I had a rough time starting off as well (Blood and Broken Bones) until I got used to the dodge and learned how to play footsies. Sometimes you can dodge before an enemy attacks and they'll swing right past you, roll away for more dangerous attacks like AoE's and charges. Parry seems superfluous, doesn't come with a counter and many attacks will stun you if you try to parry/block, I might be missing something there. As an item hoarder I'm naturally averse to alchemy/bombs, but the advantages are decisive. The enemy aggression on higher difficulties can force you to get creative which has been a lot of fun.
Quen/Axii (seem popular) to fill in the gaps like when you're smacked in the face while you're busy spinning and twirling in a startup animation. Hard to tell which attack animation you're gonna get, but I think that's intended to be part of the rhythm of combat in this game.
I'm trying to incorporate heavy attacks, they have their perks but I end up just using Axii on stubborn enemies. I'm wondering if going all-in on light or heavy as opposed to hybrid is pure preference, hard to tell this early on. I've seen people cry OP for just about every branch of the tree so far, which I take to be a good sign.
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