's worth it imo. I miss D3 a bit, but for now Destiny has all of my attention and game time. I hear and acknowledge every criticism Jeff leveled at the game, but it is still too fun to quit and i can't wait to see how it evolves. What console you playing it on Jade? Sorry if you said, didn't notice. Great post/blog as always. :)

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Sackmanjones

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Edited By Sackmanjones

I know I'll be in the minority here but I couldn't get into D3 even with its loot system. I felt like while it was coming out of all corners of the world it was mostly all crap and needed to be sold anyway. On top of that I just find the gameplay to be lacking and less than mindless.

Destiny grabs me so much more simply because I love to play the game. Enemies are fun to fight against, weapons feel powerful and the class progression feels solid. It's also really crazy just how much the game opens up at level 20, I don't like to support Bungies claim but I got a huge second wind once I hit the level cap. The grind has really been something I've enjoyed in Destiny, the drops aren't great but when you get one or purchase a high level item it feels exciting and meaningful.

The biggest flaw is how legendary engrams can downgrade which is kind of heartbreaking but things can go the other way too. I had a rare item upgrade to a legendary chest plate, not for my class but still. It has issues but with a super solid foundation I am having a great time grinding out loot and marks in Destiny.

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kishinfoulux

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Not sure how many hours I've put in but I FINALLY got some legendaries today. On one hand it was frustrating to go so long without getting any. On the other hand it felt SO damn satisfying to finally be rewarded. That being said I think the loot system is sort of fucked. They need to up the number of engrams that drop and more importantly if I get a purple engram that shit better give me a legendary.

I do agree with Sack though. The reason it frustrates me a little less in this game is because the gameplay is really fun to me. I think some tweaking is in order, but they don't need to go so overboard with it.

@slax said:
@humanity said:

@conmulligan: The drop rate is absolutely the problem with the loot system if the only way to gain extra levels, and by proxy take part in the much advertised late game content, is specifically through the acquisition of rare loot. There is a point you reach when nothing is moving forward, and you're just spinning your wheels waiting for the loot drop so you can finally move on. The fact that engrams can turn into resources instead of loot sort of adds insult to injury - especially if you've been on the bad side of the Destiny RNG.

This. Since Light becomes such an important stat late game, loot goes from being something cool you find occasionally to the sole thing you need to progress. While I think this is a fine late game method, if they want people to continue enjoying there PvE long term, they need to introduce a greater variety (both aesthetically and stat wise) of loot. This can include side grades, incremental improvements, or even a level cap increase (more light on loot).

When the prime way to level up past 20 right now is to shoot level 5 dudes in a cave for hours, something's gotta give, and I think just nerfing the cave is missing the point.

Yeah I think they need to buff strikes or something. By doing the cave I get a ton of engrams, glimmer, level up the Crypt dude, always get that public event, etc. It's pretty damn useful. Strikes need to give more Rep/Marks.

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LegalBagel

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Edited By LegalBagel

I'm also hopeful Destiny can make a Diablo 3 like turnaround. I played a bunch of Diablo 3 when it came out, but overall was left soured with the way they ran the systems and auction house in the game. It ruined a lot of what made Diablo fun. But with Reaper of Souls, the new modes, and the loot revamp, the game has a ton of new life. I dove back in the last month and am completely loving it the way it plays now. I couldn't be bothered to push a character to max level before, and now I'm already outfitting a new max level guy, running rifts and bounties, and am building a couple other classes up as well. But I don't think things are as simple for Destiny. Even if there are similar problems for Destiny, there are still a lot of issues that will get in the way of revamping the game.

First, Destiny is just designed differently than most loot games. It's not a game where you kill a boss or open a chest and it explodes with gold and items the way D3 or Marvel Heroes works. Getting an item at all is rare, and getting a top item is designed to be super rare. And the upgrade system means you're supposed to get attached to your items and use them for a fairly long time for loot-driven games. Whether they stick to this design philosophy is up for debate, but for now its a considered choice. I'm not sure if it would alleviate all the issues if a dungeon run got you 10+ items with several higher tier. Plus a lot of the inventory and other systems simply wouldn't work if you were getting an order of magnitude more loot.

Second is just an issue of content. Diablo is designed from the ground up to be replayable and run through multiple times leveling and gearing up different classes. Levels are randomized, monster spawns are randomized, elites have different rolls. Within a level you've got a number of different dungeons and random quests that can pop up, even if it's running off the same tileset. You can easily replay levels or strap a system like the adventure mode and bounties to Diablo and the whole thing will feel somewhat fresh. Further, Diablo has a larger set of classes, each class has a ton more skills with gameplay variety, and the level cap is much higher and more rewarding to run through. Destiny is lacking on all of those counts when it comes to replayability within levels, the overall available content feels much sparser, and there's basically no incentive to build a fresh character. Plus if they did up the loot drop rates or decrease the grind, that would just make the content that is available be exhausted all the faster.

I'm not saying it's impossible for Destiny - but to get me interested in the game again they'd have to change a lot of their thinking about how the game should work and do some serious design work to make the levels feel fresh.

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ProfessorEss

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@sackmanjones: I like D3's gameplay fine but I too found myself overwhelmed by loot. I've been a loot-luster for decades but for some reason I just can't get into it anymore. If I had to make a guess I'd blame too much end-game WoW.

All the bad stuff I'm hearing about loot in Destiny just further turns me on to that game. It makes me feel like I could play it in the same way I play Team Fortress 2 where I play for the gameplay and enjoy loot as an "extra" as opposed to the primary goal.

