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mrchup0n

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I Missed My Obadama Chance

The instant Barack Obama was elected Preseident, I told Al that I was going to play 3 hours straight of this:

Alas, I never got around to it. With President-Elect Obama's inauguration 40 minutes away, me in Pittsburgh, and my Wii resting quietly at home in New York under a layer of dust (I blame Steam and the excellence that is Half-Life 2), I will have missed my deadline. It just won't be the same after the fact.

Oh, if you were wondering, yes -- I am very bad with stupid puns.

I'm not one to be political or anything, so I'll just say: "Here's to a new era. Let's hope it goes well."
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The Circuit City Experience

I took a trek to Circuit City today in order to see what the chaos would be like. Lucky -- or unlucky -- for me, I got there at precisely 6:45 PM, which was 15 minutes before the store was closing for the night. Go me, right?

In any case, I whipped out my digital camera and took a few clips of what I was seeing. Unlike what I had heard from other blogs and such, and perhaps it's because people were watching the Cardinals beat the Eagles or because the store was about to close already anyway, there were only handfuls of people in the store. The discounts, while substantial, weren't exactly huge, either -- the liquidators had set discounts for 23"-and-under flatscreens, "new" videogames, PC games, Flash memory, and hard drives at 10%. I imagine some people hear, "Liquidation!" and think that they're going to get upwards of 30% off on everything in the store, so maybe throngs of people came and left, hoping to see decreasing prices throughout the week.

For Circuit City's sake, and for the sake of its employees, I hope it can successfully sell off everything without having to mark down prices even more (though of course, as a consumer, lowered prices are exactly what I'm waiting for). It must stink to see people just kind of come in to your place of business, which you know is about to die, sniff around, and just jet.

As for me, I saw that they were selling Rock Band and Rock Band accessories for 20% off. I saw me my Rock Band 2 guitar, and I remembered me my broken Rock Band 1 wired guitar (due to a nameless friend who accidentally sat on it when he fell back onto my couch after beating another friend at Through The Fire And Flames), and so I got me that Rock Band 2 guitar for $56.

To wrap things up, I went in there with the intent of recording chaos, but came out with nothing but normalcy amidst discount signs. Video to be posted soon, though it's not terribly interesting.
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I think I caught Dissidia.

Last week, one of my coworkers was apparently recovering from strep throat. In addition, my friend Dave called his job to tell them he was sick last Wednesday -- something he almost never does. I saw Dave on Sunday during the premiere of 24 Season 7. So, either I caught whatever nastiness I have from him or I caught it from my coworker. Today, I called in sick, and I should have called in sick yesterday, but I was stubborn and tried to fight it. Not a good choice. So, I'm working from my hotel room. Not that it helps -- multitasking two meetings and data analysis, no matter where it happens, is literally causing me pain.

In any event, I managed to edit and post the latest podcast episode (featuring community member Kellymae) late last night. The blurb is up on our website and I'll be updating the RSS feed shortly. If you wrote in, you can find out whether or not she picked you as a winner. In addition, I have a can of Final Fantasy Dissidia potion up for grabs next time. Haven't decided how we will determine a winner though...

Finally, I finished the campaign for Age of Empires: Mythologies. Once I get through some Skirmishes and test my mettle against Hard Mode, I'll perhaps post my first non-Gamespot review in over two years. Perhaps. Depends on my headache. I am really digging how the developers for the DS versions of the Age of Empires games (Backbone for Age of Kings and Griptonite for Mythologies) have successfully turned those games into addictive turn-based strategy titles. It retains the same "feel" of the RTS versions due to the familiar units, settings, powers and structures, yet feels both more manageable and more taxing on the brain than the RTS versions. It makes me wonder what one could do with full-blown PC versions of the turn-based interpretations, given that developers would have a much larger pool of resources to work with. By the way: If anyone comes across a new copy of Age of Mythology for Windows, hit me up...

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Dude, if you want to win something...

...I fear listing the details here for fear of overdoing it on the pimpology tip, but if you want a game out of my collection (caveat: I control the list! ^_^) hit me up a message somethin' somethin' or, well, you know where else I blog.

