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Mento Gear Solid 3: Snark Eater: Part Six (Finale)

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We're back for the final edition of Mento Gear Solid 3: Snark Eater. Can we please, please, at this late stage of the game, move beyond the basics of CQC? I want to hit a guy with a move so complex he'll wake up a year later with a profound, lingering sense of existential despair. You pull that on someone and they don't ever forget it. Talking of existential despair, I suppose it's time we saw Metal Gear Solid 3 to its conclusion.

Before we start, it's time for the spoiler hint, which those in the know will know and those not in the know will... this is a very silly sentence that I don't feel comfortable finishing. Here's the hint: We're right after the AC/DC UFC fight. If that sounds like nonsense, don't read any further. (Of course, it could still sound like nonsense even if you've beaten the game several times.) This update will also cover the end of the game, so consider it spoiler-central.

Normally, I'd write about some feature of Metal Gear Solid 3 here, but I've covered more or less everything that requires deeper explication. Instead, I'll provide my final thoughts on the game and how it stacks up to the first two in my estimations. First, it's important to note that MGS3 is very clearly trying to build on as much as it can borrow from the advancements of 1 and 2 in a way that doesn't feel anachronistic: while a lot of the tech from the first two games, including the fancy Soliton radar, obviously can't make the jump 40 years into the past, certain mechanics introduced in MGS2 like first-person shooting, shaking people down for useful items and popping in and out of cover to get in a few quick shots are all present. MGS3 cherry-picks the best elements of the previous two games, takes (some of) the criticisms of MGS2 to heart in curtailing its of the irksome non-stealth diversions that brought that game's fun levels down, and opted for a far more patient style of stealth action where the player has to pay more attention to their status and surroundings.

Even though it's certainly a "best of both worlds" construct in a lot of ways, it's still scuppered by a few recurring problems. Inserting a pointless escort sequence (more on that later), how often you're forced to go into the pause menu to micromanage your status, hunger and camouflage, its boss fights are still mostly kind of weak barring a couple exceptions and despite wanting to be a more serious Vietnam-style drama about war heroes it's still full of really dumb stuff. Not just hidden Easter egg dumb stuff like catching Meryl in her underwear or the Colonel telling you about purple stuffed worms in flapjaw space, but right in your face main story cutscene dumb stuff. Para-Medic, when pontificating about her beloved movies after every save, talks about how one derives more pleasure out of entertainment by approaching it with a willful suspension of disbelief rather than picking apart all the inconsistencies and incongruities like a pedant (pretty much the MST3k mantra in a nutshell), but that's really no excuse for including a guy who shoots bees at you from a tommy gun made of bees while deflecting bullets with his bee shield. Don't get me wrong, I love MGS craziness, but a lot of its flights of fancy were tonally against everything the game was going for with The Boss's tragic arc and some of the sexual assault stuff elsewhere. I'm starting to see why some folk have a problem with how MGSV is setting itself up tonally. It's trying to have your cake and eat it too, only the cake's for a funeral and Kojima wants to throw it in the face of the widow to liven things up.

Overall, I liked MGS3 just fine. Conversations with the codec correspondents were more fun, rather than a painful chore involving emotional withdrawal and nagging. The outdoors stuff was a nice change of pace. The End and The Boss fights were fantastic. The camo index is a great idea, though could use some tweaking to be less micromanagement-y. I'd say the overall story was a great yarn too, and far more grounded and accessible than the meme AI Patriots end speech of MGS2. And yeah, I do secretly enjoy whenever the game throws a curveball or fifty, because it makes the following bulletpoint observations more fun to write. I'd place it on par with MGS1, then, insofar as it was the sort of game I wouldn't normally be into, but was glad enough to finally see for myself and tick off the bucket list. I'm now all set for the rest of Metal Gear Scanlon 3, most importantly of all.

Snake, You've Got a Way to Fall. Many Ways, It Turns Out.

