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just_nonplussed

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Why Video Games should be presented as Art.


 
 
I'll begin by stating that I think the Video/Computer Game medium, as a whole, is already art and has always been art. This is obvious to me, because it's a creative medium with its own language (Especially that of interaction). So my perspective is from the medium and language (Play, Interaction, Rules etc.) itself, not necessarily what the majority of developers are doing with it, or what they call their product. 
 
Getting to my point though, I really think Games should be presented in Art contexts such as galleries and as public art. I came to this idea because of the current stagnation in creativity in the industry. Games are thriving as an entertainment medium only. I'm sure gamers are mostly happy and content, because there is always entertainment available and they get used to it, and on one level that is fine, but I began to think that the players themselves are also affected by these experiences. Players are evolving their consciousness when they play a game, or experience any art. So with the current industry stagnation, the evolution of player consciousness is not budging beyond the barrel of a gun; beyond a 'them and  us story' of fighting an enemy. Sure, this is entertainment, but is it changing you as a person? 
 
I don't think things will change any time soon, simply because of the market and because FPSs and cinematic experiences sell. Gamers are also incredibly resistant to change and in my personal experience, kind of willfully ignorant. I don't think gamers want originality (See child of eden & shadow of the damned sales). 
 
It's not just the market though, or the audience. It's also the developers. Too many developers rely on genre to solve their problems. The language of interaction and choice has been suspended by the conventions of genre - the shooter, the rpg, the platformer etc. How is game design meant to change, and how are gamers meant to change, if they keep experiencing the same thing all the time? The answer is simple from a design perspective: don't rely on genre anymore. Use rules, restraints, choices, and play to create new, compelling narratives. The language of interaction can stand on its own. You don't need a gun all the time. 
 
Personally I think the only way to radically change the current situation (Or, at least 'diversify') is to:  

 
 
1.) Accept games as an art form 
  
When you play games, you're always experiencing a story and you're interpreting a work. You're feeling emotions, and you're affirming your own identity through the choices you make. That's why I believe they are art, from Pong to God of War.
  

2.) Change the audience 
 
Spiritually, games are art. But culturally they are not. Art in culture is a very wide audience, and so if some  designers could present small computer games then the medium would slowly become to be accepted as art and so then I believe that is where the creativity truly begins. 
 
 
3.) Change the approach to design 
 
Innovation will only come if designers are bold enough to create their own personal language using interaction, time, visuals, and  sound. I think it must become personal and individual for the creativity to come. Working in large teams tends to stifile personal vision.  
 
 
4.) Change the context 
 
There could be many different contexts of course. Art contexts offer a very broad audience though, and here I think you will find more open-minded people - some of which don't play games. You would also find pretentious elitists as well, but you have those types in any industry! Even games. I think a lot of game designers are incredibily pretentious and egotistic, concerned only with status. So it's not just an Art thing. 
 
  

 
So that's what I think needs to happen (For radical change).
 
 
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just_nonplussed

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Edited By just_nonplussed

 
 
I'll begin by stating that I think the Video/Computer Game medium, as a whole, is already art and has always been art. This is obvious to me, because it's a creative medium with its own language (Especially that of interaction). So my perspective is from the medium and language (Play, Interaction, Rules etc.) itself, not necessarily what the majority of developers are doing with it, or what they call their product. 
 
Getting to my point though, I really think Games should be presented in Art contexts such as galleries and as public art. I came to this idea because of the current stagnation in creativity in the industry. Games are thriving as an entertainment medium only. I'm sure gamers are mostly happy and content, because there is always entertainment available and they get used to it, and on one level that is fine, but I began to think that the players themselves are also affected by these experiences. Players are evolving their consciousness when they play a game, or experience any art. So with the current industry stagnation, the evolution of player consciousness is not budging beyond the barrel of a gun; beyond a 'them and  us story' of fighting an enemy. Sure, this is entertainment, but is it changing you as a person? 
 
I don't think things will change any time soon, simply because of the market and because FPSs and cinematic experiences sell. Gamers are also incredibly resistant to change and in my personal experience, kind of willfully ignorant. I don't think gamers want originality (See child of eden & shadow of the damned sales). 
 