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Forgetting to click the Login button

Holy be-jeezus, it's been a while since I logged in. I've been visiting the bomb every day as usual, but I simply neglected to actually click "Login" and blog. It's probably because subconsciously I realize I don't get that many clicks, and that's ok -- but when you don't get many responses, your motivation to post everywhere starts to slowly atrophy. Hell, I think it's been just as long since I copy-paste-blogged on my 1up.com account. Of course, the one blog I've been keeping up is hosted by my evil freelancer overlords, aka sworn nemesis of a certain icon, aka oh you get the drill.

I've still been podcasting, and recently we've gotten Pete aka Ryvvn from Gameslaves Radio on as a recurring guest. I smell something brewing in the Gameslaves waters, and I think anyone on Facebook should friend him and try to keep up with him. He's been recording "GSTV" and posting it to his Facebook account, so, yeah. There's something to check out. And behold -- his URL isn't a dead link anymore! Doesn't do much, but it's a purty picture.

In any case, I think the biggest industry news for me since my absence -- how could it not be? -- is EGM's shuttering and the unceremonious guillotine action that came down on half of 1up.com's staff. If you don't know what I'm talking about, and really you should, now you do.

Though entirely different in nature, the fallout from the sale of 1up by Ziff-Davis to Hearst Publications (read: UGO.com) leaves me with a heavy-hearted sensation similar to the one left by a certain event last year which relates to the aforementioned certain icon (for those who are still boycotting That Site, it's a link to Alex Navarro's depressing blog during the fiasco). I put up a rushed editorial on my site and I plan to discuss it with the podcast folks more. Of course, please feel more than free to send in any questions or comments about the sale and what it means to our mailbag -- before 11AM EST this Saturday, January 10th, please. It'll probably be our only news topic for episode 119, for two reasons:

1) It's huge news, and we want to make sure to give it enough time to talk about, because...

b) ...Kellymae, who is a member on that-evil-site (I'm not sure if she's here on Giant Bomb...) will be joining us to talk about the topic she submitted for the contest, that being "Parents' Responsibility Towards Their Gamer Children"... or something that sums up her email to that effect. She propositioned me as both a mother and an avid gamer, and I agreed that she shared a unique perspective on the situation, so prepare to hear the wondrous chef speak on our next episode. We also want to give this topic enough time, especially with a guest in tow.

I'm hoping to talk to Anthony Gallegos, one of the many victimized by the 1up.com layoffs, just to get an idea of what had been going on during that whole fiasco. I'm upset that I never got to talk to Jeff or Alex or anyone else from That Other Site when Kane and Lynch invaded the party, but seeing as I wrote (and still write) for them, I think it'd have been more than a bit dangerous to be talking about that on the air. Plus, as far as I remember it, there were clear non-disclosures in tow.

For those who haven't followed me on That Other Site, my two months have been filled with GMAT cramming and grad-school-app-essay writin'. Hasn't been pretty, and I haven't put up a freelance review since the middle of December. I've still got to take the GMATs again, even having taken them a THIRD time at the tail end of December, because my stupid ass missed my minimum goal by 10 points -- AGAIN. So since then I've been drowning my sorrows in Age of Empires: Mythologies for the Nintendo DS. That shit is quality, son. Also, I finally finished Half-Life 2, am almost done with Episode One, got way deep into the single player of Call of Duty 4 (yeah, I know it's a year old), and got motion sick playing Full Spectrum Warrior (thanks Steam for selling it to me for pennies! Yay holiday sale). I've got impressions on the way for those who are as backlogged as me.

Question for you frequenters. Even as I've been visiting the site every day, I mostly look at the news blogs and the occasional GOTY 2008 video. I haven't been diving deep, and so I have no idea whether or not you can actually download Giant Bomb videos. Are they ONLY streaming videos? Is there a way to download them onto your portable media player, like via iTunes or Zune?

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When Positive Reviews are Moot: "The Game Just Came Out."

Are a game's positive reviews rendered moot because they were written right when the game in question was released? If you think this is a ridiculous sentiment, hold on just a bit while I recount my experience a few days ago. I was in my local Gamestop on Sunday, picking up a long-overdue copy of Advance Wars: Days of Ruin. Behind me in line was a couple waiting to pay for Fallout 3 for the Xbox 360. The woman remarked, "Wow, so I heard this game got really good reviews." The man replied, almost without hesitation, "Yeah, but that's because it just came out."

