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Messier

Extra Life on Saturday: Walking Dead Season 2, Wasteland 2 - looking for Co-Op partners for other stuff (Diablo 3, Risk of Rain, P...

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Diving Back In

After a month off from games to concentrate on studying for an exam (results pending), I have been playing copious amounts over the last 2 weeks. So many things to play, so little time.

On my way home from the exam I picked up NBA2k9. I really enjoyed 2k8 last year until my 360 scratched my disc and made it unplayable after a few months. 2k9 is a marked improvement over what was already a solid basketball sim. The presentation is as close to true broadcast quality as I've seen in a sports game. The little touches are all there. Players celebrate with their teammates or complain to the officials, highlight montages are played during dead ball situations, the crowds chant appropriately, if you are on the road and hit a big shot it will quiet the crowd, and the player animations are the best I've seen in a basketball game. Players move fluidly, defenders fight over and around picks, players change their shot in mid-air to avoid getting blocked, heads realistically track the ball instead of staring blankly off into space. It looks good, and plays great. The controls are so deep they are almost intimidating, but at the same time you can get by on Pro difficultly with just the basics. That's just the core of the game, not to mention the deep franchise mode, the streetball stuff, the dunk contest and all the online offerings including up to 10 players in the same game. I think I'll be playing this on and off for a long time.

NBA2k9 also finally forced me to replace my ailing 360. After not playing it for a month, it had gone back to locking up regularly. I decided not to wait the 3 or 4 weeks it would take to send it in for a repair and I picked up an Arcade unit. Hopefully this one will be stable with the added benefit of an HDMI port. The DRM transfer was surprisingly simple to use as well.

This week I picked up LittleBigPlanet & the SOCOM bundle mostly for the headset. I watched all the coverage of the LBP beta, all the YouTube videos of the crazy levels that people were publishing and I couldn't wait to play it. I've run through the first 3 groups of story levels and I am finding it every bit as fun and charming as I was hoping it would be. I've always been a platformer fan and LBP gives the right amount of variety and challenge along with a pretty addictive group of collectibles. The fact that you can potentially use everything you find to build your own levels only makes the anticipation of what is going to be in that next prize bubble higher. It also gives you a reward and incentive to replay levels to access areas you couldn't before. The other sense of exploration you get is from playing all the user levels. You never know what you are going to get when you load one up. So far there have been a few gems already. I imagine there are going to be some amazing things coming down the road once people get familiar with the toolset and unlock everything. Just look at this:

  

The headset that comes with the SOCOM bundle is pretty sweet. I don't find it too heavy, syncs up easily to the PS3 and has a nice large mute button. I've never played a SOCOM game before, but I'm going to give this one a try. A bunch of dudes from a forum I frequent are trying to put together a casual, once per week, team so maybe this will get its hooks in me. I love Team Fortress 2, if SOCOM's teamwork is anything like that, then I probably will enjoy it.

I also started to run through the Gears of War campaign last night one more time before the sequel is released. I wanted to reacquaint myself with the controls and some of the story elements and a friend of mine had never played the game co-op. Its kind of silly to be playing this with a stack of new games sitting here, but Gears is a lot of fun. At least the campaign. The multiplayer never really was to my liking, but going up against Berzerkers and Boomers again is a nice blast from the past. Its the game that finally pushed me to buy the 360 and I can't believe its been 2 years since it first came out. Replaying it is really hyping me up for the sequel too.

