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majormitch

Playing FF7 Rebirth is giving me the Bad Thought of replaying other FF games.

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My Ranking of Zeldas

This list is exactly as it sounds: my personal ranking of the games in The Legend of Zelda franchise. It's one of the few long-running franchises where I've played basically every game, and thus feel qualified to rank. Note that I'm only including what I consider to be the core Zelda adventures here. So no multiplayer spinoffs, training games, or, well, whatever those CDi things are here. This ranking is based on my personal, subjective preferences alone, and I will amend it over time as new Zelda games come out. Hope you enjoy, and thanks for reading!

Last updated on September 8, 2023 (to add Tears of the Kingdom)

See my other rankings of: Metroids | Marios | Zeldas | Final Fantasies | 2D Castlevanias | Fire Emblems | Gaming Years | Consoles and Handhelds | From Software Games | Nintendo Franchises

List items

  • It took some serious thought to order the top of this list, as I think the top three are all equally impressive masterpieces. But upon examining what Zelda really means to me, it became clear that its beating heart has always been its spirit of adventure. And I think Breath of the Wild embraced that spirit better than any game in the series. Every single design decision encouraged the player to follow their own curiosity, and the world itself was executed so beautifully to make that exploration worth every second. It was a special journey I'll never forget, and in a way it embraced everything I love about this entire medium. So, yeah, I'd be lying to myself if I didn't put it at #1.

  • A Link to the Past was the game that codified the formula that would see the Zelda series through decades of successful sequels. And yet, looking back I can't shake the feeling that it executed that particular formula better than any game that followed; it had a flow and cohesiveness that still holds up beautifully today. Further still, where its direct followers got more and more guided over time, A Link to the Past still had half a foot in the series' roots. It didn't feel the need to guide the player by the nose so strongly, which made it feel like a grander adventure I could get lost in.

  • Ocarina of Time's legacy speaks for itself at this point, but all its praise is totally warranted. This was a great game that paved the way for 3D action games for decades. More importantly for this list, it executed the Zelda fundamentals extremely well. Great world, great dungeons, great music, great presentation, and so on. Many of my most memorable moments in the series came from this game, and it was one of the first times I felt in awe while exploring a virtual 3D space.

  • Unlike many I initially loved the Wind Waker's look, and I think time has proven its art style to be on the right side of history. But Wind Waker wasn't just an artistic marvel; it also proved to be a smart follow-up to Ocarina of Time by changing the way you explored its watery world, while still feeling undeniably like a Zelda game. It also had a great soundtrack, and the best combat among 3D games in the series. I only wish the dungeons were a bit better.

  • A Link Between Worlds was one of those games I couldn't put down until I squeezed every last drop from it. There was a level of polish and execution to every single facet of this thing that was mesmerizing. The musical score was glorious, the pacing was buttery smooth, and the combat was better than it's ever been for 2D Zelda. Despite being a follow-up to a 20 year old game at the time, A Link Between Worlds felt like one of the most unique, forward-thinking games in the series, and one of the most fun too.

  • Man, the original Zelda was *awesome*. I played it well after it came out, but the way it completely set you loose to find your own way through an engrossing adventure was not lost on me. Sure, it had some design elements that feel dated today, but I think it showcased what I consider to be the true spirit of Zelda more boldly than most of its successors have. That counts for a lot to me, and I can only imagine how this game felt when it first came out. Hat's off to you, Zelda.

  • Tears of the Kingdom was a well-earned victory lap after the success of Breath of the Wild, and I enjoyed it in many of the same ways; primarily, exploring that world remained a joy. And between some cool new powers, and some fresh alterations to the world, it even added some worthwhile new tricks of its own. Yet for me it could never quite escape the shadow of its predecessor, retreading too much of the same beats to reach those same heights. A little more of its own identity would have gone a long way on this list.

  • Twilight Princess wanted to be a bigger Ocarina of Time, and for better or worse, that's kind of what it was. It employed that same classic formula with a bigger overworld, and more, longer dungeons. But it also had a lot more exposition that didn't work as well, and the pacing suffered under all that weight. So it's a little rough in spots, but I still enjoyed it in many of the same ways I enjoyed Ocarina; in particular, a few of its dungeons were killer.

  • I just want to give Minish Cap a hug. In some ways, I’ve always placed it in the same group as previous handheld games as a very well-executed, but pretty standard 2D Zelda game. But then I thought about its lively art style, catchy music, funny writing, and most importantly, the clever dynamic that let you view the world as both normal and mini Link. That’s when I realized that Minish Cap had a layer of charm and polish that those others didn’t.

  • I enjoyed the remake of Link's Awakening slightly more than the original: a fresh coat of audiovisual paint brought Koholint Island to stunning life, and streamlined controls and other quality of life features further modernized a game that was originally held back by unfortunate hardware limitations. The underlying game design remained more or less the same, but this remake updated an old game in just enough ways to be worthwhile.

