MooseyMcMan's forum posts

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#1 Edited by MooseyMcMan (12563 posts) -

@hayt: If you're ever worried about hacking stuff, use a multi-tool instead of actually doing the minigame. Don't forget you can craft multi-tools if you're running low on them. I don't think I actually hacked many of the computer in front of people in the base because one time I did, and they all started shooting at me. THAT definitely set off an alarm.

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#2 Edited by MooseyMcMan (12563 posts) -

@hayt: Disabling robots doesn't cause an alarm, but if you don't disable them extremely quickly, they will trigger alarms, and I believe that would then void the achievement. When I got it, I dealt with most robots and the like by either remote hacking them, or using EMP stuff. Actually, come to think of it, I might have only ever remote hacked in that playthrough.

Are you sure you absolutely have to destroy these bots? You only need to complete the main story to get the Achievement. You might be better off avoiding them altogether.

That said, this is the "guide" I used to get that, and some of the other Trophies. If you go to the Foxiest of the Hounds section, it details things that will and won't trigger alarms. It's been long enough since I played that I don't remember all the specifics, but this guide helped me, so maybe it'll help you.

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#3 Edited by MooseyMcMan (12563 posts) -

From what I've read, stuff like failing a hack will lock you out from the Trophy/Achievement. Apparently any hack. Everything from a computer in a random apartment, to a lock on a storage room, to an alarm panel in a stealth mission. If this is true (going based on what I read here), I think that's a bit strict. I'd be extra careful and save frequently. I mean, I did, I got the Trophy.

I wish the game had a stats screen for stuff like this, and number of kills. For the no kills Trophy.

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#4 Posted by MooseyMcMan (12563 posts) -

Just a year ago they put out what was, to paraphrase one Brad Shoemaker, "almost the greatest game ever made." Something like that, I don't remember.

But yeah. More than anything else, it's just sad to see so many storied franchises under their control. Who's happy about "erotic violence" Castlevania pachinko, or MGSV but with zombies as the only enemies? Look at those CG renders for the MGS3 pachinko and just imagine what could've been if that game got a proper, actual remake. The story of MGS3, and the gameplay of MGSV? Holy moly!

Sadly, however, it's not to be.

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#5 Posted by MooseyMcMan (12563 posts) -

Do you really want to spend the rest of your life pretending to like food that you don't? I mean, if you two are married and love each other, you shouldn't let sauce get in the way of that. Just, you know, be polite about it.

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#6 Edited by MooseyMcMan (12563 posts) -

Nintendo Entertainment System 2.

Maybe the GameBoy 2.

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#7 Posted by MooseyMcMan (12563 posts) -

@jesus_phish: Yeah, I do wonder how much, if at all that impacted this game. I mean, that's assuming this twist is true, of course. People keep saying Square Enix might have made them cut content, but maybe they cut it themselves to change stuff because they didn't want to be seen as just copying another game? I've no idea! But I'm much more interested in whatever the next game has in store for us.

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#8 Posted by MooseyMcMan (12563 posts) -

This is amazing. Also hilarious that this is basically the same twist from MGSV. I wonder how upset the devs were when they played that game (because of course they did, they were making a stealth action game, you need to know what the "competition" is doing), and realized they were beaten to the punch.

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#9 Posted by MooseyMcMan (12563 posts) -

I have little to no interest in playing a super long game (which I assume this is) with turn based combat, so action combat might've been the thing to get me to actually play one of these. Assuming it was done well, but who knows!

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#10 Posted by MooseyMcMan (12563 posts) -

I still like BR better because Ryan was the one most into the game.