  • Motorcycle chase! We're getting pursued by the lobster-like Shagohod while taking a circuitous route through the base. After a couple of shoot-outs, we went into automatic cutscene mode as Ocelot tried to gun us down. He has a little arm steadier thing for his revolver, it's adorable.
  • I guess Volgin stopped caring about collateral damage. He just plowed through a bunch of dudes and a helicopter. In fairness, they probably shouldn't have put themselves directly in his path. Even if he wasn't an asshole who didn't give a shit about the lives of his men, it would've been hard to stop that tank in time.
  • Let me tell you how easy it is to hit all the Kerotans in this sequence: not very. Many are strategically placed so you have time to hit them whenever Eva stops for a shootout. The ones on the runway, however? She doesn't even slow down here, and they're quite far away.
  • Anyway, we eventually get to the bridge past the runway and blow the thing up, as planned. Ocelot barely missed driving his motorcycle into it (rats!) and most of the Shagohod is gone. Just the part with the guns is left. Well that's super.
  • Shagohod boss. Nothing damages the thing beyond the occasional chip, but my rocket launcher (which now has infinite ammo) can knock out its guns. Importantly, it can also knock out its weird corkscrew drill treads temporarily, preventing it from turning around. The area at the back that used to be the rest of the tank isn't nearly as well protected.
  • The second part of the fight's a little more interesting, because I'm now on foot while Eva distracts Volgin, who has decided to tear cables out of the tank and is now controlling it from on top. You know you had a perfectly good cockpit just a second ago, right? I don't think "grab cables and become one with the supertank" really works outside of a Valkyria Chronicles game, and that had magic blue-haired ladies in it.
  • After the boss, we have some more (now vaguely anticlimactic) motorcycle chases, with even less time to hit the Kerotans. I haven't seen a frog this difficult to shoot since Charles de Gaulle. (Day of the Jackal? Not a big Frederick Forsyth crowd here?)
  • The chase eventually ends, or rather, is it eventually ended for us by a log in the road. Eva gets herself punctured, and we're required to patch her up in the Survival Viewer. Interesting twist on that mechanic.
  • I just applied a splint to a broken rib. Hey, we're having to make do here, this is field surgery.
  • Wow, Eva's been through the wars if this medical history is anything to go by. This is a non-feature that lists all the recent things Snake's eaten or been injured by, but Eva's is mostly made up. Encephalitis, bronchitis, sprains, inner ear infections, night terrors (what?), broken nails (c'mon, Kojima, really?), breast enlargement (goddammit).
  • Her list of eaten foods is... expensive sounding. Exactly how many French restaurants did Volgin have on the base? Why couldn't I find anything better than instant Ramen and Calorie Mate?
  • OK, I guess I just went through a fictional woman's recent dietary habits and medical history. I'm not really in a position to cast aspersions on Kojima's creepiness. Like the old saying goes: People in glass houses shouldn't be using powerful binoculars to spy on their attractive neighbors through their glass walls. (I'm sure there's a more succinct version of that idiom.)
  • To complete the creep trifecta, we can also feed her food. Why do I have to share all my hard-earned dead rats and insects?
  • Also, she's very slow and her stamina bottoms out incredibly quickly because of her injury. It looks like I'm going to have to stop every five minutes to feed her an entire vivarium. So this is the escort quest I heard about; the one to rival Emma Emmerich's hydrophobic adventures in sheer "why even"itude.
  • Oh, I'm sorry, I thought this was "Metal Gear Solid" not "the extended cut of the end of Butch Cassidy and the Sundance Kid". Why are there so many soldiers? Have I been controlling Zack Fair this whole time?
  • After a tense few areas in which whole squads would march in behind me, I'm finally at the lake. Eva suddenly gets her second wind or something because she's practically sprinting to the WIG we'll need to leave. Of course, I still have one target left...
