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On the didactic value of video games, part two

The last post I did in this series concluded with something of a rant, the point of which was that you can learn from video games if you give it a shot. Yes, these things are crafted first and foremost to be enjoyable, but you can take away quite a bit from some of the more ingenious ones.

Ask most of the people in the know and they’ll agree that if you aren’t gaming on a PC, you’re getting some sort of watered down experience. Games developed for a personal computer are generally more complex as the range of input options is vastly increased over that of a two-handed controller tethered to what amounts to an underpowered computer wired to your television (i.e. a console). A mouse and keyboard are tools near universally understood by now, given that you’re reading this on a computer and your grandmother probably emailed you this morning. Furthermore, the gaming culture stereotype persists that PC gamers are generally more intelligent than console users, who tend to fall into the frat boy, dorm room demographic.

"Sorry, what was that? I can't hear you over the sound of my golden locks flowing in the wind."

In short, the PC is where it is at, particularly if you’re trying to learn something. I’ll provide two examples, bearing in mind that I’m an East Asian historian.

SHOGUN: TOTAL WAR

(Creative Assembly, 2000)

What a game! I struggle to write objectively about this one as it was probably, more than anything else, the one thing that got me interested in history. To think the game is ten years old now makes me feel pretty old as well. Sigh

Shogun is set during Sengoku Jidai, Japan’s medieval counterpart to the Chinese Warring States period. In the game’s main campaign mode, you select one of several clans vying for control of Japan. You are then left to manage this state, from the ground up. Manage the economy, send diplomatic envoys to rival daimyo, use spies and geishas to gather intelligence, deploy ninjas to conduct assassinations of generals, curb the influence of Portuguese traders spreading Christianity with their guns, conscript armies, and conquer lands through capture of key enemy fortifications. All of this is in your hands.

Two separate interfaces are used to interact with the game’s representation of medieval Japan. The one you’ll spend a lot of time staring at is a beautiful hand-painted map of Japan.

Soldiers are represented in a style vaguely reminiscent of Risk; each is given a token on the board, and armies are assembled by combining units of foot soldiers, archers and horse-mounted warriors into one unit. Spies and watchtowers enable you to see into neighboring territory, so you’ll be aware enough if your neighbor is amassing troops at your doorstep. And inevitably, you will be fighting in this game. Bismarck would have been a big fan of this one, as a lot of blood and iron were involved in my dozens of conquests of Japan.

In spite of notoriously bad strategic AI since the series’ inception, each entry has shined for its continuously improving battle interface. When armies square off, all comparisons with Risk are cast aside in favor of giving you real-time control of your army. Hundreds (thousands, if you had the system to handle it!) of individual soldiers facing off with arrows flying, cavalry seeking to outflank your lines, and a multitude of other tactical decisions to be made on the fly. INTENSE.

As if that weren’t enough, the introductory video contains footage taken from the 1985 Akira Kurosawa masterpiece “Ran,” ninja assassination attempts rewarded you with cinematics that were either kickass (if the attempt succeeded) or hilarious (if it failed), and you could get advice from an old samurai in your own personal frickin’ throneroom. This game had everything. It’s dated to the point of probably having problems with 64bit operating systems, looks like a joke compared to the most modest flash game these days, and is fairly difficult to find (outside of this excellent bundle deal!), but this one still looks great through the rose-tinted shades of memory.

“That’s all great, but what can we learn from this?” Well, how about the frustrations of managing an agricultural-based economy at a period where you constantly need to pool manpower to defend territory from your primary agricultural labor force? Perhaps something about allocating limited resources for development of a small state while ensuring that your army is well fed? The role of subterfuge in statecraft, perhaps in the creation of a dominant historical narrative? Maybe even something about Japanese xenophobia against western nations, via your interactions with Dutch and Portuguese traders? Hell, even in the screenshot above you can learn some geography for free.

“But surely you’re among the minority. I mean, this is just a piece of software, right?” Tell that to the good people at Total War Center, where hundreds of PC nerds work tirelessly researching period histories to craft mods for Shogun and its successors. I’ve been involved in one or two mods for Rome that never came to fruition, and half the reason I left was I couldn’t foot the bill of being a designer/historian. These guys often do both, and they do both exceptionally well, doing a lot to repair buggy AI and otherwise extend the life of these incredible games.

