@Tennmuerti: @Karkarov: Ah, right - I'd missed that thread! ... though, I'm trying to avoid digging too deeply before it's out (which is difficult!), and as such haven't looked around THAT much the other trees. I'll have to look into that a bit more.
I'm about 90% certain that long-term(/endgame), a Sniper-Zer0 will be far more effective than one built around Many Must Fall - it's just the math of fighting bosses vs plowing through weaker enemies and likelyhood of getting yourself murdered by being in melee range of big baddies (I'm pretty good at getting myself killed as is)... If anything, I'm a bit concerned about the "endgame-viability", but... eh, with the badass ranks, I'm hoping it'll not be as much of a chore to play another class, in that case :)
I see what you mean about Maya/Axton having had less visibility, but it's likely just a case of the Cyber Ninja Assassin and Dual-Wielding Rocketlauncher dude being easier to market :)
If anything, the closer we get to release, the more excited I get about playing allclasses.
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