  • Whoa, the water texture on the lake did something weird when it zoomed in on Eva leaving.
  • Oh boy, time for a big Kojima info dump. The Boss is wittering on about the Cobras, WW2, the Philosophers and the nature of enemies. It's sounding like she wants to create the Patriots?
  • Aaaaand, The Boss was the first person sent into space. Because of her excellent martial ability? Never know if you'll need to CQC a Martian up there. (No seriously, what the hell? You need to be able to do more than drop a guy on his ass to be an astronaut.)
  • Anyway, she got an epiphany in space about how everyone's not so different, and she wants to reform the presently-splintered Illuminati style guardian group "The Philosophers" to keep world peace united under one power.
  • The Philosophers had a "Wiseman's Committee" too, all of whom died out around the 1930s (way to not carry the two, Otacon). So we're looking at the proto-Patriots here, or the Prototriots. And who just so happens to be the last surviving relative of any of the Wisemen? Yep, The Boss.
  • This sure is a big speech. I guess she had a lot to get off her chest. Actually, she has one last thing on her chest to reveal: a kickass snake scar from a battlefield C-section.
  • Now it's time for the boss fight to end all boss fights against The Boss (who is the boss of this boss fight) (just so we're clear).
  • I like this. I mean, it's another timed battle, which I don't like quite so much, but The Boss is a very crafty opponent. Even so, I found multiple ways of taking her on, each with a different ratio of "speed" and "getting hurt". It's an exceptionally well-balanced fight, all things considered. Balanced in the sense that the designers took a long time to make it right, not that Snake would normally be a match for The Boss.
  • I essentially have a few routes here: I can sneak underneath the flowerbed that spreads across this amazing looking area to sneak a few shots at The Boss while she's temporarily lost sight of me. It's a tough and lengthy process, because she's very cautious when she doesn't know where you are, and it's hard to see her through the flowers besides (almost like she knew this fight would be in a white field when she put on that white combat suit). I can also try to evade her SMG and take her down with CQC, which is faster but gets me hurt an awful lot.
  • Almost every attack she does breaks something. I can't take one hit without fracturing a limb. Either she's incredibly strong or Snake drank nothing but Malk in elementary school.
  • Here's a strange element to this fight: there's a few snakes of all breeds lying around the field, I guess to play into the whole Snake/snake tattoo imagery, but there's a few ones unique to this area: Solid Snake, Liquid Snake and Solidus Snake. They all tasted great!
  • Though ten minutes is not nearly enough for the stealthy approach, and the limited number of life medicine and splints barely covers the injuries incurred fighting her up close, I eventually managed to get her down. She's like The Fury or Volgin, in that she'll take three hits and be knocked on her ass for a while, so that's a great time to sneak in some extra hits (if you can find where her prone form is among the white flowers, that is).
  • I'll admit to dying a few times. Either because I was careless with keeping in shape with the surgeries, or the time limit expired and MiGs just bombed the crap out of the entire area. The Boss called those guys in to incinerate me if I can't beat her, have a long sad scene where I mourn her death, have her horse walk up and make plaintive whinnies as if everything wasn't depressing enough, run to the WIG where Eva's waiting a few hundred yards away, do all the necessary pre-flight checks and then take off all within ten minutes. Just imagine what would happen if Drew was the guy piloting the escape plane: we'd still be figuring out where the "Britain" switch was as the bombs fell.