The first thought to pop into my head was, "0_o" -- but I told myself to listen on in case the guy had a follow-up. "Everybody gets caught up in the excitement," he explained to the woman, "so everyone's really looking forward to playing this new thing and they're happy to finally get their hands on it." She replied, "Ah. So it probably makes more sense to wait and buy it later when people start to see what might be wrong with it."

As you can probably imagine, "o_0" was still lingering in my head. Now, it's not as if what they were saying was completely devoid of merit, but at least on the surface it's plain to see that there were a few incorrect assumptions being made about what (good) reviewers do and how they come up with the evaluations that they do. What could drive the belief that a highly positive review is based on its proximity to the game's release?

The Hype Factor: "Everybody gets caught up in the excitement"

It certainly feels good to get your hands on a highly-anticipated game for the first time, and for some critics, the early access makes it even better. I argue, however, that professional critics don't get to the position that they're in by falling heads-over-heels for every new hot title. Part of the job is being able to look at every product from as objective an angle as possible. The critic is telling you whether or not to spend not only hours of your life but also SIXTY DOLLARS on the game in question -- and quite frankly, I would personally rather debate with someone accusing me of low-balling a game than feel guilty about having someone upset at spending time and money on a game he ultimately didn't enjoy. That's not to say I approach games with the intention of being overly critical, but rather I approach with caution.

Taking it one step further...

Covering All Your Bases: "It probably makes more sense to wait [for] when people start to see what might be wrong with [the game]."

This is a difficult one to pin down, but first let's address what's potentially wrong with this thinking. If we're being cynical and bitter, it's easy to say that this statement is made under the assumption that game reviewers don't thoroughly play the game in question. After all, what's the logic behind saying that one won't know what's wrong with a game until it's been out for a few months? (I can hear, "Yeah, but..." coming -- I'll get to you, don't worry.)

A reviewer generally plays a game from start to finish, or at the very least to an extent where an educated opinion can be made (to me, that means "finished"). A role-playing game isn't abandoned after only half of the adventure has been complete. A fighting game isn't dropped after playing in a couple of scattered bouts. A reviewer should be as complete as possible with the game in question, not only to make sure that as many issues as possible have been uncovered but also to make sure that any residual excitement from hype -- for those prone to such a thing -- has died down. In my experience, this is surely the case.

It's storytime again, and I promise you it'll be short. Let's jump back to erstwhile Associate Editor Alex Navarro, now at Harmonix. When Guitar Hero III launched, the man posted his review after the product launch all because he wanted to give you an accurate and thorough representation of how online worked against real competition. Hell -- the review code's online play was buggy, so he lugged his butt to Best Buy, picked up a retail copy of Guitar Hero III for each console, and hauled the plastic motherlode back to his reviewing dungeon over the weekend just to make sure he could get in some quality time.

So, yes -- good reviewers have been and will continue to be thorough and complete in assessing a game. No matter how long a game has been in the market for, poor design decisions, planning and ideas won't go away, or suddenly appear out of thin air, or get any worse or better (put your hand down -- I'm getting there). For the most part, to say that a game would review better with time is insinuating that the reviewer didn't do his job in the first place. Yeah, yeah, I know 1up.com's Shane Bettenhausen famously did NOT finish The Legend of Zelda: Twilight Princess before reviewing it, but for the most part you're going to get someone who does his due diligence as long as he's not writing for, oh, Maxim. (And for the record, Shane was reportedly at or near the final boss before he drafted his review.)

There are certain instances, however, where the woman's statement does make sense -- though it's not in the context of her in-store exchange with the guy. Alex's Guitar Hero III story serves not only as an anecdote of how thorough reviewers are but also a launchpad for supporting the lady's statement. With games based heavily on deep online activity that evolves as the community grows, it's understandably impossible to always be right about how good a game is without waiting for some time. Take 1up.com's Joe Rybicki's review of SOCOM: Confrontation for the Playstation 3, for example. SOCOM: Confrontation launched with horrendous glitches. Joe gave the game the appropriate score, with a vow to re-evaluate it if and when a patch became available. That he did. (And let me be clear, for those of you pointing to my previous paragraph: A "glitch" is not tantamount to a design flaw or poor planning.)

