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Mento

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Go! Go! GOTY! '15 ~Day Three~ (The Book of Unwritten Tales 2)

Day Three

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Hey guys, guess what I've still been playing? By happy coincidence, however, I appear to have reached the game's conclusion minutes before I was due to stop and write the day's entry. Funny how I broached the possibility of an anti-climactic ending, huh? In lieu of anything more in-depth, since I've exhausted almost all my talking points for an adventure game that can't include the story, specific puzzles or any of the jokes, here's a handful of additional observations about the game.

I didn't mention these so far, but the game has a number of wholly optional mini-games. These tend to involve little self-contained puzzles or contests against various opponents that sit outside the usual "find item/hotspot, use item/hotspot" inventory puzzle format. Possibly the developers of TheBUTT wanted to keep these elements independent for the same of its adventure game "purity", while throwing them in there for a bit of variety, a few jokey costumes and maybe an achievement or two. For example, you can play Nim against someone and win for an achievement and a key item, or if you can't be bothered trying to beat the AI at a sophisticated strategic game you can distract this person by pretending to play it while another character steals said item. Another instance involves moving around a maze in a turn-based fashion while evading an enemy and various traps - sorta like that new iOS Lara Croft Go game - but all it produces is a sexy exotic dancer costume for Nate (crossdressing is still an endless font of humor around these parts, it seems) that has no other purpose. I'm very much on board with making these mini-games optional; my only issue is that I missed a couple by moving the story ahead before I could try them out. If you're planning on playing this game yourself: feel free to play any of these mini-games as they appear, but don't be stressed if you can't beat them since they aren't necessary to progress. Seems like practical advice, if you ask me.

One of my favorite reactions to a
One of my favorite reactions to a "now collect all these" puzzle. Hey, she's had a long day and is in something of a parturient condition.

The game has an oddly episodic quality to it. I've talked about my somewhat confusing definition of episodic as it pertains to adventure games before: it simply means that it'll refresh the number of moving parts, often by dropping the player character(s) into a new area of the game, and closes off previous areas that have served their purpose to limit the number of hotspots the player has to worry about. Sometimes you'll progress through a door to have it close behind you, which at first seems restrictive but then comes as a relief because there's no need to ever go back. (I think adventure games are unique in this regard; if I get shut out of a place in an FPS or RPG or a SpaceWhipper in particular, I'm usually not going to be happy about it because I'll feel like I missed something valuable.) Anyway, what I mean in TheBUTT's case is that the game is comprised of various set-pieces, like Wilbur trying to solve the Headmaster's unreasonable tasks, and solving each one causes the story to suddenly lurch forward and present a new character solving new troubles. That's every adventure game, I'll grant you, but here the various set-pieces felt especially disjointed. Each one was largely unrelated to the last, and while the game had a central ongoing plot it rarely seemed to intrude until you'd solved everything that needed to be done for that particular area and let the story take over again. The game never dipped in quality, fortunately, but this sort of disjointedness did make it seem a little interminable at times. Made it hard to judge how close you were to the end too, given how often new and unexpected developments would occur: the only reliable yardstick is the game's achievement list, most of which are arbitrarily handed out after milestone puzzles.

I never did encounter a game-breaking bug, but the minor ones that kept popping up got weirder and weirder. At one point, I clicked on some background dressing with Critter only for him to start talking in Ivo's voice. Turns out it was possible to bring her to the same location, though she wasn't in my party at the time, so hearing her suddenly pipe up about the architecture was a little disturbing. Animation issues would frequently warp characters around, sometimes replacing them where others were standing, so when the game decides to show a montage-esque passage of time with characters warping around the screen, it took a moment to register that the game wasn't screwing up again. I swear one of the VAs forgot to do their voice for a specific character and started talking like a different one instead for a few lines. Really unusual stuff, and coupled with the abrupt ending I suspect the game was shoved out of the door before it could be fully polished. It is an immense adventure game, in its defense, and it didn't look like the art or script took a hit during its production time so maybe this is a "no harm, no foul" situation. If frequent minor bugs are a dealbreaker for you, though, here's my official heads up.

A book written in the mysterious language of Lorem Ipsum.
A book written in the mysterious language of Lorem Ipsum.