  • Anyway, The Boss needs putting out of her misery, and they leave it to the player to hit the trigger because this is the one time the game decides not to be fully automatic. I won't say the inevitable moment took quite as long to reach as Kaworu's death by Unit 01 in Neon Genesis Evangelion (hey, someone has to keep the anime quotient up around here), but I did momentarily forget which button actually shoots. Hey there, I'm Big Boss, the legendary soldier.
  • Once The Boss has been shot, the entire field of flowers turns red (why couldn't you do that before and take away her camouflage? Stupid flowers) and her spirit departs to the afterlife with The Sorrow's. It's more straight up magic, but I'll accept it this time.
  • We gotta leave, since someone decided summoning the MiGs was more important than leaving your bereaved assassin some time to bury you, but even after picking up some steam we're suddenly dinged by one of those flying platforms. Jetson! You'rrrrrrrrrrrre fir-
  • Nope, it's Ocelot. I guess he can't leave this alone. We get into one more fistfight (dude's figured out how to counter CQC at last) and then it's one more turn with the juggle guns (which almost sounds like a Tom Waits song).
  • We're really going to finish this with a shell game? I wasn't paying attention to which revolver was which. He put them behind his back! That's cheating!
  • Needless to say, I picked the wrong one. The bullet was a blank anyway. Ocelot was just giving us a hard time before obligingly leaping out of the plane so it was light enough to take off. Thanks for stopping by, guy. Thanks for breaking my cow lamp.
  • Oh right, the MiGs. Turns out they have missiles as well as bombs and we're in their airspace. Looks like this is it. You know, Eva, I... I never got to say this, maybe I was too shy, but... holy crap was that escort quest annoying. You couldn't have brought a snack with you?
  • The MiGs go away. Khrushchev's orders. Remind me to buy that guy a vodka. Wait, he's not the Russian Premier that was a raging alcoholic, was he? No wait, that's all of them. (I'm so sorry, Russian readers. Prosti, pozhaluysta.)
  • They're letting us save again? Isn't this the end of the game? I mean, it could be for NG+, but I get a sense we have way more cutscenes to sit through. I mean, uh, enjoy. Enjoy the rich tapestry of this piece of... master. Masterpiece! That's almost certainly not too strong a word!
  • Well, finally (finally!) Snake's ready for make-out times. A sizzling love scene between a ruggedly handsome, bearded renegade and a lady wearing a partially zipped-down jumpsuit throughout. Why, that sounds oddly familiar...
  • She splits before Snake wakes up. Turns out the pretty blonde spy had been working for the Chinese all along. Figures?
  • And she's one of the Philosophers. Kidnapped as a child to serve the Chinese branch of the Philosophers, specifically. Well, that makes more sense.
  • So is the next game about stealing this Legacy blueprint back from China?
  • Meeting the Prez for a medal, a handshake, a ham, a plaque, a discount coupon book and his own personal thumbs-up. Wait, who's that outside the window? Is that... Vamp?!
  • Nah, it's Ocelot who gets the role of "inexplicable ending cinematic cameo" this time. A Spetsnaz agent in full CCCP uniform standing outside the White House doing his little shooty hand gesture to the room that the President's in. I wish I could say it was the greatest failing of the US Secret Service in the 1960s, but...
  • Ha ha, no handshake for that other guy. You suck, four-eyes! Director of the CIA? More like direct your attention to that sick burn.
  • So wait, if Snake became Big Boss by killing The Boss, wouldn't that make Solid Snake "Bigger Boss"?
  • Oh jeeeeez. This bit about The Boss and her actual intentions at the end. Absolutely brutal. He once had to dig a bullet out of his dick with a fork, but this has to be the most painful thing Snake's ever been through.
  • She's a hero. A true goddamn hero, and a patriot. And I threw Liquid Snake at her as a distraction (hey, I was getting pretty desperate with that fight, all right?). []_;7
  • Ending song's a real downer too. But hey, it all works out for the best for Big Boss in the end, right? He gets to sneak around in a box with a bikini girl on it in the next game. Chin up, champ.