Games Get Old: "That's because it just came out."

Ultimately, for the games that aren't online heavy and that remain as one static product throughout its life cycle, it is true that a year from now Game X might not be as enticing as it once was. It's easy to look at a review for a game and wonder how in the world that game got praised so highly when its good traits are found everywhere.

Well, duh. Games get old. Some games do age well, sure, but of course you're going to find the development houses that "do what Game X did, but better!!!11". That said, that's why games are reviewed as close to launch as practically possible, when most of the sales usually happen. If all you did was wait until later for games to come out, and then making your own evaluation based on the fact that it's old hat, then when will you ever buy and enjoy a game? It's similar (though not the same, I realize) to those with PC upgrade dilemmas. If all you're doing is waiting for the next big thing at the perfect price, you're never going to get your PC built becaues something is going to come along that is flat-out better. It's not that games will continue to get better at a linear rate year after year, but all I'm trying to say here is that the mentality asserting that a game's reviews are great because it just came out is counter-productive and flawed. When a game releases, you most likely want to know where it stands right here and right now. That's why you're buying the game now. I'd hope that, if you decided to wait on a game, you'd go into that store a year later fully understanding that the game has been out for a while and that new, shinier toys are coming along the horizon. Whether or not your experience is tainted by the knowledge that the game is old is a personal thing -- it's not in the hands of a reviewer to predict how said game will turn out months or years from now.

Look. Since games have existed, and at least for the forseeable future (diminishing returns, remember), this medium is largely technology-based. The things you can do within your imaginary world -- hell, the complexity of the imaginary world you can achieve -- are largely dictated by how powerful your box is, and how adept you are at working with the box. As time goes on, tricks will be found within a hardware generation, and new generations of hardware will offer more opportunities. For every game that remains as fun today as it was ten years ago, there's a game that would only benefit from new hardware. Are you really going to try to invalidate a reviewer's evaluation of a game just because the reviewer chose not to take the future into account? What's the use of reviews then? The use, again, is in the here and now: As one of the hundreds of thousands of gaming fans who've lined up for some game so that you could have it on launch day or soon thereafter, you want to know if it's worth waiting on that line -- not whether or not you should be waiting for the next console's powerhouse hardware to rear its head.

Sidenote: It should be mentioned that this is why the subject of re-reviews is a sticky one. That Joe re-reviewed SOCOM: Confrontation is not an issue to me as a consumer; it's good to know that if I buy the game today, it works well. That said, there's the tricky task of setting a critical standard with reviewing games that could theoretically be patched. It might not make practical sense to continually go back to a game and keep on reviewing it with every new patch. Equate that to the user experience, where the user has to sit through a multitude of patch downloads (unless the developer is kind enough to offer a cumulative download) just to get his game working right... or worse, where the user can't get the updates because he's a single-player kind of guy and is stuck without a network connection. In any case, Gamespot offers editor's notes and updates for any games that receive an update that addresses a previously criticized issue.

So what do you think? Are you wary of a game's positive reviews because "it just came out?" Why or why not?

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The Nuh-bah: I'm a fan (or why the podcast is coming along slow)

Everything I do after work is going to take a serious turn for lower productivity. Podcast editing, finishing console games on my backlog, everything except for reviewing games and work that I have to take out of the office -- everything's going to turn out slower... because the NBA season for 2008-2009 has begun, and I couldn't be more excited.

I can't wait for Phoenix to show how much better of a team it will actually be to watch now that it has a coach that knows what "defense" means without having to look it up in the dictionary.

I can't wait for Eddy Curry and Mike D'Antoni to start cat-fighting each other because D'Antoni doesn't know how to coach slow and Curry doesn't know how to run.

I can't wait to see if LeBron will actually shoot free throws above 72%.

I can't wait to see Paul Pierce go absolutely balls-out insane on the court, after knowing what it feels like to win a championship, in pursuit of a second ring.

I can't wait to see what Michael Beasley can do on national television.