It's not just the market though, or the audience. It's also the developers. Too many developers rely on genre to solve their problems. The language of interaction and choice has been suspended by the conventions of genre - the shooter, the rpg, the platformer etc. How is game design meant to change, and how are gamers meant to change, if they keep experiencing the same thing all the time? The answer is simple from a design perspective: don't rely on genre anymore. Use rules, restraints, choices, and play to create new, compelling narratives. The language of interaction can stand on its own. You don't need a gun all the time. 
 
Personally I think the only way to radically change the current situation (Or, at least 'diversify') is to:  

 
 
1.) Accept games as an art form 
  
When you play games, you're always experiencing a story and you're interpreting a work. You're feeling emotions, and you're affirming your own identity through the choices you make. That's why I believe they are art, from Pong to God of War.
  

2.) Change the audience 
 
Spiritually, games are art. But culturally they are not. Art in culture is a very wide audience, and so if some  designers could present small computer games then the medium would slowly become to be accepted as art and so then I believe that is where the creativity truly begins. 
 
 
3.) Change the approach to design 
 
Innovation will only come if designers are bold enough to create their own personal language using interaction, time, visuals, and  sound. I think it must become personal and individual for the creativity to come. Working in large teams tends to stifile personal vision.  
 
 
4.) Change the context 
 
There could be many different contexts of course. Art contexts offer a very broad audience though, and here I think you will find more open-minded people - some of which don't play games. You would also find pretentious elitists as well, but you have those types in any industry! Even games. I think a lot of game designers are incredibily pretentious and egotistic, concerned only with status. So it's not just an Art thing. 
 
  

 
So that's what I think needs to happen (For radical change).
 
 
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lockwoodx

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Video games are art. It was granted the status months ago while Roger Ebert ate his hat.

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Questionable

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For every Shadow of the colossus there are 3 EDF and lolipop chainsaws
So yeah we are more art than Hollywood that is for certain.

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JazGalaxy

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These conversations annoy me for several reasons.
 
1) Most people initiating the conversations and participating in the conversations are not artists, have not studied art, and outside of the realm of bolstering the "games are art" cause, don't care about art one iota.
 
2) as much as one might claim video games are art, they are also very much a business. And, nearly every decision made when making a mainstream video game is made so that it can make more dollars. Not so it can be "more artistic".
 
3) the debate is usually a coverup for the writers actual statement, which is "Video games mean a lot to me emotionally. People don't respect the fact that video games mean a lot to me emotionally. People respect art emotionally. Therefore I am going to say video games are art so that people will respect my emotional involvement in video games.
 
4) People who get wrapped up in this debate somehow don't know that actual fine art gets a lot less respect than they somehow think it does.

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lockwoodx

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For every good rpg there's activision removing more dedicated servers or adding cash stores directly attached to auction house NPCs because nobody is in the business of making art/games anymore right guys? Support your titles like Shadows of the Damned, and from Dust.

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Games have already been presented in art galleries in some cases.  Off the top of my head I think the Source mod 'Dear Esther' has been ....................[dammit, I actually can't remember and more specific games right now - you'll just have to take my word for it that I've heard of games being shown in art galleries on at least 4 occasions over the last couple of years].
 
You refer to stagnation in creativity in the industry and I guess you're saying that of the big releases but I think you could look at today's gaming scene and see more creativity than at many times in gaming's history.  The greater accessibility of the creative tools and the greater ease with which distribution and publicity can be received for smaller projects means among particularly the independent community the current status seems to be a buzzing hive of activity.  There's still an awful lot of people just staying within genre conventions and more people need to try to break the mould but it's happening here and there.

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xaLieNxGrEyx

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Jay inbound to suck your dick in 3..2...
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just_nonplussed

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@RagingLion said:

Games have already been presented in art galleries in some cases.  Off the top of my head I think the Source mod 'Dear Esther' has been ....................[dammit, I actually can't remember and more specific games right now - you'll just have to take my word for it that I've heard of games being shown in art galleries on at least 4 occasions over the last couple of years].  You refer to stagnation in creativity in the industry and I guess you're saying that of the big releases but I think you could look at today's gaming scene and see more creativity than at many times in gaming's history.  The greater accessibility of the creative tools and the greater ease with which distribution and publicity can be received for smaller projects means among particularly the independent community the current status seems to be a buzzing hive of activity.  There's still an awful lot of people just staying within genre conventions and more people need to try to break the mould but it's happening here and there.