Either way, that is the end of Metal Gear Solid 3: Snake Eater. Thanks for joining me on... wait a second...

  • Ocelot's talking to a mysterious voice. It's the traditional mysterious voice revelations post-credits scene!
  • Eva took a fake! Ocelot had the real Legacy all along, and handed it over to... America! You rascal, Ocelot. Looks like the American branch of the Philosophers won after all. Or should I say... The Patriots?

Okay, that's it for real. Thank you all for reading, and I absolutely appreciate everyone's comments and suggestions. I'm sorry I didn't quite find the time to explore all the cool secrets, but then there's always Drew's visit to Tselinoyarsk (or YouTube, should it come to that). Maybe Dan will prod him towards some of those Easter eggs I missed. I'll be looking forward to watching that series either way, of course.

There's nothing left to say, so I guess it's time to... wait, Doc Brown?

"Mento! You've gotta come back with me!"

Where?

"Back to the future!"

Whoa, wait a minute, Doc. What are you talking about? What happens to Big Boss in the future? What, does he become an asshole or something?

"No, no, no, no, no, Mento. Well, yes. And dead. But... it's his kids, Mento! Something gotta be done about his kids!"

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(Back to Part One)

(Back to Part Two)

(Back to Part Three)

(Back to Part Four)

(Back to Part Five)

21 Comments

21 Comments

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hassun

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Edited By hassun

It pains me that you went from MGS3 to Ride to Hell Retribution like that.

I'm also surprised you didn't notice that the flowers change colour during the fight as well when you get hit. Not to mention that the music starts playing in the final 3 minutes as well.

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Mento

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@hassun: I'm just shocked that, on Ride to Hell's immense rap sheet of crimes against video games, "ripped off jumpsuit intercourse scene from a better game" was one of them.

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hassun

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Either way, best MGS and easily one of my favourite video games of all time.

It totally bums me out you didn't like most of the boss fights.

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Corevi

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Edited By Corevi

There's no American branch of the Philosophers. The Patriots don't exist yet. Major Zero used the Legacy to found the Patriots along with Sigint, Paramedic, EVA, Ocelot and Big Boss.

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RedFox742

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Edited By RedFox742
@hassun said:

It totally bums me out you didn't like most of the boss fights.

This surprises me, too, because they're SO good. Although a little bit less so if you're trying to stamina-kill everyone.

The odd thing is, I think he attributed the core mechanic of The Fear's fight to an AI glitch. I don't know how Mento managed to stun-kill The Fear without using the poison-food trick, because he never mentions it. Unless he was really, really good at grabbing The Fear's food? He also missed a few mechanics, like using grenades or the shotgun to blow off The Pain's hornet shield. (I've never been as bugged [heh] by The Pain as many people are, although it is the weakest fight in this game. MGS is magical realism, leaning heavily on the "magical." I don't mind the wackier elements.)

Also, @corevi, fucking MGS4 spoiler alert, mate? Wanna tag that? [Edit: thanks!!]

Glad you had fun. Loved reading this, as always. Looking forward to the rest of Scanlon, and your MGS4 impressions when we all get there!

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hassun

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Edited By hassun

@redfox742: MGS3 gives the player a wide variety of ways to tackle boss fights. That's awesome of course but the downside of that is that the bosses are very easy once you know one of the "tricks" to beat them. Like I've said in a previous episode of this. The difficulty of this game is what the player makes of it. You can make it very easy on yourself or you can place limitations on what you're allowed to do to make it more challenging.

And also as I've mentioned before, I normally prefer the "super science" aspects of MGS and dislike the straight up magic parts of it but on the other hand I still really like The Sorrow. I also choose to believe that many of the seemingly supernatural things in MGS3 are more symbolism and don't actually happen in the reality of the game. (E.g. The Boss' massive scar moving around on her body like snake or The Fury transforming into a fiery face.)

The one thing which always irks me about MGS3 is how Ocelot seemingly learns CQC in no time at all to a level where he can fight on even ground with Naked Snake. Even with his pedigree and instructor that always seemed a bit rich for my tastes. Although I admit that people surpassing years of hard training and exercise in no time at all because they are special snowflakes (something which tends to happen in a lot of fiction, particularly teen fiction) is one of my pet peeves.

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Humanity

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Edited By Humanity

@corevi said:

There's no American branch of the Philosophers. The Patriots don't exist yet. Major Zero used the Legacy to found the Patriots along with Sigint, Paramedic, EVA, Ocelot and Big Boss.

Actually there are three branches of the Philosophers, in the US, Russia and China. The US branch consolidates their remainder of the legacy, which was split amongst the three "branches" and births the Patriots. A large part of MGS3 is the Chinese branch of the philosophers feeling like it is not getting nearly as much resources as the US and Russia, and thus send in their spy to retrieve the legacy to enhance their own programs.

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Mento

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@hassun: I imagine Ocelot's prodigious abilities are going to be expounded on in MGS4. One of the few SMAKAs I have about that game, besides the fact that Snake is old and Meryl shows up, is that Liquid/Ocelot is the main antagonist. I hope they explain why he stopped doing that fruity hand gesture.

