The difficulty in these games is a combination of wrapping your head around mechanics, learning combat animations, and practicing patience. You are often making some form of progress even if you die and it only gets easier as you learn certain tricks to push your advantage and exploit enemy behavior ("leashing", baiting certain enemy attacks based on your positioning, etc). The execution isn't that hard once you're able to recognize and digest all of this, I think this is the key distinction. Personally I've always found the i-frames on evading to be very generous, even moreso in Bloodborne, but this is coming from someone who went from Monster Hunter to Demon's Souls.
Jeff's perspective is understandable because a lot of old arcade games are much more challenging and unforgiving, mostly by nature. The greatly exaggerated marketing, word of mouth, and elitist community since Dark Souls have warped these games into some kind of pinnacle of achievement, to me this is completely missing the point. I play these games for the struggle and satisfaction of progression, and for the level of detail in their worlds and characters.
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