Hope everyone is enjoying themselves. Its good to be playing games again.
3 Comments

Cancel the Funeral

The reports of my 360's death have been highly exaggerated (I hope)

I continued to test my box out after my last blog to ensure that it was really broken and would red ring when I sent it in. I wanted to avoid the possibility of having it returned to me unfixed because it didn't display flashing red lights out of the box. Over the next few days my 360 would continue to freeze on the boot screen or a minute after starting any game, but I couldn't get the red lights back. My 360 is out of warranty so the only issue that gets a free repair is the red ring. Any other service is $90+ or just about half of what a brand new box would cost. I was still going to send it in and take my chances, but before I did, I decided to give an internet urban legend a shot. After it froze on Tuesday night, I wrapped it in a towel and left it on overnight. When I woke up there were 2 red lights flashing, so I thought that was an improvement. Much to my surprise when I turned it on, it no longer freezes and I've been able to play as much as I've wanted since then. I'm totally expecting this to only be a short term fix and I'm keeping the shipping box from Microsoft, which I have 20 days to use, close by.

NFL Head Coach 09
NFL Head Coach 09

In the meantime, I've gone on a mini-spending spree. I picked up the 20th Anniversary edition of Madden, mostly because the acquisition of Brett Favre has me pumped for football season and I really enjoyed the demo for NFL Head Coach 09. The strategic approach to football appeals to me and can be just as satisfying as running the plays in-game myself. Its definitely not for everyone, but I dig it. I haven't even played Madden 09 yet because Head Coach is giving me my football fix.

Tiger Tiger Woods Ya'll
Tiger Tiger Woods Ya'll
I also picked up Tiger Woods 09 after loving the demo. It's almost like a golf RPG where you level up your golfer based on how you play, earning money to purchase new equipment which also boost your stats. The best thing about it is its variety. If you don't feel like playing a full round, there are side quest like mini-games and short challenges that test different skills. The online options are pretty deep too. Simultaneous play really speeds up the time it takes to play if you feel like playing 18, but the EA Gamernet offers hundreds of user created challenges which you can attempt to repeat or beat for in game cash. There is a lot to do and almost all of it has been fun so far. If anyone wants to play a round online let me know.

Castle Crashers was also happily purchased and I think its fantastic. Its like playing a clever animated show. It is simple on its surface, but that belies how deep the game is. Earning XP to level up your knights, finding weapons & animal helpers, learning new combos, upgrading your skills, unlocking new characters will keep you busy for quite some time. There is a nice variety of environments, crazy enemies and gameplay. The game has a good sense of humor, but the developers do seem to have a fecal fetish which you may find funny depending on how mature you are. Seeing a scared deer propelled across the screen by its own waste made me chuckle on my first encounter, but this game has an overabundance of animal poop. The bugs and online issues are disappointing since this game will really shine in co-op, but I'm not too upset because there are so many unlockable characters to level up, I'm going to want to run through the game many times. So I'll happily play it single player until things get fixed.

Socialize This
Socialize This
I'm also expecting to pick up Mercenaries 2 this Sunday as I have been waiting to blow up Venezuela for some time. I only wish Hugo Chavez was in the game. I'd love to call in an airstrike right into his lap.

This would have been a terrible time to be without my 360. Knock on wood that things keep working.
2 Comments

Flashing Lights are Only Fun at Christmas

#2 Bites the Dust
I think my 360 got upset that I was playing my PS3 more lately. I turned it on this morning for the first time in a week to attempt to finish Sequence mode in Geometry Wars 2 and it froze once, then the infamous three flashing red lights appeared when I re-booted the console. Now that's all that I get.

Thankfully you can order a repair on XBox.com now, at least in the USA, and avoid dealing with MAX on the support line and the Russian Roulette of outsourced call center employees of varying accents and competencies. The disc drive on my original console, purchased November 2006, refused to read discs in July 2007. I was lucky enough to get a refurbished box back in time for BioShock last year. This time I don't think my timing is going to be so great. I'm going to miss the launch of Castle Crashers and Mercs 2. Bummer. Hopefully people won't be tired of them when I finally get back on Live.

This will give me an opportunity to play some of the PS2 games which I own, but never got around to playing again. Last year I went through Shadow of the Colossus, God of War and Sly Cooper 2 in the month it took to get a 360 back. This time I can play Okami, Kingdom Hearts 2, Jak 3 or GTA: San Andreas so I have plenty to keep me busy. I also should probably be studying for the CPA exam......

