I don't really think this is Amp/Freq at all, but that's just from judging from a 2:50 video.The two buttons really worry me, but I am willing to give this game a chance. I WANT to love it but I just don't know. 2 buttons looks very weird, and i'm guessing they're auto-generating from the tracks using some kind of method like this:
Drum Auto generation:
1 button is the kick beats
2 would be the three other lanes mixed into one
I just don't know. Atleast in this games favor it's being developed by Harmonix unlike Rock Band: Unplugged (but I love that game in a DJ Max not Amp/Freq way). Hopefully what was shown was just the easy mode or what not. But there are some core fundamental features of Frequency and Amplitude that this game seems to be lacking from this short preview.
For one, a HUGE part of Freq and Amp where lane clearing. This would not only make the game highly competitive and lots of theorycrafting the best attack of lanes, but it provided a challenge in that you could actually fail out of the song.
The second one, which is the biggest in my humble opinion that I hope this game has, was that the tracks audio would cut out when the lane wasn't "cleared". This meant that each time you played through a song you got a different sounding song and could kind of "customize" it to your way. It felt great and added alot. If this is just hitting buttons to a MP3 then...I don't know. I just hope Harmonix have thought about this as much as I can sperg about it.
Either way, thank you Harmonix for trying. I am ready to eat years of crow if you pull this off.
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