 
Well, there was Mark Essen...Showing 'Fly Wrench' at the MoMA in New York. That was the first high-profile one I think. You should check out some of his stuff - It's quite fun. Oh, and recently there were some more games such as Limbo, shown at MoMA...That was a recent exhibit; you should be able to find the news story on Joystiq from a couple of days back. I also saw Flower shown at an exhibit. So it is slowly happening. Slowly. :-) Although I must say that I don't think any of those games are more artistic than most games...Perhaps artificially, but not structually. 
 
Yes, smaller independent games offer more promise. However, indie games have become largley cliche and they too rely on genre (See the glut of sidescrolling shooters and 2D platformers).
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TheDudeOfGaming

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You can't just run into any game and call it art. I could take a piss on a piece of paper and call it art, and sure, there would probably be a couple of retards who'd agree, but the vast majority of games aren't art, they are just entertainment. Same thing goes for movies. So, no, i don't agree that video games should be put into art galleries mainly because video games are supposed to be played and enjoyed. Paintings are displayed in galleries because all you can do with them is watch them. I'd just rather enjoy the "art" of games from my home.

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just_nonplussed

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@JazGalaxy said:
These conversations annoy me for several reasons.  1) Most people initiating the conversations and participating in the conversations are not artists, have not studied art, and outside of the realm of bolstering the "games are art" cause, don't care about art one iota.  2) as much as one might claim video games are art, they are also very much a business. And, nearly every decision made when making a mainstream video game is made so that it can make more dollars. Not so it can be "more artistic".  3) the debate is usually a coverup for the writers actual statement, which is "Video games mean a lot to me emotionally. People don't respect the fact that video games mean a lot to me emotionally. People respect art emotionally. Therefore I am going to say video games are art so that people will respect my emotional involvement in video games.  4) People who get wrapped up in this debate somehow don't know that actual fine art gets a lot less respect than they somehow think it does.

 
I agree. Speaking for myself, I've been drawing and making things most of my life. Most gamers just sort of jump on the bandwagon to cheer on video games like a brother. ;-) 
 
What I also dislike about this topic when it is brought up most times is that it seems to attract snobs and elitists who love nothing more than to use this as an opportunity to look down their nose at others or hold one or two games on a pedestal to worship. They are the worst because they try to keep art away from 'most people' by making it feel inaccessible. 
 
Games should be considered hollistically as an art form. This is more important than cherry-picking the same old games as some kind of ambassadors. The same goes for picking out crappy games and saying that they're not art. For one, it doesn't matter if you think hollistically about the medium, but also...I consider a lot of crap games to be art as well; especially a lot of those badly-coded NES games that were impossible to beat. There's always a story behind them.
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just_nonplussed

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@TheDudeOfGaming said:
You can't just run into any game and call it art. I could take a piss on a piece of paper and call it art, and sure, there would probably be a couple of retards who'd agree, but the vast majority of games aren't art, they are just entertainment. Same thing goes for movies. So, no, i don't agree that video games should be put into art galleries mainly because video games are supposed to be played and enjoyed. Paintings are displayed in galleries because all you can do with them is watch them. I'd just rather enjoy the "art" of games from my home.

 
If you justified the pee on the paper, then it can be art. :-) 
 
Yes, games are entertainment and also art. At the same time! 
 
Galleries offer a space where you can put stuff and interact with that stuff. It's just a space like your living room. One is just public, and the other individual. There's nothing stopping people from playing in a public space.
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This again....... *yawn, arty-smarty who really cares?

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@just_nonplussed said:


                      Too many developers rely on genre to solve their problems. The language of interaction and choice has been suspended by the conventions of genre - the shooter, the rpg, the platformer etc. How is game design meant to change, and how are gamers meant to change, if they keep experiencing the same thing all the time? The answer is simple from a design perspective: don't rely on genre anymore. Use rules, restraints, choices, and play to create new, compelling narratives. The language of interaction can stand on its own. You don't need a gun all the time.   
 