Pour one out for another dead console....RIP 360 #2: 8/7/07-8/24/08
4 Comments

So Pretty It Makes Me Sick

  

I watched the above video and immediately wished I hadn't. The more I see of Mirror's Edge, the more I want to play it, but if I do, I'm going to need to a bucket next to me while I play because its going to make me queasy. Just when I thought I had overcome my aversion for FPS games after playing through and loving BioShock & The Orange Box, Mirror's Edge comes along and the perspective never looked crazier.

The premise of an acrobatic platformer/shooter is very intriguing. You don't find many first person games that you can legitimately play all the way through without firing a shot. The clean, almost sterile, look to the environments, with the vibrant red cues to available paths are unique to a genre whose color pallette usually doesn't stray far from browns and greys. The crazy wall climbing, floor slides and leap of faith jumps make traversing these levels look graceful, challenging and exciting. I'm skeptical of the combat only because I don't know how satisfying the various kicks and punches will feel when you can't see your character, but for a flash of her feet or hands. Overall, I think it has earned the buzz it's received since its debut.

I just don't think I would be able to handle the blur & how jumpy the camera gets as you make these crazy moves. If people who cover games for a living report feeling ill when playing it, I don't think my wussy self has a chance.

DICE is trying to combat this, so maybe all hope is not lost. Maybe I'll just take some dramamine and man up. This may be worth it.

  
5 Comments

Spider-Man 3: Junk Food Gaming

Spider-Man 3 Box Art
Spider-Man 3 Box Art
When I look over at the stack of games sitting next to my entertainment center, I see a range of experiences. Discs like Mass Effect and The Orange Box spent over a hundred hours combined in my 360 because the games contained on them kept drawing me back for more. BioShock immersed me in a world which demanded that I unravel its secrets and it is an experience that will stay with me for a long time. I find satisfaction in familiar sports games where I can play GM, Coach and player to win championships for my favorite franchises which rarely replicate the feat in reality. Games like Gears of War & Army of Two are there when I want to mindlessly shoot (and chainsaw) things without a pesky narrative getting in the way.

Then there are games which are forgotten almost as soon as they are removed from the drive tray. They are played for no other reason than I need something new to play and some aspect of it appealed to me. Ultimately though, there is nothing to take away from these games and no reason to remember the experience. These are gaming's empty calories. Spider-Man 3 is the latest example in my collection of this type.

Spider-Man has always been a favorite character of mine and there have been a number of fun Spider-Man games over the years, so when Amazon had it discounted for $15, I picked it up. Even for that price, I regret the purchase because it cost me 15 hours I could have been playing through something better. Its overwhelmingly mediocre, with some good qualities, but just as many bad aspects that spoil the whole.

  • Pro: Enjoyable swinging and fighting controls which made it fun to explore the large open world and to dispatch the thugs you encounter
  • Con: One of the worst game cameras I've encountered. Spidey's quickness is always going to make a tolerable camera a challenge, but that doesn't mean they get a free pass for this mess. They ensure the camera gets in the way by including as many cramped interiors as they can. You are combo-ing your way through a pack of enemies one second and find yourself upside down on the ceiling the next. 
  • Pro: Welcome addition of alternate plotlines and classic villains to supplement the lackluster movie storyline
  • Con: Unimaginative, repetitive boss battles that required nothing but an extreme amount of button mashing and patience. 
  • Pro: A good variety of random crime missions with enough gameplay variety to keep them interesting
  • Con: Frustrating difficulty spikes at unexpected times
  • This ain't no cut-scene! PRESS A!
    This ain't no cut-scene! PRESS A!
    Con: TOO MANY QUICK TIME EVENTS. Failing these "hamster feeding bar" moments results in a loss of health so if you were just able to beat a boss with a sliver of life left and you aren't anticipating LT, B, A, X, Left Stick Up, RB, Y, you get to start the whole boss battle alllll over again
  • Con: Having to rely on a Spidey Reflex Dodge button that doesn't always dodge the attacks its supposed to
  • Con: Last gen character models and cut-scene animations besides Spider-Man himself.
  • Con: Introducing a brand new playable character with completely new controls in the middle of the final mission
  • Con: Uninspired bomb defusing puzzles. Tapping Y rapidly and alternating the triggers doesn't feel like bomb defusal to me.
  • Con: 100+ tokens to collect for no reason other than achievements. They unlock no abilities or even extra features.