@corevi: I believe it came up in The Boss's speech and Eva's message that the Philosophers are based in China, Russia and the US, and were once a united group but then got split apart by the deaths of the Wiseman's Committee and the advent of WW2. Plus, all three groups were effectively powerless to do the usual "control the world from behind the scenes" shtick after their immense wealth (the Legacy) got stolen by Volgin's father some time around the war. Much of MGS3's double-crossing seems to be linked with one of the three disparate Philosopher groups (Ocelot and The Boss for the US, Eva for the Chinese, and Volgin himself for the Russians, though it's likely he was just using their money for his own means). The US Philosophers still existed, because Ocelot was working for them all along, but they didn't have the wherewithal to be the force they are today (as in, The Patriots) until Ocelot handed them the Legacy. I'd also surmise that if Zero is connected to the Patriots in the way you suggest, he was probably already a prominent figure within the US Philosophers group before this game started, and he and FOX took over when he began The Patriots with their money.

Whatever, though: trying to get a grasp on Metal Gear lore is like trying to grasp water. Also, as I've yet to play MGS4 or heard anything about MGSV, there'll almost certainly be gaps in my interpretation.

@redfox742: The Fear's battle went exactly as you say. He shot a thing, jumped over to where it was, climbed down a tree, ate it, and then climbed back up a tree. The minimal amount of healing he got from it (whenever he actually reached it) didn't offset the dozen tranqs I put in him during this very conspicuous routine. Like I said when I was describing the fight originally, it started really tough: he was hard to find, and his arrows were making a considerable dent into my healing supplies. At some point though, he just got stuck trying to hunt for food.

If I had to give a star rating to each of those bosses:

  1. Ocelot - 3/5 (it was what it was. I forgot to say during the rundown, but it was almost identical to the first Olga fight)
  2. The Pain - 2/5 (dumb. Liked making fun of it though)
  3. The Fear - 3/5 (started cool, became underwhelming)
  4. The End - 5/5 (really smart, haven't seen a boss fight be so... deliberately-paced. I heard Kojima originally wanted that fight to literally last a week or longer)
  5. The Fury - 3/5 (again, it was what it was, and felt very similar to the Vulcan Raven fight in terms of waiting for a slow-ass dude to stomp their way into an ambush or a trap you left. I liked what they did with the lighting, anyway)
  6. The Sorrow - ?/5 (does this even count? It was cool, but it wasn't a boss fight. More like a boss "event".)
  7. Volgin - 3/5 (liked that it depended on CQC, didn't care for the strict time limit or the fact that he was invincible for 75% of the fight, or really the combination of those two elements specifically)
  8. Shagohod - 3/5 (it's a Metal Gear fight. That means evading homing rockets and firing your own at a weak point over and over. I get it)
  9. The Boss - 5/5 (super cool and memorable, felt more like a proper MGS boss fight with a lot of options, only issue was having to constantly fix broken bones. I didn't want anything to interfere with the action, especially when the music began playing)

My thanks for your support, by the way. You've been quite kind.

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Mento

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Edited By Mento  Moderator

Actually, just to clarify about what I said regarding The Boss fight:

All the bosses have multiple options, of course, but with The Boss it didn't feel like there was a singular "right" path (or a cheap easy one, for that matter). It felt more it was left to the player to interpret the way Snake and The Boss's final encounter should play out: does Snake attempt to out-CQC his mentor, proving once and for all that he's surpassed her? Or does Snake take advantage of his stealth prowess, which might be the one edge Snake has over The Boss, and get the upper hand that way? I could see a movie adaptation opting for either of those paths.

I say that, but maybe there really was a cheap trick to that fight that I just didn't ascertain. The codecs suggested using distractions (which worked, a bit) but it didn't seem like there was a surefire way to win.

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Humanity

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@mento: as I remember you are supposed to hide when she tries to shoot, then when she rushes you there is some way to counter her and then you simply do the CQC floor slam move.

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RedFox742

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@mento said:

The Fear's battle went exactly as you say. He shot a thing, jumped over to where it was, climbed down a tree, ate it, and then climbed back up a tree. The minimal amount of healing he got from it (whenever he actually reached it) didn't offset the dozen tranqs I put in him during this very conspicuous routine.