And speaking of incredible games with fanatical fan bases…

CIVILIZATION IV

(Firaxis Games, 2005)

This is an absolute Jesus of a game. I was a latecomer to the Civilization franchise (which has been around since 1990), jumping in at the point when Civilization III was available for about $20 and Civ IV hadn’t been released yet. Even compared to the relatively cerebral fare of the Total War series, there was a fairly steep barrier to entry to Civ III that took me a month or two to overcome. Then I moved to Texas and turned into a rock star blah blah blah and didn’t game that much for a little while.

Civilization IV, which became the game it is today after two large expansions and litany of game balancing patches, refines many of the experiences found in its predecessor and does so with unparalleled panache. Starting a new campaign of Civ IV is like starting a cocaine habit, only you’ve already paid for a lifetime supply of the junk and there’s no nasty nosebleeds (just insomnia-induced headaches). Long-time fans of the series will tell you best that this game is an absolute time sink; I personally had a hard time balancing the second semester of junior year with a particularly engaging game as the Vikings. Days pass by like mere seconds during this game’s high points, and if you don’t believe me, try playing it on a trans-Pacific flight.

“What do you actually do in this game?” You begin as the leader of one of several dozen civilizations (ranging from the Americans to the Koreans, from the Mali Empire to the Aztecs) and are challenged by His Holiness, Sid Meier to build an empire to withstand the tests of time. Your civilization builds cities, gathers scarce resources, researches new technologies (from The Wheel to The Internet and everything in between), conducts diplomacy and trade with neighbors, fields armies to capture resources and crush Montezuma (let’s face it, it’s kill or be killed with that bastard), spread culture, founds religions, and adopts the State Property civic as soon as possible (best civic IMHO). Factor in population control of individual cities, the occasional barbarian invasion, and the prospect of Gandhi with nukes, and you’ve got yourself a real winner here.

Where does learning come? In a word, everywhere. For all practical purposes, every single element of Civ IV is explained in great detail in the Civilopedia, an in-game Wiki that describes everything from the differences between sailing ships to the origins of religions. And that’s only the deliberately-crafted informative portion of the game. This game hammers home lessons about the role of inflation in bringing down governments (as often the most effective means of combating is a revolution and the subsequent turn or two of anarchy), the means by which Europeans came to dominate so much of the last two-hundred years of history (research gunpowder first and you will be in position to steamroll your feudal adversaries), and the extent to which history is built upon control of resources like land, food and (recently) fossil fuels.

I was playing a game using the “Rhys and Fall of Civilization” mod (excellent and distributed with the final build of the game) as Japan a few months ago. After clearing the islands of barbarians and more or less maximizing the use of available land, I began to explore the rest of Asia.

Japan, as you can see (and probably already knew) is not exactly huge, and you eventually will reach a limit of horizontal and vertical growth (i.e. no more food can be milked from the land, no more land to conquer). There are also few natural resources on the island that cannot be obtained elsewhere, and (upon researching the requisite technologies), it becomes apparent that Japan lacks any fossil fuels.

Next door, however, the Korean peninsula is only a stone’s throw away and provides land, resources and (eventually) desperately-needed coal. From there, China’s riches beacon.

I’ve studied World War II in Asia for a few years, done a dearth of reading on the topic, and yet it was Civilization IV, a video game, that helped me more than years of study to understand the motives of the Japanese in their expansion. In a word, economics. The only way to “win” this particular game (beyond peace-mongering means like culture or science) was to expand into China. Here I sat with Japan in the 17th century, building up an invasion force to seize cities on the Chinese coast before they could build up enough strength to counterattack, when suddenly it clicked. “OH,” I said aloud.

“Oh,” indeed. This is only the most profound example on hand; there have been dozens of instances like this one where I’ve come to understand history a little better through this incredible game. I would go so far as to posit the following: you could, with minimal difficulty, incorporate Civilization IV into the classroom as an instructor to demonstrate a few things. Hell, I don’t think it’s that much of a stretch to say that this could easily be made into homework for a social studies course. Go ahead and challenge me on this.