I guess I've run out of Pros......

I hope Web of Shadows is better
I hope Web of Shadows is better
When I can't bring myself to unlock achievements that won't take me anything but time to get, I know the game is not that good. I mean I farmed 10,000 kills on the training stage of Undertow for god's sake! Sure Spider-Man 3 is a movie game, and their quality is usually suspect, but my expectations weren't that high and they still weren't met. All it did was satisfy my craving to play a game. Much like there are better things to eat when you are hungry than a bag of potato chips, I could have spent the time playing a better crafted game. At least my hands weren't greasy afterwards....
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Emerging from the Downloadable Desert

It has been a long time since I downloaded a game from XBLA or PSN. The last game I bought from Live Arcade was Symphony of the Night in March 2007 and the last game I bought from PSN was the overrated Everyday Shooter when it was half price in December 2007. Since then there has been a dearth of interesting titles released. I've had my fill of Match-3 clones and shoddy retro ports so nothing has compelled me to open my wallet. That streak seems to be coming to an end very soon though as the drought seems just about over. In fact, there may be a flood on the horizon.

Pixeljunk Eden


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I downloaded the demo from PSN for this last night after hearing good buzz about it from the usual gaming media sources. I was skeptical going in because it seemed similar to the hype that was lavished on Everyday Shooter last year. People raved about the artistic merit of the game and how impressed they were that it was coded by one person, but glossed over the fact that it wasn't that fun to play. While Pixeljunk Eden delivers visually and aurally, it also delivers in the gameplay department. On the surface there doesn't seem to be much to draw you in. You are a worm in a garden, you jump & swing from plant to plant breaking pollen pods to fill up seeds to grow more plants to get higher in the level to find the spectra to finish the level. The simplicity of purpose is a benefit though because you don't have to think much beyond measuring your next jump or judging if your swing can reach that next pod. This allows you to enjoy the sensual feast which the game serves up. The levels are visually stunning with rich colors surreal plant formations. When you break a chain of pollen pods in a row, you unleash a mini-fireworks display that cascades across the screen. The visuals are complimented by an infectious soundtrack that I can only describe as some fusion of jazz and techno that gives the game a very relaxing, groovy kind of vibe. Played on a large HD display in a darkened room, the game is gorgeous.

The controls are simple and responsive. You point the left stick in the direction you want to jump, you jump with the X button and stick to any surface you come in contact with as long as you don't hold any button & aren't spinning. When you want to swing from your location, you jump holding down X which tethers you to where you leaped from with a strand of silk. You control the swinging with the right stick and the length of the tether with the bumpers. Swinging is used to break pollen pods and to gain momentum towards making higher & longer jumps. You have a good deal of aftertouch control while you are in the air as well. It takes a few minutes to get the hang of it, but when you do it's a very natural control scheme. I definitely recommend that you download the demo. The demo has the first 2 gardens (out of 10) so you get a good chuck of game for free. I think I'll be buying this when it releases tomorrow.