This is where I'm confused. I assume by "healing" you mean "stamina gain," since you were tranq-ing all the bosses But in my (not insignificant) experience, The Fear regains full stamina from eating a single item, not a "minimal amount," and he'll keep hunting food until he gets his stamina back. Which is why to stamina-kill him, you typically have to bait him with a bunch of rotten food, which he eats and then pukes up, taking more stamina with him (or use the cheap stun-grenade exploit).

So I'm a bit confused. Other folks: am I wrong? Does The Fear not regain full stamina when he eats?

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@redfox742: Ah, maybe that's why he was only defeated after I started grabbing his food. It didn't look like a full heal the few times he got to it first (I'd have been pretty steamed if it was). Maybe I'm betraying the fact that I was on a lower setting.

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hassun

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@mento: I mean I have played MGS4 so if you want I can literally tell you if they explain it or not. I expect you don't want know though.

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God dammit, now I'm gonna look up that salute followed by Way to Fall and I'll be sad.

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Corevi

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Edited By Corevi
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So I just discovered something intriguing and figured I'd put it here, since I'm otherwise done posting about Metal Gear Solid for a few months.

In Metal Gear 2 for the MSX (a version is included with MGS3: Subsistence, but this is a remastered version that redrew all the character portraits), Big Boss looks like this:

No Caption Provided

Now, that's clearly Sean Connery. HardcoreGaming101's "Tracing the Influence" feature (which is just a fun read in general, if you want to check it out) seems to believe this particular image, with the raised eyebrows and darker mustache color, was traced from a The Hunt For Red October photo still (which is apropos enough for MGS3's Cold War Soviet defector story, though entirely coincidental).

But The Boss is based on a fairly prominent British actress named Charlotte Rampling. Kojima confirmed this. Here's the two together:

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Rampling's been in a number of movies, but the most famous (which is to say, the one I recognized her from) is the amazing sci-fi "epic" Zardoz from 1974. Which also, of course, included Sean Connery in the leading role. He and Rampling's character, Consuella, are enemies for most of the movie but end up falling in love (well, sorta. Spoilers?). These two:

Not pictured: Sean Connery's bright red gun holster diaper.
Not pictured: Sean Connery's bright red gun holster diaper.

What does this mean? Absolutely nothing. I just like that there's this weird connection between the two universes. I want to believe Kojima did it deliberately, with the number of strange movies he watches.

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kasaioni

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@mento I just wanna say that, when you get there, you need to play or watch or at least read about the story from Peace Walker. You can't go straight from 4 to 5.

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Corevi

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Edited By Corevi

@mento: Almost as weird as two of the main characters in SMT4 being named after and dressed up similar to characters from Ladyhawke for no reason.

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RedFox742

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@mento By the way, you mentioned earlier that you hoped Ocelot wasn't The Boss' son because it wouldn't make sense that he grew up in Russia. Curiously, you didn't mention it again later when The Boss revealed that she had a snake-shaped scar from giving birth in the middle of a battle, exactly how EVA described Ocelot's birth. Of course, it does make sense when you learn that a.) Ocelot's father is The Sorrow, a Russian, and b.) Ocelot was kidnapped by the Philosophers as an infant.

I just thought it was odd that you didn't mention it. Did you pick up on it?

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Mento

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@redfox742: I forgot to mention it once it stopped being a spoiler. But yeah, that Ocelot is a Russian-American makes a lot of sense given his effectiveness as a double agent (and why he likes cowboys so much). What I thought was odd was that he was snatched by, presumably, the Russian Philosophers after The Boss's C-section but would eventually secretly become an agent of the US Philosophers. Then again, he was ADAM, so maybe he was raised in the US until he "defected" along with EVA (which is to say, the real EVA, not Tanya).

Again, I feel like anything to do with Ocelot and his backstory or myriad double-crosses will be explained further in 4, so I don't want to speculate in case it's already been proven otherwise by that game's plot.

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Corevi

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Edited By Corevi

@mento: Ocelot is actually the one thing they don't explain in MGS4. He was the other NSA code breaker that defected.