PlayStation Vita Launch Lineup - Part 02
Feb 14, '12
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User Lists: 32
@zombiepie: I can fuck up some Spam.
@arbitrarywater: The irony is Planescape: Torment was the first game I streamed for the first Community Endurance Run, before deciding that it was going to make for an absolutely piss poor time for the viewers at home. It's been on my "I should really play one of these isometric RPGs things" for years now so it is definitely a contender.
There has also been a shadow vote for all of them Panzer Dragoons, which I shall tally by mentioning here.
@arbitrarywater will pleased to hear there are shadow votes for Torment: Tides of Numenera and Planescape: Torment.
@mento: Mento, shut the eff up.
I don't subscribe necessarily to auteur theory insofar as video game production goes. I do, however, subscribe to correlated events. Sakaguchi's direct guidance of the Final Fantasy series seems to have been fairly clutch to the ongoing high quality of those games. You also had Yoshinori Kitase (director on FF VI, VII, VIII and X) and Hiroyuki Ito (codirector on VI, director on IX and XII). A lot of ink has been spilled over Tetsuya Nomura's impact on the series design, but I think there's an even more obvious fall guy for FFXIII: Motomu Toriyama.
Toriyama got his start designing the cutscenes of Bahamut Lagoon and FFVII. He also designed scenaries for the latter, including "classics" like the Honey Bee Inn and the submarine chasing garbage. He also is responsible for fleshing out the timeless love story between Cloud and Aerith (timeless because something that doesn't really exist takes up no time). He would go on to design events in FFX, then direct your favorite and mine: FFX-2. If you're familiar with The 3rd Birthday, that thing also sucks.
Now it is true that Toriyama directed the entire FFXIII series of games, as well as Mobius Final Fantasy. But it was not he that solely hatched the entire Fabula Nova Crystallis. That took two people, and his co-conspirator was Kazushiga Nojima. Nojima had written scenarios from FFVII onward, and outlayed plotwork that has survived up to the present day in FFXV. His freelance work also includes the Subspace Emissary mode in Smash Brawl.
Once XII was pushed out the door, after basically driving Matsuno insane, both Toriyama and Nojima took their nonsense FNC notes and handed them to Daisuke Watanabe (scenario writer for X and effectively the closer for the plot of XII). I'm just going to block quote Wikipedia here:
He [Watanabe] was shown a rough outline of the plot until chapter eight and was asked by Toriyama to flesh things out and to correct how it would all connect. Watanabe decided how Toriyama's rudimentary cutscene ideas should play out, wrote the script and adjusted the personality of each character to emphasize what the story tried to express. He said that the Final Fantasy XIII series was an exhausting project with little time to breathe and that his feelings toward it were "complicated".
What I am suggesting here, overall, is that the franchise has been shepherded under the guidance of a bunch of hack, navel gazing writers more interested in shallow spectacle (dating back to Toriyama and his FFVII cutscenes) and following company mandate to extract microtransactions, than in actually making memorable RPGs. These lads honestly make me less wary of Nomura, whose worst fault (beyond dubious aesthetic tastes) is merely horrible project management.
tl;dr Tabata probably did the right thing to leave this dumpster fire, and Square should just hand the Final Fantasy reigns to the one man who could possibly uphold the legacy of the series: Yoko effing Taro.
Jesus, Super Pac-Man is mediocre as hell.
I really appreciate your work as Shadow Senior Editor of NamCompendium.com here with your ongoing Tales of coverage.
@johnsonic7: I've chosen a lane, and by god am I going to squeeze that lane dry.
@mento: I should probably do my full due diligence and check out the show, which I just assume has Cigarette Ad and Puddle as major reoccurring characters.
@zombiepie: There are a few ideas I am kicking around for NamCompendium Gaiden entries: Namco/Sega rivalry, Namco vs. Nintendo in the late 1980s (which I've touched on but I mean really blow the fuck out of this idea), and a real dive into the UGSF fiction are on the table currently.
@arbitrarywater: In terms of actual mechanics and game design, Baby Pac-Man is about as weird as things are going to get until we get to Golly! Ghost! in the next century or so. Does sorta remind me of weird tossed off DS ephemera, like the SM64DS minigames or (shameless plug) Point Blank DS, which I reviewed right here!
Use your keyboard!
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