Geometry Wars: Retro Evolved 2

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Like most people, Geometry Wars Retro Evolved was one of the first games I played when I bought my 360. I loved it, but I was TERRIBLE at it. I never scored more than 275k points and I have long since stopped trying to improve that. Whatever skill that it takes to zone out and break 1 million, I don't possess it. My interest in the series was rekindled when I played a little of Geometry Wars Galaxies for the DS. The addition of the collectible geons and the little upgradeable helper ship really took the game in a great new direction. Even if you had a bad session, you'd still earn points towards upgrading your ship so it didn't feel like a complete failure. The point multipliers were also easier to attain and the stylus controls were tight. This put the 360 sequel back on my radar. I downloaded the demo this morning and enjoyed what I played. I liked the time limit mode that they included. Much like Pac-Man Championship Edition, you just have to score as many points as you can in 3 minutes. You can die all you want and your multiplier doesn't reset. The game has the same frantic action as the original with things chasing you and exploding all over the grid.  It can still be difficult to see smaller enemies through the bullets and explosions leading to some cheap deaths, but the penalty isn't as severe so it's less frustrating. I scored only 800k my first try, but improved to 1.1 million by my third. The other modes included sound fun as well, so I'm leaning towards making this part of a double dip this week.

Bionic Commando Rearmed

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I LOVED the NES original. The story combined with the swing mechanic made that game stick out for a lot of people. Everything I've seen about the remake leads me to believe that Rearmed is going to the perfect blend of nostalgia and modern visual & gameplay upgrades. They seemed to have captured the campy spirit of the classic while modernizing it for a whole new generation. Being able to do more with the arm beyond swinging and grabbing power-ups will be a big improvement. This will be a day 1 purchase for sure.

Castle Crashers

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This looks like a fantastic game. An homage to side scrolling brawlers of the past with crazy cartoon graphics and a ton of things to unlock. Even though this is probably going to cost double the usual $10 of most Live Arcade games, it seems like the content will justify the price. I think we've all been looking forward to this one for quite some time.

Puzzle Quest: Galactrix

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I was addicted to the DS version of Challenge of the Warlords for quite some time so I'm eagerly anticipating it's space themed sequel. It will be interesting to see what kind of changes the new setting will offer, what will replace the spells and training your mounts, how will the new hexagon pattern and zero gravity effect strategy and gameplay? Should be fun

WipeOut HD

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I hoped that this was going to be the proverbial slump buster when it was promised to be released in May.....then June.....then it disappeared due to a "tricky technical issue". I loved the original PS1 game and the future racing theme. The vehicles handled well and the sense of speed was impressive. Everything I've seen on this HD upgrade has been impressive. The tracks, the tunes, the weapons, how smooth it runs, how polished it looks....it can't get here soon enough. I hope they work out the problems quickly.

I am probably leaving something out, but after not being interested in any downloadable game in months, having a list of 6 upcoming titles seems like an overload. Hopefully these all turn out to be worth the anticipation and money.
6 Comments

Liveblogging While Image Modding

I thought I'd throw down random thoughts as I'm using the image moderation tool. Hopefully this won't be totally boring.


5:45 PM - I''ve already been reviewing images for a few hours. It is amazing to see the variety of games that people are adding images to from just about every era. This whole concept is awesome. I'm glad we are able to pitch in and help the guys out. It's the least we can do for all the years of entertainment and this great new site they've built.

5:48 PM - Someone REALLY likes uploading Gothic 3 screenshots

5:50 PM - OK, I've just reviewed 8 images of Star Fox in a row making up a frame by frame barrel roll. That seems rather excessive.

5:51 PM - A shot of the opening scene of Bioshock before the plane crash. I can't believe it's been almost a year since that came out. I need to go back and finish it a second time for the Brass Balls achievement.

5:54PM - More Gothic 3!

5:58 PM - Why did someone attach a series of photos of Satoru Iwata, the President of Nintendo, to Ocarina of Time & Halo 2 of all things?

6:02 PM - Bungie should sue the makers of CellFactor: Revolution based on these screens I'm seeing

6:03 PM - Hamburger has an image gallery and someone uploaded the movie poster to Good Burger.

5:57 PM - Knock Knock. Who's There? Gothic 3

5:59 PM - The Heavy from Team Fortress 2 modded to look like Venom. Now that's cool.

