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Jayross

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The controls can't be that bad, right? (Killzone 2 Campaign)

  This is part one of my PlayStation 3 blog series. I have owned an Xbox for all my life , and recently purchased a PS3. I am now playing a lot of PS3-exclusive games and blogging about them.

I just finished the Killzone 2 campaign and left feeling pretty satisfied.

I was able to customize the controls almost to my liking, but they still felt a bit clumsy.

The shooting doesn't seem to have the accuracy of COD or Battlefield, and feels a bit more like Gears of War in 1st person. I found myself spraying quite a bit, especially when the assault rifle with the holographic sights ran out of ammo.

Speaking of weapons, there are some pretty cool ones. The bolter rifle was a lot of fun, as well as the grenade launcher. The sniper rifle was really well done with the two zoom levels, as well as having to keep the dualshock still while aiming.

The game looks really nice, easily surpassing anything from the Halo series. However, Halo does have the awe-inspiring skyboxes as well as the varying environments.

The skyboxes in Killzone 2 felt very bland, although that is a relatively minor complaint.

My main gripe with the environments in Killzone 2 is that there is very little variation. Most of them were a blur of dark industrial centers. Some highlights included the military academy as well as... well, that's really all that comes to my mind.

The mission structure has a good variation and I enjoyed the different tasks assigned to me. There was a very immersive battle towards the end of the game where it really felt like my side was progressing and gaining ground. It felt more like a real, large-scale firefight than anything I have experienced in Call of Duty or Battlefield singleplayer.

Next up: Killzone 2 Multiplayer    

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