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John_Wiswell

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John_Wiswell

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I hear you. I like a healthy mix of different games. I loved What Remains of Edith Finch, but also Breath of the Wild. I think of I only played big open world games I'd be sick of them, but by only doing a couple a year at most, something like Horizon: Zero Dawn is much sweeter.

Also, narrative games are a rad genre. I look forward to playing Tacoma whenever I get the time.

Double also, hope you heal swift from the surgery, duder!

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John_Wiswell

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No, but I believe in schadenfreude, and anything that looks like karma and ends in that is divine by me.

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John_Wiswell

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I don't expect much content from GBW on a weekly basis anyway. They do their podcast, UPF which I always skip anyway, a quicklook here and there, and have participated in the infrequent Murder Island streams. There are no big features like MGScanlon anymore. So yeah, especially if a new studio would help them start creating fresh stuff, go for it.

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John_Wiswell

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#4  Edited By John_Wiswell

Reviewing based on his experience is obviously fair. What else is he supposed to base it on? Review what PR tells him he should've thought?

And telling him the bug is fixed shortly before he runs his review - and a bug that it would take him another playthrough to test for himself - ain't worth a damn. At the time of the patch, there was no proof that the patch actually fixed the bug.

As it is, this review is an artifact of another untrustworthy Bethesda game launch. It's valuable that it documents how Prey launched given how Dishonored, Fallout 4, and Skyrim launched before it. It's especially valuable now that they're trying to black out reviewers before release date.

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John_Wiswell

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It's the most redundant statement possible on this site, but good God, I miss Ryan Davis.

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John_Wiswell

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I enjoyed it. It has the most obvious and glaring flaws, and feels like the kind of superhero movie that would've been made before Singer changed the game, but its strengths are fun. Quicksilver is used very well, Nightcrawler is adorable, and my gosh does that bald Xavier look perfect.

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John_Wiswell

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Most games are not worth my time, the same way that most TV shows, films, and novels are not. But there is not a smaller number of indie games that I love from 2016 than from 2006. If anything, the number is rising.

2016 had Hyper Light Drifter and INSIDE, two of the best indie games I've ever played. On the side it also had The Witness, Death Road to Canada, Grim Dawn, The Final Station, Event[0], Oxenfree, and ABZU. 2016 in indie gaming ruled.

I've only played one indie this year, but it's Hollow Knight, and it's my current favorite game of the year. Playerunknown's Battleground, Night in the Woods, and What Remains of Edith Finch look pretty cool.

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John_Wiswell

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Literally last week. It was Hollow Knight. That game got more interesting with every new area that I explored.

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John_Wiswell

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#9  Edited By John_Wiswell

I took my top game of the year for each of the last ten years, and G-sh this is difficult to order. The games are so different. There are several years where first place is a tie. Here's the jumbled list, not really ordered.

  • Left 4 Dead (Valve)
  • Terraria (Re-Logic)
  • Hyper Light Drifter (Heart Machine)
  • Spelunky (Mossmouth LLC)
  • Dark Souls (From Software)
  • Dark Souls 3 (From Software)
  • Saint's Row the Third (Volition, THQ)
  • Portal 2 (Valve)
  • Middle-earth: Shadow of Mordor (Monolith Productions)
  • State of Decay (Undead Labs)
  • The Last of Us (Naughty Dog)
  • Mass Effect 2 (Bioware)
  • LIMBO (Playdead Games)
  • INSIDE (Playdead Games)
  • Witcher 3: The Wild Hunt (CD Projekt Red)
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John_Wiswell

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#10  Edited By John_Wiswell

I didn't realize this game was getting so little attention. It really is an achievement, and is at risk of surpassing Symphony of the Night and the NES Metroid for my favorite game in the genre. I love how the zones are interconnected, and the eerie hints of what happened across them. It keeps giving new bits of lore that recontextualize a character's place in the world in great ways.

Do you think the starting zone is giving people the wrong impression? It's the least detailed, and uses a lot of textures that are very simple. By the time I got to the jungle and the city, I was blown away by what the art could do, and really only find the starting zone unimpressive.