“Alright, so there are a few examples of fairly dense, historically-based games that might have some didactic merit to them. So what? Most people are just going to play Call of Duty anyway, and how are they supposed to learn from that?“. Well, I’ll tell you how. Next time.

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Regarding North Carolina

A lot of my close and not-so-close liberal friends seem pretty flabbergasted today. Turns out the state of North Carolina has voted on an amendment to its state constitution that would define the only valid marriages in the state as those between one man and one woman. This vote has passed by a fairly large majority, 61% to 39% as of this post.

The outrage! The shock! It’s pretty incredible how something like this could actually exist. But never fear, friends! Jeff is here to help ease the shock, and to make sense of these things for you in light of other fairly shocking things. I’ve prepared a short list of other tough topics that we’re all going to have to accept as reality before we can actually get shit done. Without further ado, here’s Jeff’s List of Five Very Surprising Things.

1. Fucking Heliocentrism

Posited as early as the third century BCE, this theory would later be reinforced by the findings of Nicolaus Copernicus and Johannes Kepler. It holds that the sun, not the Earth, is the center of the goddamn solar system (which was probably named thus in light of these shocking discoveries).

2. Fucking Gravity

Allegorically discovered when Sir Isaac Newton observed an apple falling from a tree, this insanity posits that objects are attracted by a force proportionate to their masses. Some would go so far as to posit that there exists a relationship between electro-magnetism and gravity. Shocking!

3. Fucking Subatomic Particles

Turns out, based on decades of exhaustive research spent bent over microscopes, that we are in fact random associations of matter arranged just so that we’ve got hearts and brains. Those individual components have observable individual components, the atoms, are composed of subatomic particles. Hell, those subatomic particles are theoretically composed of all manner of component pieces that folks at the LHC would like to understand better.

4. Fucking Pringles

Originally proposed in 1968, Pringles are food-like bent discs made of something like potatoes, salt, and grease from old women and cats. Scientists who ate the first Pringles made two startling conclusions: firstly, that once you popped open the large dolphin in which they were formed originally, it was hard to stop the Pringles from bleeding out; and secondly, that it would be better to store these “chips” in a large cylindrical tube to prevent people from eating them. The tube idea, and the first unofficial motto of Pringles, LLC, have stuck around to this day.

5. The Fucking Constitution

Go ahead and cry, Washington. Really, go ahead. It solves nothing. On the other hand, go ahead and gloat. We deserve some gloating. We passed our gay marriage legalization bill, and are on the right site of history. Just be sure that when you’re out gloating, you say thanks to my Constitutionalist brother. You see, friends, the same piece of the Constitution that enabled us to do the right thing has just been used in North Carolina to do the wrong thing. And the best part? It doesn’t care. The Constitution is concerned only with the forms and procedures, and could give a shit about you. No really, it doesn’t care about you. The first Americans who read the Constitution noticed this fairly large hole, and the result was the Bill of Rights. Until there is an amendment added to the Constitution of the United States that makes a final and legally binding decision on fifty states and 300 million plus citizens, the status quo of individual states deciding for themselves how to handle domestic partnerships and marriage will stand.

“So let’s change the Constitution!” I’m with you, but I must ask a question. Given the population of this country and how close the last elections have been, do you think a majority of voting citizens would vote in support of “gay marriage” amendment (I use quotes because the wording of this amendment would need to be fairly broad so as to include a more nuanced understanding of gender and provide wholesale the same rights and privileges afforded to heterosexual married couples)? I have my doubts. That might be skepticism, but it’s also realistic. Do you know how long it takes to get the wheels of a Constitutional plebiscite going in this country? If brought to bare, and then this amendment fails to gain a popular majority, do you know how long it will take to get another one up? There is no precedent for this, but my guess is “a long fucking time.”

The current arrangement allows some of my friends to be lawfully wed in the very near future. We did this as Washingtonians and should be proud of it. We stand with Iowa, Vermont, Connecticut, New York, Massachusetts, New Hampshire, and Washington D.C. on the right side of history. As for the rest of the country? Let them make awful decisions and be dicks. Let them live in the stone age. They are entitled to do so right now, and I see that as a good thing. I believe firmly in democracy, even when the results are off. A majority of North Carolinian voters have made an adult decision, and it should be respected as such. However, it is a shit decision. If the end product of that decision is that Washington State will become a new home to a few lovely queer couples, I welcome them with open arms.

