With the successful completion of Ultima Underworld II yesterday, May Maturity thunders on with its fourth game of the season: Adventure Soft's The Feeble Files. Adventure Soft was one of the last, great UK-based adventure game developers, having made their mark on the genre - and the gaming industry - with their sardonic Simon the Sorcerer series. Building on the humor and storybuilding of those games, they set their sights on the stars for their follow-up. The Feeble Files follows the eponymous Feeble, a low-level alien scientist with a fascination for Earth customs and a generally meek and passive demeanor, whose otherwise ordered life is thrown into chaos due to circumstances (mostly) beyond his control.
The Feeble Files is a straightforward enough graphic adventure game, employing a set of context-sensitive cursor icons with which to interact with the world and an in-game informational index for any terms and place names that aren't obvious enough from context. Its presentation was the high point at the time of release: it has a full voice cast, including Red Dwarf's Robert Llewelyn (another Red Dwarf alum, Chris Barrie, had previously voiced the eponymous character of Simon the Sorcerer) as Feeble, and Peter Tuddenham as Feeble's omniscient hand computer Oracle, pretty much mirroring the same role he played in cheapie British sci-fi classic Blake's 7 (fans of Giant Bomb East might recognize Paul Darrow from the same show; he also played the curmudgeonly Paul Rand in Contradiction: Spot the Liar).
It's Like the X-Files, but Feebler
I'm going to call it there, because I'm already close to the point where I'm two puzzles in and have no idea how to proceed. Activating the "Info" button at least lets me keep track of what I ought to be doing: in this case, getting an appointment with my boss, finding a way to resolve the dispute between the freighter pilot and the harbormaster, and delivering what is probably a bomb to some shady people in that alleyway I passed earlier. If I had to guess, I'll need to solve all those predicaments before I get my appointment, and THEN I'll be arrested and forced into the next part of the game.
That's a tale for another time, however. I'll be back in a few days with an Outro for this game, since it hasn't been so irritating that I'm willing to throw in the towel just yet. I am enjoying the voice acting and script at least, if not perhaps the obtuse puzzles, and its hooked me sufficiently that I'm curious to see where the game will go. It's the bare minimum needed to keep my interest, but as a fan of the Simon the Sorcerer games I feel I owe this game at least a half-assed chance.
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