Let's not get too heated when discussing the various contentious ideas brought up in the video, folks.
Though it is worth remembering that, historically speaking, conversations on the site have heated up several times in the past and cooled down again on their own, so there's no reason to believe this will be any different.
(I'm just kidding.)
(But not about everyone staying chill. It's just a Farming Simulator Quick Look, relax.)
A minute in, and several hours of the demo later, and I'm stunned that you don't have to build roofs for all the rooms you created. Though, really, if we're talking original Dragon Quest/Warrior, none of those rooms had ceilings either. They would just get in the way of the top-down view more often than not.
Don't worry about it, I was just providing the requisite "you missed this!" post to get it out of the way with. A lot of this music was formative for me too, especially the SNES stuff.
I like this developer focus format. Just keep away from Nichibutsu: they made like a thousand identical F1 games.
I take it that none of these games are as compelling asKonami Krazy Racers? Or its iOS sequel I'm only now hearing about, which lets you determine once and for all whether Frogger, Pyramid Head or the latex dominatrix from Rumble Roses is the superior cart racer?
Aw shucks, guys. Thanks. That's always a fun series to do, if a little draining.
And yeah, my daily approach isn't exactly a tenable one for most. I've also moved away from "is this random Steam game worth playing?" to a more focused "I should carve some time to play these particular Steam games because I've heard a lot of good things" in recent years. I could probably do with paring down the huge Steam list I have through elimination trials again, if only so I can come across cases like your Flywrench above: gems no-one seems to have heard of or talk about much. Cargo Commander was that for me this year, and I rediscovered my love of Ys by playing some of the ones that had accrued in my Steam library.
Anyway, good luck with what you're doing here. I like the quick-fire approach. I do think you should probably just finish off Unfinished Swan if you didn't reach its end yet; it keeps up that creative energy for its entire run, changing the rules every level, but also ends way too soon.
Congratulations on completing FF7. Like Meteor itself, we're heading inexorably towards your destiny: reviewing Final Fantasy X-2. Just two more "filler" games to go between now and it.
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