Game Length and Linearity
By Jeust 30 Comments
Is game length that important? When a game can motive multiple and different playthroughs in its non-linearity?
A game can last two hours to finish, but if every playthrough is unique, does it justify the price of a longer and linear game?
Does it in the case of The Binding of Isaac?
And Left 4 Dead?
Will it be justified the price of Metal Gear Solid V: Ground Zeros? And of Routine?
Maybe it's time to equate a different conception of value.