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pyrodactyl

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Edited By pyrodactyl

Got my second usable legendary drop yesterday. It is, and I'm not making this up, an ark damage rocket launcher with better perks but worst blast radius than the first usable legendary drop I got: an ark damage rocket launcher.

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Quarters

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I really like Destiny, but the loot system is kind of jacked past lvl 20, I've discovered. When I go and play a lvl 20 Strike on Earth, and then go and do a lvl 20 Story Mission on the Moon, get about two pieces of loot, and then go to a cave exploit for about ten minutes and get 8, something has gone horribly wrong. They desperately need to rebalance it, especially since loot ends up being the most important thing to your character.

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MannyMAR

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I just wish you didn't have to grind multiple things. You're grinding for loot, materials to upgrade said loot, rep, marks, etc. To me, that shit ain't fun.

I like the gameplay and multiplayer side of it. I think I'm just too old to do Phantasy Star Online style grind runs.

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xyzygy

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This is the major reason why Destiny doesn't interest me. If a game that has loot has really shitty loot on purpose and withholds good stuff from you then I'm not going to have fun, it's just disappointing to me. I don't care if that's how the game was designed, you're setting up my equip screen for such awesome potential just for a tease.

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altairre

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I think Marvel Heroes is a weird case. While I agree that it would be more interesting if the loot was able to change the appearance it is really hard to do because these are established characters.They have to get approval from Marvel for every costume they do and Marvel can get really protective of that stuff. I remember that they had to delay the Falcon teamup because Marvel wasn't happy with how the wings looked. Even mix and match of known costumes would be impossible.Selling costumes is also one of their main income sources due to the f2p and I understand that they can't just have them as regular drops (they actually do drop but the chance of that happening is incredibly low).

In the end I don't really mind because there is enough gear that makes a difference gameplay wise so I still have the gratification when a unique drops that boosts my crit chance to the point where I want it to be so that I can clear cosmics without dying. I think some of the drop rates are a real problem though. Considering how many heroes there are it can be tedious to grind for certain artifacts (I'm looking at you Gem of the Kursed, Arnim Zola Box and White Suit Jacket) especially since you need properly geared heroes to do that. When I farm with my main I'm only interested in the artifacts at this point, even the uniques I find are usually worse than what I have. I ran cosmic Fisk probably 100 times and still don't have a WSJ.

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mattschwabby

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@jadegl: I think it might be too early for you to worry about this.. you don't even start to see rare drops until level 16. Not to mention legendaries.

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OurSin_360

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Edited By OurSin_360

The major problem with destiny is after a point (you reach very quickly) rare and uncommon loot is completely obsolete. In diablo I can still find rares that have better stat than a legendary, but in destiny only legendary stuff is worth anything. The drops are extremely rare and the differences between two sets of legendaries is minute

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jadegl

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Edited By jadegl

@mattschwabby: True, which I mention. But I have been watching others play, including hearing feedback from friends, people I follow on twitter, the usual stuff. My husband has a level 20+ now, I think he may be almost 22 at this point. Most people seem to think the loot system needs a tweak, how much of a tweak is up for debate. I think a big problem is that stuff that should get you big results is not better, and even worse, than just patrol missions. I watched a youtube video yesterday that outlined how to farm marks most efficiently for gear, and it's just through patrol missions. That seems out of whack. If you do a 20-30 minute strike or a raid, you should get more out of it than 5-10 minutes of patrolling or a visit to the loot cave.

Again, this is stuff that I assume they will iron out, I just was looking at it as compared to other loot games that I've been playing right now and how it makes me feel as a person that normally likes the loot grind quite a bit.

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Gonmog

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Sort of a non issue. Seeing as you could always get the gear needed by just playing the game. You can buy the stuff. And now they have bounties that all but give you the legendries after doing a sorta hard fight.

And it was always RNG. If something dropped yay. If not shrugs you are still working your way to a 100% chance of getting one.

Also the point of the loot drops in other games. Most loot drops in say BL or D3 just suck and you ignore them. I can go for hours before filling my item boxes in destiny. But chances are that purple loot could turn into a strange coin or a legendry. (or a epic of what I found one)

I think most peoples issue is they are to low level. The item drops are based on level. Legendry items are just not for anyone lower then level 20.

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EXTomar

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Edited By EXTomar

A gripe I have about Diablo 3 "loot system" is that "blood shards" appear to be worthless. I seem to take them which is only useful for Dialiah (sp?) for gambling on random items where so far I've only ever recycled them into mats. Has anyone bought anything interesting off of her?

The reason why is that for whatever the game is from Diablo 3 to Destiny, one of the things to try is make "currency" that offers an upgrade path that is much slower but way more reliable. If you can't find the upgrades through luck in grinding, all that time spent farming should not be lost where you should be able to push a piece of loot you have up in power and value a little bit as a consolation prize.

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jadegl

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@extomar: I've gotten set items and legendary items from Kadala, but more often than not, I get yellows and blues. They have patched it, however, and it sounds like they addressed the issue that you just mentioned. According to an article just posted to Gamespot -

Other changes include making it easier to add sockets to jewelry, and tweaking the way purchases are made from Kadala (the NPC who sells random items for Blood Shards). The items she sells are now much more expensive, but are more likely to be Legendary items.

This is more what my blog was getting at, which is Blizzard is taking criticism and concerns with a system in their game and they are tweaking it to attempt to make it a better overall experience for players. Now, Destiny is new and maybe they're having some growing pains and things will be adjusted as it progresses. We'll see how it goes, it is early. But if not much has changed in 6 months? I probably will lose interest in it, much like I lost interest in vanilla Diablo III.