5:59 PM - SackBoy! I can't wait for LittleBigPlanet

6:00 PM - ENOUGH GOTHIC 3 ALREADY!

6:01 PM - Rygar is just as ugly as I remember it.

6:03 PM - I am shocked I haven't come across a watermarked image.

6:04 PM - I spoke too soon about the watermarked images (1 - Gamespot)

6:05 PM - I'm tempted to start declining these Gothic 3 shots.

6:07 PM - That's got to be close to 30 Gothic 3 screenshots and most of them are boring stills of a static environment.

6:09 PM - Why does Solid Snake have a pencil moustache in this Twin Snakes shot?

Snake-stache
Snake-stache

















6:11 PM - Snatcher sounds like a sequel to the movie Teeth

6:14 PM - Ah, Blaster Master, that brings back memories

6:17 PM - Just when you thought you were safe, Gothic 3 returns. This time he's on a bridge!

6:18 PM - It looks like they modeled the creatures in Gothic 3 after Nashville Predators coach Barry Trotz

Barry Trotz monsters
Barry Trotz monsters


Barry Trotz
Barry Trotz










6:22 PM - Gothic 3 at night!

6:24 PM - What the hell is a Puggsy?

6:25 PM - Just a tip, but an image can't be box art and a screenshot. That's probably going to be rejected.

6:26 PM - An NHL'94 screenshot of a Rangers vs Islanders game! Awesome! I wish I could approve it more than once.

6:28 PM - Everyday Shooter, now that is another overrated game. Much like Psychonauts, everyone heaps praise on it as some revolution, but it's not that fun to play. I appreciate the artistic merit, but that's not pulling me back in like Super Stardust HD or Geometry Wars did.

6:30 PM - I didn't mention the last few times Gothic 3 screens popped up because I figured it was getting annoying to mention, but if I ever find out who uploaded all of these, there will be retribution.

6:32 PM - Another tip, an image can't be a PC screenshot AND a 360 screenshot AND a PS3 screenshot. If you don't know, just use the general screenshot gallery

6:33 PM - Watermarks #2 & #3. It even says "No Rights Without Permission" right in the corner......

6:34 PM - Gothic 3 has deserts too in case you were wondering.

6:37 PM - Having Yoda in Soul Caliber IV is dumb

6:43 PM - I need to pick up God of War II. The first one was epic.

6:45 PM - Hearts of Iron II looks complicated, really, really complicated

6:48 PM - Does the chick in Dreamfall: The Longest Journey walk around in her underwear for the entire game or should the user that uploaded these things be put on a watch list?

6:54 PM - Saints Row has a dude dressed up as a giant milkshake.

6:57 PM - In game screenshots are not concept art

6:58 PM - The rocket launcher in Killzone takes up nearly half the screen. I would imagine that makes it hard to aim.

7:03 PM - How can you tell the difference between NASCAR '05 and any other NASCAR game?

7:09 PM - The Civ IV boxart uploaded to The Movies......how does that happen? Are people that rabid for points that they aren't even paying attention what they are uploading?

It's time for Mets baseball so I will bring this blog to it's conclusion. I hope you were somewhat entertained. I'm loving the site and being a part of building the most comprehensive video game database on the internet. Don't stress about how long your submissions are taking to be approved or how many points you have. There are hundreds of thousands of things to edit. I just like being able to contribute. Enjoy the rest of your weekend!


4 Comments

Don't Believe the Hype - Psychonauts

Don't....Don't....Don't....Don't
Don't....Don't....Don't....Don't
Psychonauts receives universal praise everywhere I look. After finally getting around to playing through the game myself, I don't see why it gets all the love.

Recently I've been burning through a stack of Playstation games, which for whatever reason, I bought, but never found time to play. After completing & enjoying Sly 2, Justice League Heroes & Uncharted, I eagerly dove into Psychonauts expecting another fun time. From reading professional & player reviews and listening to people on podcasts lament that Psychonauts is one of the best games that nobody played, I thought it was a can't miss. I love platformers and have played dozens of them during my gaming life, from the Super Mario games through the Jak, Ratchet & Sly series to even Scooby Doo Night of 1000 Frights. Unfortunately, Psychonauts would have to rank pretty low on that list.