 3.) Change the approach to design  Innovation will only come if designers are bold enough to create their own personal language using interaction, time, visuals, and  sound. I think it must become personal and individual for the creativity to come. Working in large teams tends to stifile personal vision.                        

               


Yeah... I think you're missing something here man. There are games that are artistic, but lumping the entire industry into this group is ignorant. I completely agree that indie games are typically a form of artistic expression, but big budget titles are a whole other story. Yes, they are filled with artistic elements like textures, models, writing, music, etc, but you could say the same about a McDonald's commercial.  
 
You seem to be stuck on this idea that "developers" need to change, but as a software developer, I can tell you, the problem is not the developers, it's the corporation who pays them. I could be "creative" all day long, but my paaycheck is for getting their product out the door as fast and cheap as I can. Innovation is not what they are looking for. 
 
Just like the people who try to get into the game industry becuase they think they will be given a chance to design games, the people who sit around judging the developers are just as clueless.  
http://www.giantbomb.com/forums/off-topic/31/why-youre-not-going-to-work-in-the-game-industry/508396/ 

I'm not saying all corporate developers are without any artistic input, but they aren't designing the games they work on, and they don't get to make descions like that. If you have issue with the game machine and what it churns out, then speak up by not buying those games, and support the indie market instead. Innovation is risk, and risk can be very expensive. You can't blame developers for doing what thier bosses tell them, and you can't blame those bosses for wanting to make money over "Creating great art". I've played some gorgeous games in my life that could definately be considered art, but they haven't made one iota of the profit that COD makes every year.  
 
Everyone wants to debate quality and innovation of gam,es, yet nobody stops to think about the process and who'se hands are tied. (Developers)
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I think there's a lot of people who desperately want games to be art so they can justify their strong feelings about them. I don't really see any interactive medium holding up as an art form, especially one that evolves so quickly that many "pieces" can become nearly unplayable in a relatively short period of time.

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Okay, so perhaps it's just me but a lot of this blog doesn't make sense to me. You use phrases which I just can't decipher but perhaps you can clear up some of this stuff. Maybe I'm just being dumb but I'm not sure what you mean by any of the following quotes: 

  • "my perspective is from the medium and language (Play, Interaction, Rules etc.) itself, not necessarily what the majority of developers are doing with it"
  • "Players are evolving their consciousness when they play a game, or experience any art"
  • "The language of interaction and choice has been suspended by the conventions of genre"
  • "Spiritually, games are art. But culturally they are not."
  • "Innovation will only come if designers are bold enough to create their own personal language using interaction, time, visuals, and  sound"
  • "There could be many different contexts of course. Art contexts offer a very broad audience though"
Onto the parts I do get though:
 
  • "I really think Games should be presented in Art contexts such as galleries and as public art"
I think there's some room for this idea but it's certainly not suitable for all games and it's certainly never going to be as wide-spread as it is for paintings. The reason that art galleries are so prevalent is that someone can't just put up a hundred paintings in their house and admire them. With movies, books and games this isn't a problem though, in fact the environment you'd get in your own living room is far more optimal for playing many games than that of a crowded public place. 
 
  • "The language of interaction can stand on its own"
Actually, if you're saying what I think you're saying then it probably can't. Something isn't inherently good by being interactive, just like something isn't inherent good by being watchable or readable. There needs to be some quality to the work.
 
  • "It's not just the market though, or the audience. It's also the developers"
Developers can only do what the market allows. Unless you're in a position where you can scrape together your own funding and are willing to make a loss on your product, then to some extent you have to play by the rules of supply and demand. If you're part of the video game mainstream then publishers are only going to fund you if you make a significant profit and that often revolves around developing the kinds of games it's already proven that the industry likes. There are likely masses of game developers out there with great ideas that they can't make because they won't get the funding. If you're part of an indie company then you have much more creative freedom, but your work is going to reach a limited number of people and you still need to be at least close to breaking even on your games, otherwise your studio is just going to keep losing money until it becomes impossible to make games any more.
 
  • "When you play games... you're affirming your own identity through the choices you make."
Really? There are some places where I think this is true, mainly narrative-wise, but every time you decide to swing a weapon, jump a gap and click a menu option is it about reinforcing self identity?
 
