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PsychoPenguin

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PsychoPenguin

233

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214

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I also think we could use some more fungineering. There's fun around just not being gineered, lying fallow and rotting in the streets.

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PsychoPenguin

233

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#2  Edited By PsychoPenguin
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PsychoPenguin

233

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214

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#3  Edited By PsychoPenguin

The final bit of this quick look when Vinny just drops in a bunch of unscripted AI onto the map. There's like a scuba guy just running around and a man on an ATV going nowhere. Something about random AI routines always makes me laugh.

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PsychoPenguin

233

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214

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4

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Reviews: 0

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Avatar image for psychopenguin
PsychoPenguin

233

Forum Posts

214

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

#5  Edited By PsychoPenguin

Yeah, this isn't that surprising considering they're wrapping up Disney Fantasia and can't seem to secure funding for future titles. I'm sure publishers are being scared off now that the kinect is no longer in every xbox one and the best rhythm game they can come up with that uses a normal controller is a remake of a game that wasn't a big success the first time around. Their first person shooter idea, Chroma is also in dire straits and is being redesigned as well.

I feel bad for the people losing their jobs and I hope that Harmonix is able to pull through this rough patch.

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PsychoPenguin

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Probably tons of spoilers ahead.

I've finished the game once and want to go back and try ng+.I felt the story was a bit lacking compared to Bastion's. I also didn't understand why everything had the programming theme, is that just the world this takes place in and it's never explained? It was nice to see little things like the passive which gave you a chance of becoming a superuser which allowed you to use the kill() move on processes but I wonder if anyone who doesn't use the linux command line will even understand what that means.

The thing that really frustrated me was how a lot of really nice story pieces were in terminals and random points on the map which were very easy to miss. At some points story nodes are hidden behind doors which are identical to ones which you cannot backtrack from and it becomes a coin flip as to whether you're going to miss part of the story or not. It just reminded me of scavenging through Columbia for key audio logs in Bioshock Infinite. And say what you will about endings where you get a choice which basically boils down to picking cutscene A or B but I would have liked to have the option to end it differently.

I did really enjoy the combat and I liked how the game encouraged you to try each move in every type of slot to get the full character bios, it made me try combos I didn't think would work and then surprised me when they ended up being good. The difficulty curve was pretty odd though. By the end I could 1-shot just about everything. The challenge rooms though were usually pretty difficult and I enjoyed how they gave you only a certain subset of moves to kick you out of your comfort zone. They were much better than the 15-minute roll-fest that was the Bastion challenge.

The art and music were definitely the high points though. At least once per area I would just stop and hum for a while and look at the scenery.

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PsychoPenguin

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Yeah, my major gripe with the game was that it was hard to tell what nodes were nice little story moments and what would move you to a new area with no chance of going back. Also if you hit a story node while dialogue is happening it just skips whatever dialogue would be said about that point and you can't active the node again to ever hear it.

Kind of annoying for a game that really fleshes out the full story through these points in the environment. I guess that's what ng+ is for :/

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PsychoPenguin

233

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#8  Edited By PsychoPenguin

Played Transistor at PAX East a few weeks ago and loved the level they showed off. Who else can't wait for this game to come out?

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PsychoPenguin

233

Forum Posts

214

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Avatar image for psychopenguin
PsychoPenguin

233

Forum Posts

214

Wiki Points

4

Followers

Reviews: 0

User Lists: 0

I do drafts on MTGO pretty often but don't really play other formats because I don't really like managing a virtual card collection. PsychoPenguin on there if you want so send a buddy request.