Things I did not enjoy
  • The Overabundance of Cut Scenes - There were sections of this game where gameplay was interrupted every few steps. They might have looked nice, but I didn't find them all that compelling which brings me to...
  • The Story - This point may be my own fault for having high expectations, but I read this game was supposed to have a great plot and clever dialogue, what I played had neither. The only thing unique about the narrative of Psychonauts was the aspect of Raz invading people's minds to cure their demons, but to me that just led to a bunch of disjointed levels which didn't seem to fit together. That was also probably my fault because I got bored of  the story pretty quick and wasn't caring why I was jumping from the mind of the Milkman to the Crazy Actress to the Painting Bull. Beyond that its the same derivative "unlikely hero learns powers and saves the day" thing.
  • Power & Item Limitations - You learn a bunch of powers as you progress through the game, but you can only equip three of them at a time. If you come to a point you need invisibility to sneak passed an enemy, but you don't have it equipped, you have to hit select, bring up the powers menu and swap out the one you need. Its even more frustrating for the items because you can't hold an item and activate a switch or talk to a NPC. If you put it away to open the door, you have to hit select and pull up the item menu all over again. The lack of a quick select menu that gives you access to all your stuff is disappointing, especially since Ratchet had it 4 years before Psychonauts came out.
  • Collecting to Advance - Yes, collecting is part of most platformers, but pretty early in Psychonauts you are forced to walk around the camp with a device that detects arrowheads buried in the ground. You have to collect over 1,000 of these things to buy two items from the store or else you can't advance to the next level. In order to dig these things up I had to mash on a button so hard, I was seriously risking an aneurysm. This was a boring waste of time which was interrupted by more cutscenes as I ran into characters walking around camp.
  • Frustrating Sections - I'm not one to shy away from a challenge, but there is a difference between being challenging and being cheap. Getting blown up by exploding mice that constantly respawn on the asylum level. Having to make precise jumps with sloppy, floaty jump controls and when you miss, falling all the way to the bottom of a level only to start all over. Having to protect the kid in the meat circus, but not knowing where he is in the level because he jumped to a platform (in a cutscene) that can't be seen from the platform you are on. A rail slide section with gaps spaced in it that forces you to slow down so you miss the jump or go too fast that you overshoot the next jump combined with the previously mentioned sloppy jump controls.
  • Having to Wait to Level Up - If you want to redeem the Psi-Cards, Cobwebs or Brains you pick up mid-level, you have to warp back to HQ then warp back, but instead of taking you back to the exact spot you warped out, you are taken back to the start of the level. That discourages you from actually reaping the rewards of the items you find.


Things I Did Enjoy

  • As a fan of Tim Burton's Nightmare Before Christmas & Corpse Bride, I dug the visual style of Psychonauts which seemed to be at least influenced by Burton's work and I think Psychonauts could have been a good animated movie.
  • Two of the levels did live up to the hype of being unique and different. The level where Raz is a giant that is stomping around a city environment was a lot of fun to play. You don't normally see that kind of scale in a platformer where the character towers over it's enemies. The other level I enjoyed was the board game level which you play with the Napoleons. Figuring out how to get the pieces on the board and then moving them into the right spots was fun.
  • I found the powers varied and useful. Double Fine did a good job of ensuring that you would encounter sections which would require you to use each power you acquire. Setting something on fire with Pyro, bouncing with Levitation (when a precise jump wasn't required), picking up an enemy and tossing it aside with Telekinesis all feels satisfying.

Unfortunately, on balance, Psychonauts turned out to be a big disappointment to me. It's not an unplayable game, but it is far from the pinnacle of the genre that people make it out to be. Hopefully the cool kids will still let me sit at their table.

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