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monkfishesq

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monkfishesq

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#1  Edited By monkfishesq

All the additional development time in the world won't make this game look like a piece of shit on the 360 or PS3. At this point in the cycle why would you NOT put out a PC version to take advantage of all that processing power? Why would you limit yourself to the current gen of consoles when you're making an expansive open world game?

It's just going to be a disappointment.

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monkfishesq

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#2  Edited By monkfishesq

So glad I managed to get a refund for this. Even if it did take escalating it with paypal to a full blown dispute.

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#3  Edited By monkfishesq

Company of Heroes 2 is dead to me. They're putting maps behind the pay wall/season pass. Maps behind a paywall in an RTS, you can't make this shit up. Combined with a CoH:O style cash shop I think THQ are done.

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#4  Edited By monkfishesq

Bioware died after ME2. Everything they've ever done since then has varied from barely competent to downright fucking worthless. Just kill them EA. Just let them die.

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#5  Edited By monkfishesq

This looks good but for fuck sake, stop with the reddit pandering. That site is fucking awful.

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#6  Edited By monkfishesq

I don't know why everyone is hyping this up. The screenshots look fucking *terrible* compared to the original BG. They just added a blur over everything and called it a day.

1. The source art assets for Baldur's Gate, Baldur's Gate: Shadows of Amn and Throne of Bhaal are lost.
All the original area art, paperdolls, monsters and character models are lost with the exception of a few 3D models of monsters from Throne of Bhaal. There is nothing anyone can do about it. Therefore, it is not possible for the devs to deliver Baldur's Gate HD, and/or re-render any art at higher resolutions. Significant modifications to sprites, like displaying cloaks and hats, adding new/more armor styles, or removing the mirroring effect from BG2 animations, are also off-limits.
As per Trent Oster, the devs are currently limited to the existing animations. There will be no new animations in BG:EE, so it is no use to ask for them. Recreating character models from scratch and rendering them at high resolution is out of question, because it would take more time and resources than are currently available to the devs. Also, recreating character models alone is not an option, as they would look glaringly better than all monsters that weren't re-rendered; if something got redone, then everything else should get the same treatment for the sake of visual consistency, thus making this an even more demanding (and unfeasible) task.
In light of the above, it doesn't make much sense to request new monsters, as they won't have distinctive animations to go (and I personally believe Baldur's Gate already has enough monsters that share the same animation or a recolored version of the same animation).
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#7  Edited By monkfishesq

None of this makes me want to play D3 again. I was so hyped for it I ended up buying the CE but then I felt 'done' with the game after completing it once.

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#8  Edited By monkfishesq

That would be nice to be honest! It feels like I'm really in the minority here being as new as I am when almost everyone playing this game has at least some past fighting game experience so they're already extremely familiar with the systems in place in Skullgirls. It's easier said than done though :P

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#9  Edited By monkfishesq

Aye I do like to use Filia and that combo is pretty easy to remember. It's just trying to apply it to a human opponent while fumbling with the pad. Every time I've tried to use it againt someone they've managed to block in the middle of the strong. Accounting for lag online is a real bitch because there isn't any against the AI dummy.

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#10  Edited By monkfishesq

I was actually looking at SSF4AE. It's really really cheap considering how much game there is in it. The only time I've ever played SF before was when I put my Dawn of War 2 CD key into the PC version of SF4 and have it work for some reason. Then I played against my friend using the keyboard and managed to flail my way to a win using Chun-Li.

I went looking on the Shoryuken Skullgirls page to see if they had any beginner tips like easy to learn combos that I could practice doing but there was absolutely nothing. All I could find was pages and pages of move information and frame timings. The few things I could find on google were just links to youtube videos of absolute pros pulling off max damage combos. That just isn't helpful at all.

I know losing is supposed to help you learn from your mistakes through trial and error. But right now it just feels like no trial and all error. I just read some really cool articles on gamespot that really summed up why fighting games are hard to get into and almost impossible for people like me who've never really played them before.

http://uk.gamespot.com/features/failures-in-training-6348208/

http://uk.gamespot.com/features/fixing-fighting-games-6368619/

http://uk.gamespot.com/features/fighting-games-symposium-part-i-6373250/