  • "if some  designers could present small computer games then the medium would slowly become to be accepted as art and so then I believe that is where the creativity truly begins"
I don't think this is where creativity begins, but I agree that smaller video games usually do better to show off their capabilities. Short games like The Path, The Marriage and Passage have been good at convincing games of the more high art possibilities of video games.
 
  • "I think it must become personal and individual for the creativity to come. Working in large teams tends to stifile personal vision. 
Okay, to some extent I do agree with this, I think the industry could do with more visionaries. However one person doing all the design, code, graphics, sound, production, etc. is pretty much impossible for anything but the very smallest of indie games. 
 
Look at the movie industry. Are movies art? I think most people agree at very least some of them are, but at the same time the majority of movies in theatres are same ideas that have been proven to work often being reused and recycled, because that makes money. Likewise we have some really artistic endeavours in video games and games are particularly blessed by the fact that good gameplay, unlike good story, doesn't usually get stale, but the majority of stuff on the store shelves are the same ideas that have been proven to work, being presented in new contexts and with new features, because that's what makes money. I don't see how sticking video games in an art gallery would suddenly make the business of making games not a business. The movie industry has its own little artistic showcases like Sundance, but does that mean it's no longer an industry?
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kingzetta

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Just enjoy the games.

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@JazGalaxy said:
These conversations annoy me for several reasons.  1) Most people initiating the conversations and participating in the conversations are not artists, have not studied art, and outside of the realm of bolstering the "games are art" cause, don't care about art one iota.  2) as much as one might claim video games are art, they are also very much a business. And, nearly every decision made when making a mainstream video game is made so that it can make more dollars. Not so it can be "more artistic".  3) the debate is usually a coverup for the writers actual statement, which is "Video games mean a lot to me emotionally. People don't respect the fact that video games mean a lot to me emotionally. People respect art emotionally. Therefore I am going to say video games are art so that people will respect my emotional involvement in video games.  4) People who get wrapped up in this debate somehow don't know that actual fine art gets a lot less respect than they somehow think it does.
This is all horseshit.   
 
All of it.
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just_nonplussed

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@Astras said:

This again....... *yawn, arty-smarty who really cares?


You are a large part of exactly why I don't regularly visit video game-related sites anymore. Thanks though, for proving my point about general gamer ignorance and apathy.
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@just_nonplussed said:

@Astras said:

This again....... *yawn, arty-smarty who really cares?

You are a large part of exactly why I don't regularly visit video game-related sites anymore. Thanks though, for proving my point about general gamer ignorance and apathy.

As another member of the general gaming public I can say that occasionally I'm annoyed by the "games as art" discussions. It seems that it comes up constantly and everyone on a forum complains about Ebert and blows each other over how great Braid and Flower were. It was an interesting discussion the first time but now that there's at least one wall text blog post about it per month I'm getting pretty tired of it.

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GameStop is just an annoying museum gift shop ya know.

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Video games should be presented as entertainment. If you want to look at them as art that's fine because you know, they are like, totally an art form as well man.

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TEHMAXXORZ

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Not another one of these threads...

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Why I Don't Give a Fuck About Games as Art
 
1. Busy playin games  
2. 

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just_nonplussed

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@Gamer_152 said:
Okay, so perhaps it's just me but a lot of this blog doesn't make sense to me. You use phrases which I just can't decipher but perhaps you can clear up some of this stuff. Maybe I'm just being dumb but I'm not sure what you mean by any of the following quotes: 

  • "my perspective is from the medium and language (Play, Interaction, Rules etc.) itself, not necessarily what the majority of developers are doing with it"
  • "Players are evolving their consciousness when they play a game, or experience any art"
  • "The language of interaction and choice has been suspended by the conventions of genre"
  • "Spiritually, games are art. But culturally they are not."
  • "Innovation will only come if designers are bold enough to create their own personal language using interaction, time, visuals, and  sound"
  • "There could be many different contexts of course. Art contexts offer a very broad audience though"
Onto the parts I do get though: 
 
 


1. The medium has a semi-autonomous 'life' of its own, in its components, regardless of the designer. This is the medium in itself. When things are created, you still have the creator and then the created. What I'm saying is that any game, or creation has a life of its own. I don't mean that its sentient; what I mean is that it always has a potential state. For example, when you look at a building it is outside of you, and conforms to rules of architecture. Anyway, mediums have lives of their own. All art does. I'm sorry if you don't understand. I'm not trying to be cryptic or anything. It makes perfect sense to me. 
 
