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puppymehard

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puppymehard

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I'm so curious what the actual FPS of the outdoor segments is. Maybe 15?

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puppymehard

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Having beaten TLOU2 a couple of days ago, my main takeaway is that I have no idea why people are acting like this game's violence and themes are a million times worse than TLOU1. It seemed like the conversation surrounding this game on release was about how disgusting and controversial some of the violence was.

Nothing in 2 seemed "worse" than the stuff that happens in 1. Both games are incredibly gorey and have awful things happen to the characters. Hell, in TLOU1 (spoilers for TLOU1) Joel watches his daughter be gunned down and die in his arms. A man is forced to kill her brother and then commits suicide on screen due to grief. Ellie is captured by a group of cannibals led by a pedophile. And then you've got the gore and violence found throughout the normal gameplay.

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puppymehard

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Anyone know how plot/story spoilery they get with TLOU2? I'm interested to hear what the crew thinks of the game, but don't want to get any big points spoiled.

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puppymehard

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Edited By puppymehard

Anyone have timestamps? I'm interested in whether their thoughts on Valorant have changed.

EDIT: I did some skimming and the Valorant talk is 12:00 - 28:00

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Highly recommend using the turbo feature. Both in combat and while exploring. This is the slowest paced game I've ever played.

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Edited By puppymehard

I'm ~15 matches into this game and I'm loving everything about it. I wasn't able to get into Rainbow 6 Siege or CS:GO for some reason, but this game is a ton of fun.

EDIT: Also, yeah, the FPS in this video is really rough. I hope for Ben's sake he isn't playing with that stuttery of FPS!

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puppymehard

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@the_nubster: Thank you for your well written post. I agree wholeheartedly. The gameplay of Doom Eternal might put it at one of my top 10 of all time. It's that fun. Hell, last week I played through the cultist base master level twice in a row because it was just that much fun.

I'll also confess I never even beat Doom 2016. I burned out ~75% of the way through because I felt like the gameplay was getting a bit stale. Whereas with Eternal, I blazed through ultra violence, played the master levels a couple times, and now I'm into my playthrough on Nightmare.

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The BSB is probably the toughest boss for me in BB. The weird cape thing he has on his head makes it so difficult for me to actually tell what it's doing.

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Edited By puppymehard
@miketopola said:

If I paid 60 for Bleeding Edge I wouldn't be thrilled, but as a GamePass game I am pleased with it. It is basic enough, but with some friends it is alright.

Heads up that Bleeding Edge is only $30. But yeah, I'm guessing most people will play it via Gamepass. And even then, I don't think the game will survive too long. It's fairly lackluster based on my experience.

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Edited By puppymehard

The tone shift from Doom to Doom Eternal is definitely noticeable, but it didn't really bother me. I play both of these games almost entirely for the gameplay. But I can definitely see the shift irking people.

That said, I disagree with most of their comments about the combat. GB said that they feel like the weak points are mandatory. But past the 30% mark or so, I never really felt that way. Yes, I could launch a grenade into a cacodemon's mouth and get the free glory kill. Or I could just 1-shot it with a charged ballista shot or kill it in 2 seconds with the chaingun. Yes, I could snipe off the revenant's shoulder launchers. Or I could use a locked on triple rocket to stagger it. Or just freeze it and then super shot gun it down. Etc. The 1 demon that truly sucks is the marauder. And that's because it feels like he really does have 1 way to effectively deal with him. Counter and then spam SSG and ballista.

GB felt like a lot of the suit upgrades were pointless, whereas I feel like a lot of them are super useful. The dash reset on glory kill? Amazing. Chain grenades? Secrets unlocked on the map? Double frag grenades? Health from frozen enemies? All awesome. Though I'll admit there are some duds (the automap station appearing by default and a couple of the exploding barrel ones come to mind).

I agree that there are a lot of different currencies / upgrade systems in place, but I never really felt like they were pointless. The vast majority of upgrades I felt were helpful. Weapon mods are obviously the most noticeable. But even the health/ammo/armor upgrade system has a lot of good stuff in there.

I agree with the people comparing the game to DMC. They feel very similar at their core. You look at Dante in DMC5 and he can be super overwhelming with a ton of stuff to juggle. He has 8 different weapons with a ton of different moves. And then you throw the styles on top of that. And then you throw super devil trigger mode on top of that. Similarly, Doom Eternal gives you 7 core guns with multiple mods, a handful of side tools, and then a couple super weapons. The combat in both is about using all of your tools in the coolest way to kill everything. In my mind, the chainsaw fills a similar gap as the taunt (or reading V's book). It's a brief break in the action to look cool and refill your resources (ammo in Doom, devil trigger / style in DMC).

Anywho, thank you for listening to my TED talk. :)