  • I never had the strong attachment to Link’s Awakening that some do, and it felt like a step down from A Link to the Past at the time (no big surprise given hardware limitations). But I do think it was a very solid Zelda game in most ways. In my mind it’s comparable to the Oracle games: it did everything well without standing out much more than that. Though Link’s Awakening had a more interesting story and setting than those.

  • Majora’s Mask was always one of the more interesting games in the series... I just wish I enjoyed playing it more than I did. I didn’t find its overworld or dungeons to be that noteworthy, and the game’s strict time structure could get very tedious. Still, that time structure allowed for some interesting stories and side quests to fill out the game in some pretty profound ways that I respect a lot. Also, its soundtrack was genuinely great.

  • It’s hard to separate the two Oracle games in my mind; I think Ages was more puzzles, and Seasons was more combat? Either way, I consider them both to be equally solid Zelda games. They did all of the basics very well, and I enjoyed playing them from start to finish, but they never stood out as going above and beyond. That trick at the end where you fought the real final boss after completing both games was pretty cool though.

  • See Oracle of Ages above.

  • Phantom Hourglass retained some of Wind Waker’s charm, but there were just enough annoying gameplay quirks that brought it down for me. The touch controls never felt as good as buttons, the overworld wasn’t that interesting (this came out during a time where Zelda games relied a lot on fetch quests between dungeons), and that dungeon you had to keep going back to wasn’t great. Also, screw that meta-puzzle where you had to close your DS.

  • I appreciated some of what Skyward Sword was going for: its dungeons were solid, it looked great, and it gave the series a decent origin story. But I did not appreciate its more directed approach and lack of exploration. More importantly, I think its execution was poor on multiple fronts. The motion controls were not reliable enough for sword combat. The between-dungeon sections were defined by rote fetch quests. The pacing was all over the place. And that reminder text… yeesh. In the context of a series that’s generally been excellent across the board, Skyward Sword does not compare well.

  • Spirit Tracks' few highs were undermined by some infuriating lows. I remember its dungeons being pretty good (as most Zelda dungeons are), but I also remember thinking its overworld was incredibly dull, and that only being able to explore it via trains was laborious at best. Plus, this game had that goddamn pan flute. I’ve rarely been so livid with a video game.

  • Zelda II is the only core Zelda game I never finished. Put bluntly, I found the combat repetitive, tedious, and not fun at all. And it turns out Zelda II was more of a combat slog than anything. I do think there were some interesting ideas in there, but none of it felt executed well enough to overcome the combat for me. Error seems like a good guy though.

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Slag

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Edited By Slag

Wooooooah Stunner at number 1! BotW isn't that for me (although I think it's inarguably a top tier Zelda) but yeah all of what you said reminds me of why I like my favorite Zelda.

So as you might guess the original Zelda is my favorite, I played it as a little kid the year it came out and it just consumed me. There had just never been anything like it (at least that I or my friends knew of). I think I bombed every single wall and burnt every tree in the overworld and in the dungeons looking for secrets, but I'm nutty (and had the time as a kid). Because man you were on your own. Remember that blogpost you made years ago about Dark Souls being like Zelda? When Souls games come out it briefly reminded me of what the discussion was like around the original Zelda. The playground was a place to trade every rumor you heard of where a dungeon might be. As much as everyone liked Link to the Past, it never inspired that anywhere to the same degree since it was markedly less opaque.

Actually now I think about it the real stunner is the last one. Kinda surprised you disliked AoL so much since it's basically Zelda's take on Metroid. I was mixed on the game as a kid but I grew appreciate it later. In all honesty, I bet if that game had a friendlier save system it would be remembered totally differently today. The combat definitely had some issues with that stumpy sword of Link's for sure though.

I mean c'mon it's better than Spirit Tracks. Spirit Tracks is the antithesis of a core part of what makes Zelda good. There's zero meaningful exploration in that game.

although maybe you've got a point since Spirit Tracks gave us this Zelda

Good list man!

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majormitch

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@slag: Haha, thanks Slag! If I'm being completely honest, I have a really hard time ordering my top 3 here. I think they're all masterpieces, and I could make my argument for any one of them. But I think BotW hit me similarly to the way the original hit you, where everything was mysterious and friends and I would trade rumors back and forth. Granted, BotW isn't THAT opaque (I might say that bombing every wall is just tedious ;) ), and is modernized in a lot of convenient ways. But those are really the only 2 games in the series that reached that level of mystery and solitude in its adventure. If I had played the original when it first came out, I may be there right alongside you placing it at (or at least closer to) the top.

Speaking of... AoL might be there if I found it fun to play. I've started that game multiple times, and every time I got turned off by the combat, and hard. I didn't find it fun, and there's a lot of it. If that game wasn't so combat focused I'd probably like it a lot better. Save system didn't help it either... So my problems with it are mostly execution.

And you're not wrong about Spirit Tracks! That game is a piece. That's a funny clip about its Zelda though. And, um, Ganon is a train. Props for that I guess?