2. Everything we do affects our mind and our behaviour. Even little things in our everyday lives. That's consciousness changing. It's the same when you watch a powerfully emotional film or play a video game. The unconcious mind is affected and changed by forms, signs, and structures found in life, and art. Basically, things affect us. Even if they are small. 
 
3. This is similar to music. Music is just sound, but many genres of music have been created. In recent times though, artists have been experimenting simply with the quality and texture of sound and what it produces, rather than simply trying to make a song. Same applies to games.     

    4. In modern culture and society, games are games and art is art. Socially this is a reality. Each has their specific physical locations. However, games are still an artform regardless of where you put it. 
     
    5. Following point 3, freedom of expression can be easier if you don't have to adhere to the conventions of a particular genre. Though I guess sometimes it helps to borrow from genre to get a good grounding or structure.
     
    6. The internet; flash games, freeware... etc. offers another open platform. 
     
     
    'I really think Games should be presented in Art contexts such as galleries and as public art"I think there's some room for this idea but it's certainly not suitable for all games and it's certainly never going to be as wide-spread as it is for paintings. The reason that art galleries are so prevalent is that someone can't just put up a hundred paintings in their house and admire them. With movies, books and games this isn't a problem though, in fact the environment you'd get in your own living room is far more optimal for playing many games than that of a crowded public place. ' 
     
     
    I guess there are those practicalties. But to me it is more about the quality and the experience of particular games than a mass of them.
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just_nonplussed

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@musclerider said:

@just_nonplussed said:

@Astras said:

This again....... *yawn, arty-smarty who really cares?

You are a large part of exactly why I don't regularly visit video game-related sites anymore. Thanks though, for proving my point about general gamer ignorance and apathy.

As another member of the general gaming public I can say that occasionally I'm annoyed by the "games as art" discussions. It seems that it comes up constantly and everyone on a forum complains about Ebert and blows each other over how great Braid and Flower were. It was an interesting discussion the first time but now that there's at least one wall text blog post about it per month I'm getting pretty tired of it.


It wasn't very interesting before. It was very pretentious before and boring and long-winded. I didn't re-tread the same arguments, or try to write a long essay about the nature of art. I just wanted to present an idea that video games could also be presented as art in a cultural sense. Perhaps that would lead to more innovation. I'm not saying the entertainment games industry should change or that that is wrong; they both feed off each other.
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Astras

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@just_nonplussed said:

@Astras said:

This again....... *yawn, arty-smarty who really cares?

You are a large part of exactly why I don't regularly visit video game-related sites anymore. Thanks though, for proving my point about general gamer ignorance and apathy.  
 
The two points I get from these art form threads are: 
  
1) You want games to be art:
I tried reading it the first time around which was about a year ago, these threads started being made every week it seemed. Having been a gamer for 25ish years I don't really care about what label you guys want to put on gaming, and quite frankly I don't think it really matters too most people. 

People know what gaming is to them... some people only want to be competitive (fps, mmo), some people like story telling (Rpg's, Text adventures etc), some people like recreating and participating in their favourite sports (Football, golf), Gaming to individual experiences doesn't require some art tag slapped on it so that kids can turn around to their mother when playing Modern Warfare and say  
 
"hey mum, i'm appreciating art, you should let me play this more because it's ART, I'm not just gaming, it's educational *honest " its ridiculous.   
 
To me as a gamer the tag "This is art" does absolutely nothing for me, to some modern artist, perhaps. Give me space invaders to FF13 any day :D
  
2) You want gaming to become art:
Gaming genres have been developed over many years, they exist because they are successful, easier to design a game for and developers find them less risky. Looking down a barrel of a gun is what is called "First person shooter" *if you didn't know. 
 
If you really think that the gaming genres today are flawed and limit gamers too 'what I call gaming' why don't you burst into the industry as a GAME DESIGNER and break loose your NEW approach to game design as an 'Art form' approach,  where you let players 'grow' while they game in this wonderful environment. GOOD LUCK!
 