I can't wait to see Eric Gordon's jumpshot, something that the incomparable Bill Simmons ranted and raved about all over the most recent Page 2 Sports Guy World entry.

I can't wait to see Ricky Davis flourish in Clipperland with Baron Davis, only to see Ricky flare out a month later because he's a complete jerkhole and doesn't know what team ball means.

I can't wait for Greg Oden to show the world what he can d- oh. Wait. Dammit, Greg, not again!

I can't wait for ignorant people to continue to hate Tim Duncan, while he yet again goes out and averages another solid double-double and perplexes defenses with his long-range bank shot.

I can't wait to see Chris Paul repeat his domination of the point guard spot, with the exception of any game against Deron Williams, when Williams will totally own him individually -- or will that change this year?

I can't wait for DeShawn Stevenson to embarrass himself again and prove himself a pointless, replaceable never-has, never-will-be

I can't wait to be amazed by the Lakers as a whole: Kobe's game, Jackson's coaching, Bynum's youthful energy, Gasol's beard, the Farmar-Walton-Ariza role-player connection, Vujacic and VladRad's ballsy shooting, et al. But more importantly, I can't wait to be amazed at all of that... and yet STILL be devilishly satisfied at the end of the year when they rightfully DON'T win a championship.

I can't wait to see Shane Battier play awesome D yet again.

And finally, I can't wait for more Charles Barkley in the TNT studio. Classic.

Oh, and yeah, this was a thinly veiled post to tell you that the podcast is coming along slowly, but it's coming. Oh, and for anyone who hasn't written in their essays, super shame on you all. By the way, those whose excuses were, "I never played Virtual Hydlide!", you obviously did not listen: The assignment as stated in the podcast was to watch the video and write about it, NOT play the game and write about it. Now you have no excuse Go look up the Virtual Hydlide episode of Broken Pixels on 1up or YouTube
and get your butts to it.

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Mega Man 9 Video

So I beat the last of the 8 robot masters last week. I decided to see if, using my knowledge, I could beat all 8 again within the confines of the remaining space in my digital camera. That is, approximately 57 minutes of camera time. My self-imposed rules:

- no store visits

- no looking at strategy guides to find weaknesses

- no experimenting -- use the same strategies against the bosses that I learned on my own (meaning no finding out if there was a stronger weapon to use against Hornet Man than the one I already used)

Here are the results.



This just goes to show you how challenging it is -- take a look at how long this takes me, and consider the fact that I've already been through all of these stages to the point where I averaged probably 7 lives spent per stage.

(Oh -- if the video doesn't work / takes too long to load, let me know. I have it posted on "the other site" too but I figured it'd be just too weird to have GB redirecting clicks there -- indirectly -- which is why I had a 1up version.)

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Tenchu assaults the shadows. N' stuff.

First off, no podcast this week. Schedules got all jumbled up -- it was Tony's birthday and anniversary (wish him happy birthday and anniversary via the mailbag - mailbag AT trigames DOT net) and both Al and I had some last-minute stuff come up. Which, frankly, is actually fine by me for the moment as I need to just take it easy this week after work instead of doing hardcore podcast-editing. My GMATs didn't go so well; I did even worse than last time (690 dropped to a 680, meanwhile my goal is to get 700 or over) and I'm a little pissed. Whatever. I'll just have to re-take it -- AGAIN.

In the meantime, I've been blowing off a little steam playing Tenchu: Shadow Assault for review for Gamespot. I finished the single-player, and now I'm just trying to get some more multiplayer time in. Unfortunately that'll have to wait until later this week since I can't lug my 360 with me to work. This one is an odd duck, as far as single player's concerned. All I'll really say is that you've got to suspend A LOT of disblief in order to appreciate this game. It's almost entirely trap-based, where you have to lay down some NINJA TRAPS in a Rube-Goldberg / domino-effect / chain reaction fashion in order to kill enemies by sending them into spiked pits all around the map, and it's actually pretty funny watching some ninja thug get bounced around a bed of spikes as if he were a pinball.

The final verdict, of course, will have to wait for the full review. All I can suggest is to download the demo first -- it's definitely interesting, to say the least, but from what I've seen up 'til now, it's far from a home run. I'll have to see what else Multiplayer has to offer.

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