Sounds to me that you have 2 major issues with the game: microtransactions and grinding to get good at the game.
Microtransactions do suck, I'll give you that. No matter which game does it, us players end up losing by spending our hard-earned money on half-made games. That's an industry trend right now and it'll take something huge to change that. With that being said, I don't think Siege is a "pay to win" kind of game. If you dig stuff like having skins for every gun or new headgear/uniforms for every operator, then you will have a problem, since all of them are fairly expensive in terms of renown (game's currency), meaning you're gonna have to play a lot to get renown that will be spent very fast. The things that matter though, like the original operators and gun attachments, are cheap and fast to get, and like someone mentioned, you can stick to a few operators, since not all of them might/will fit your playstyle. Paying 25k renown for each of the dlc operators was a problem for me, so I ended up paying $20 to unlock them all at once. But considering I payed $25 for the base game, it means I've invested $45 for a game that has given me around 250 hours of fun, so I do consider it a game worthy of the money spent.
Bottom line is, microtransactions do not break the game. Sure, they unlock things faster than playing the game normally, but if you stick with buying things with renown only, you'll get what's necessary to enjoy the game (base operators and attachments) in a fair amount of time. Buying stuff doesn't give anyone an unfair advantage, it all comes down to knowing the maps and getting good at the game.
Grinding, on the other hand, is what this game is all about.
@crysack said:
The problem is that Siege is really built on map knowledge. Success in multiplayer comes from knowing all of the weird angles/holes you can make and out-thinking your opponents. I kind of like that aspect too as it means the game doesn't come down to a question of who can pre-fire first and, in high-ranked multiplayer, people come up with some truly nasty tactics.
The only way you get to be good at this game is playing the maps over and over and over again until you get to know them like the palm of your hand. A room might have multiple entry points with very different ways to exploit them depending on the operator you're using, and given that there are about 15 maps and the map selection is randomized every match, you will have to play A LOT to get good at the game by knowing each of the maps and getting the hang of the guns and abilities used by each operator. I see how this could be a problem for some people, since the game does have a learning curve that goes beyond just mastering the game mechanics. But seriously, what multiplayer shooter does not require some grinding to get good at it?
In my case, I have not had issues with grinding because there's always something to learn. Not every operator might be a good fit for every map, so you have to vary your selection from time to time until you find the best operator for a given situation. Different breaching tactics require different defensive tactics as well, so you have to be prepared for teams that take their time and teams that like to rush the objective. And, of course, you have to be super strategic and cautious each and every time, since you never know where a roamer might be waiting to get a surprise kill. All of these elements are combined in a great way, because even when the game mechanics are the same, your strategy won't always be the same and you have to be prepared for anything. This gives an adrenaline rush that has made me addicted to this game, as psychological warfare goes into play in tense situations, like being outnumbered by the enemy or 1v1 situations where you don't know how the opponent will approach you.
I know it's hard for you to give the game a third chance, but maybe approaching the game in a different way will make you enjoy it.
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