And quite frankly I prefer gaming, than experiencing artforms.  
 
*edit 
Sorry everyone for 'another' bump
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just_nonplussed

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@Gamer_152: 
  

Sorry, to clarify on the point about architecture. The rules of how to build a skyscraper are different to the rules of how the human body is structured as a kind of architecture. So this difference means that buildings have a world of their own and adhere to a particular set of rules. They are semi-autonomous. It's the same with all mediums...They have different rules that relate to the materials used to make them. So they can be said to have a certain ammount of independence from the creator themselves. 
 
Maybe you would understand more if you made some things.
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okey reason why I dont see games as art is.

1. games are designed so your dopamine receptors or other pleasure parts of the brain stimulate, it is the same stimuli as gambling(for the brain).

2. a painting will never go too far unlike video games when it comes to violence, blood n gore, sexuality, etc. Because it is all about what the painter is feeling not what the audiene is feeling. The only limitation for the painter is his morale, not "what will sell" view.

3. story's are very often just crap, while there are just crap films. but video games kinda takes the cake on that one. because we stop playing the video games because it has bad mechanics or gamebreaking bugs n glitches not because the story is so shity, if we would stop playing games because the story was pure crap then most people would have stoped within act2 or 3 on gears of war2. there are more examples of crapy storys but I really dont want to make a list about it.

4. Video games should be looked upon as games like poker and risk, dnd, warhammer, etc.

Btw i dont look films as an art form.

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As someone who studies an art form, games are art but a rising form of art.

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Something I realized while trying to think of games as art is that art is REALLY boring and really pointless. Maybe games and movies shouldn't try to be art because then they just become really lame.

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just_nonplussed

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@Nottle said:
Something I realized while trying to think of games as art is that art is REALLY boring and really pointless. Maybe games and movies shouldn't try to be art because then they just become really lame.

Wow... thanks. That was probably the dumbest thing I have ever read on the internet.
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just_nonplussed

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@biospank said:

okey reason why I dont see games as art is.

1. games are designed so your dopamine receptors or other pleasure parts of the brain stimulate, it is the same stimuli as gambling(for the brain).

2. a painting will never go too far unlike video games when it comes to violence, blood n gore, sexuality, etc. Because it is all about what the painter is feeling not what the audiene is feeling. The only limitation for the painter is his morale, not "what will sell" view.

3. story's are very often just crap, while there are just crap films. but video games kinda takes the cake on that one. because we stop playing the video games because it has bad mechanics or gamebreaking bugs n glitches not because the story is so shity, if we would stop playing games because the story was pure crap then most people would have stoped within act2 or 3 on gears of war2. there are more examples of crapy storys but I really dont want to make a list about it.

4. Video games should be looked upon as games like poker and risk, dnd, warhammer, etc.

Btw i dont look films as an art form.


Thanks for your opinion, but the blog was not written to debate this point. You can debate it yourself if you like. I stated at the begining of the blog that I saw games as art, and that the purpose of the blog was not to dispute or discuss this. It was that more original games could come if the context was changed from the living room to the gallery, because the Art industry is one which actually relies on new things being created all the time; it's not just a bonus.
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@JazGalaxy: Have you seen Exit Through the Gift Shop?

The "art world" really doesn't get to own the word art anymore, pretty much for the same reason that the world's museums refuse to return priceless artifacts to Eqypt.

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@nintendoeats said:

@JazGalaxy: Have you seen Exit Through the Gift Shop?

The "art world" really doesn't get to own the word art anymore, pretty much for the same reason that the world's museums refuse to return priceless artifacts to Eqypt.

I haven't seen exit through the giftshop, much to my brother's constant frustration.
 
The whole "art doesn't mean anything, everything is art!" ideology is a modernist concept that a lot of people who loosely pay attention to art culture have latched onto  because of it's being espoused in movies and whatnot. However, in practice, this usually results in those same people looking at modern art with utter contempt and saying things like "my eight year old brother could do this!" They like the liberating feeling of having no standards or rules to adhere to, and then in the next breath, judge the work for not having any standards or rules.
 
To say "games are and should be thought of as art!" and then immediately follow with "anything can be art and nobody can say it's not!" is essentially to zero out whatever one was trying to gain by saying games are art in the first place.