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mrchup0n

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I think I caught Dissidia.

Last week, one of my coworkers was apparently recovering from strep throat. In addition, my friend Dave called his job to tell them he was sick last Wednesday -- something he almost never does. I saw Dave on Sunday during the premiere of 24 Season 7. So, either I caught whatever nastiness I have from him or I caught it from my coworker. Today, I called in sick, and I should have called in sick yesterday, but I was stubborn and tried to fight it. Not a good choice. So, I'm working from my hotel room. Not that it helps -- multitasking two meetings and data analysis, no matter where it happens, is literally causing me pain.

In any event, I managed to edit and post the latest podcast episode (featuring community member Kellymae) late last night. The blurb is up on our website and I'll be updating the RSS feed shortly. If you wrote in, you can find out whether or not she picked you as a winner. In addition, I have a can of Final Fantasy Dissidia potion up for grabs next time. Haven't decided how we will determine a winner though...

Finally, I finished the campaign for Age of Empires: Mythologies. Once I get through some Skirmishes and test my mettle against Hard Mode, I'll perhaps post my first non-Gamespot review in over two years. Perhaps. Depends on my headache. I am really digging how the developers for the DS versions of the Age of Empires games (Backbone for Age of Kings and Griptonite for Mythologies) have successfully turned those games into addictive turn-based strategy titles. It retains the same "feel" of the RTS versions due to the familiar units, settings, powers and structures, yet feels both more manageable and more taxing on the brain than the RTS versions. It makes me wonder what one could do with full-blown PC versions of the turn-based interpretations, given that developers would have a much larger pool of resources to work with. By the way: If anyone comes across a new copy of Age of Mythology for Windows, hit me up...

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