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Nickson

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Nickson

7

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53

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0

Followers

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I'm throwing myself in the fray if any of you need Arts. This is my first game making project, but why not right? i'll be working during evenings PST, and only maybe a couple of hours a night, nothing too crazy.

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Nickson

7

Forum Posts

53

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Kind of unrelated, but I have no idea how Klepek chooses stories to write about. This kind of story is expected on sites like Polygon or Destructoid, but they're almost entirely news focused. Why does this story deserve a story, but other stuff doesn't? This is hardly going to have huge impacts on the games industry, and it's not like Patrick did any research into the story outside of what I could find on another site.


This is a significant story as it relates to the entire japanese console dev scene. This makes the second major JP franchise to move onto this Engine (the first one being Tekken 7), and also the second time Square's internally develop engine, (first crystal tools, now luminous) is seeing some trouble being used for a sleuth of titles like they wished. Shinji Hashimoto, the guy who brought FFXIV into its glorious new engine and was leading on Luminous engine has left the company a few months back.

So japanese companies went from creating a custom engine from the ground up (ps2/3) to trying to create internal, well rounded engines for multiple titles (crystal tools, Luminous, Fox, Phanta Re(capcom)) to now maybe jus sayin' fuggit and going with unreal 4 (KHIII, Tekken 7, future titles). These days you can count the number of HD console JP dev-ed titles on your two hands.