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On the didactic value of video games, part one

(This was written about two years ago while I was studying abroad in China)

Throughout my academic career, I've had to introduce myself over and over again to new groups of people. I realize people feign interest in me (as I do them) but sometimes they’ll go out of their way, like a journalist who remembers halfway through an interview that she’s paid to ask questions, try to uncover something deeper about me.These conversations are fun and can go a number of ways. But when people ask me why I’m interested in history, the conversation generally does one of two things.

OPTION 1

Stranger: How did you get interested in history?

Jeff: Video games. I started playing Shogun: Total War when I was about twelve and loved it.

Stranger: (snidely) Video games, eh? That’s really dumb. I don’t play those, I’m a serious person.

OPTION 2

Stranger: What got you interested in history in the first place?

Jeff: Video games, actually. I found this game called Shogun: Total War when I was about twelve and I learned a lot from it about medieval Japan.

Stranger: (polite but confused) Oh! Interesting…yeah.

Seriously, people? Video games! Like they’re some sort of esoteric, unheard of entertainment medium at this point. It’s two thousand and goddamn twelve, ladies and gents. Our species has been “gaming” for thousands of years and we’ve had the technology to take those games and throw them onto television screens now since the Carter years, if not earlier. And in that period, the medium has grown in complexity and sophistication. It has faced the same social hurdles that have been jumped by the written word, the song, the surreal painting, the photograph, the silent film, the talking film, television, comic books, and the pornographic industry. And, trust me, the medium isn’t going to recede into the twilight anytime soon. In all likelihood, it will continue to grow.

How can games be used? Clearly they can be used in an educational setting. My generation and the one before it were in love with a wonderful bit of “edutainment” called The Oregon Trail (available here as abandonware), though you’ll need to do a little software wrangling to get it working if I remember correctly). This game had fricking everything: math problems, basic economics, reading for clues as to which strategy would guarantee your family’s survival, ethical dilemmas (“Jimmy has dysentery! Should we slow down and all starve, or press on and lose him to save the family?”), logistics management, period-appropriate music, geography, hunting (!), and gravestones to mark your prior defeats along the trail. GameSpot did a special feature on The Oregon Trail in their Greatest Games of All Time section several years ago, and it does better justice to this fairly incredible monument to the didactic value of gaming than I could.

“But Jeff, The Oregon Trail was designed specifically to be used be educators to instruct students about a specific period in American history! There are thousands of video games; how are all of them supposed to be of educational merit?”

My honest answer to this sort of question is, “If you’re a shallow dumbass who isn’t able to see the relative merits of all things, there might be nothing to take away from anything at all, much less video games. But if you’re willing to dig a bit, you can learn from anything. You can learn from Ikea furniture, a roll of toilet paper, or from the schizophrenic old man who digs through the garbage outside of your dorm, much less something which took a hundred people ten thousand man hours to complete.” All of this is a matter of perspective, and my perspective is that of a life-long learner. I don’t understand how you could go through life not starving for further knowledge about everything, seeking to improve yourself endlessly. It’s not like anybody (or anything) is going to do it for you.

To be continued...

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The Onboard NIC Crew, Episode 8: ArbyQuest

NOTE: This is copy pasta from our actual blog.

On this crisp, clear edition of the Onboard NIC Crew, we get directly to the bottom of Mobile World Congress (not Conference), attempt to comprehend the mindflaying insanity that is a Start Button-less Windows OS, and debut the exciting new feature, "What's That App?" Lauren also returns after a long and lonely exile to lure away Sean and Auston, like a succubus, to a local Arby's. There's also a bit where Jeff bought a Gameboy Micro, and was then cut off when gremlins carried him away from his computer and gave him a stern talking to about wasting his money. It got crazy. Hell, considering how generally incompetent the management is, it's amazing that you're even reading this.

Impressed by our chops? Like us on the iTunes, or the Facebook! Wanna tell us we suck and stuff? Yell at us on the Twitter (@onboardnic), or write us an email like a senior citizen (onboardniccrew@gmail.com). We love listener questions, especially dumb ones!

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