My opinion on TheBUTT really hasn't changed since yesterday. It's still a worthy purchase for any adventure game fan, both for its quality and for its value for money in terms of length. The ending was abrupt but almost welcome after such a long game, and it left more than a few cliffhangers behind for a possible sequel to explore. I genuinely believe that this could be one of those adventure games that would benefit from the modern Telltale episode-based system: its numerous disembodied scenarios are practically built that way already, and the game gets a lot of mileage out of recurring characters and running gags that would befit an episodic format where you wouldn't forget who everyone was because it had been years since the last installment. Plus, it's the sort of setup that can keep a smaller developer solvent as they work on successive episodes. Still, there's probably downsides too. It's not my place to dictate how The Book of Unwritten Tales franchise moves forward after this, but I hope they consider it. It'd be a shame to wait another three to six years to see everyone in Aventasia again.

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6 Comments

6 Comments

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Slag

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Edited By Slag

Wow, I had no idea until your blog what an unfortunate acronym this game's initials make.

Glad to hear more confirmation that this game is good! I know Vinny seemed to dig it.

How many 2015 releases have you played @mento?

12/20 isn't a lot of time to get many in...I applaud you initiative though! This year is so jammed packed with awesome stuff I've given up the notion that I'll even touch most of the relevant releases.

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ArbitraryWater

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There are a handful of 2015 releases I'd like to give a closer look at before finalizing my Game of the Year list (and a handful that I'd like to get to but probably won't yet because The Witcher 3 intimidates me), so I can identify with this blog series. Just not the daily part. No one wants to read a blog where I talk about working through the Bloodborne DLC. "Well, I died like 8 times to this boss, so then I took a break."

The Book of Unwritten Tales seems like a modern adventure game, inasmuch as I don't think you mentioned inscrutable puzzles at any point. That sounds alright to me.

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Mento

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@arbitrarywater: It's hard to articulate how well a game like TheBUTT handles its puzzle difficulty A) because it would involve describing the puzzles and denying others the pleasure of solving them, and B) because the length of time it takes anyone to solve a puzzle is an inherently subjective quantity. All I can say is that there's a minimal amount of moon logic behind solutions, characters usually don't pick up anything unless they need them (but they'll remain "examine" hotspots in the meantime, as a hint) and you get plenty of clues if you pay attention to what the characters say when you examine hotspots and talk to NPCs - though it's worth noting that some dialogue options are "one and done". I don't think I ever got stuck not knowing what to do next for more than thirty minutes, and I'm an idiot.

@slag: TheBUTT makes ten, so I do at least have a top ten of sorts. That list could use some pruning as it stands right now, and I have a few more 2015 releases left to check out. They're all fairly small Steam Indie games too - or at least I believe they are. The only one that won't be a short playthrough is the very last one: Fallout 4. (If I start that now, there won't be room for anything else before Dec 20th...)

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whitegreyblack

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@mento I'm going to ask you an impossible question: if I really liked the first 2/3 of TheBUT1 but found the last bit to be anti-climactic and tedious (basically everything after Critter was introduced and made a major element of the game), and hated the shit out of TheBUT: Critter Chronicles (I am so excited that I got to type "shit out of TheBUT"), is there any hope that I'll like this one? I mainly want to minimize seeing or hearing Critter(s) again in my life.

I've started to think of TheBUT as a modern adventure game equivalent to the Shrek movie franchise - a lot of kinda snarky, kinda edgy entertainment culture-based jokes that might not age well as time goes on, but enjoyable enough at the time.

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Mento

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@whitegreyblack: Critter is fortunately used sparingly in this one; you spend most of your time with Wilbur and Ivo. He has exactly one "solo" puzzle early on in the game, and then he's used for a co-operative puzzle a bit later. I'd say you spend about 10% of the game controlling him.

Despite its length I can't really think of any one part of the game that especially drags, though it's perhaps not ideal for a three-day blitz like this. It all depends on how quickly you solve some puzzles compared to others.

The Shrek comparison is apt, insofar as there's a bunch of clever subverted clichés and references regarding the whole fantasy genre (with video game stuff thrown in, in TheBUT's case) and maybe one annoying joke character too many. At least, the first movie. Maybe not the meme-generating monster it's become now.

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whitegreyblack

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@mento: Thanks. I played the first one with my wife and she also liked everything except the Critter parts and the abrupt ending, so I played Critter Chronicles alone and hated my time with it. I might be able to get her back on board with this one.