@mb: I agree this needs to be addressed.
@botcolony As pointed out, all 3 of these "quotes" are severely out of context and don't belong in the "reviews" section of the game if anywhere at all. The Destructoid quote is actually commentary on a preview trailer, chopped in a way that changes the meaning and context. In this case you actively changed the meaning to sound like a favorable review rather than wild, hopeful speculation from viewing a demo reel. Though bad, this is less distasteful than:
The Gamasutra quote isn't even from Gamasutra, but from a featured blog on their site from your own producer which you then attributed to the gaming site that hosted the blog. This goes quite a bit beyond just chopping quotes for a more favorable understanding, and moves a bit more into active deception. You need to be VERY careful doing this kind of thing if you want a community to look at your work favorably.
"The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company."
Lastly, the Game Informer quote is the least terrible of them, at least you actually added what was written and attributed it to a proper outlet, though lacking the context. Though still not a review, its simply a features listing essentially.
And finally, I don't think Vinny went out of his way to actively show your game in a bad light. In fact, I've picked up lots of games played by him that weren't finished/polished that he has had similar troubles with though not nearly as severely as your game. Some of the stuff is fun to watch him try and break, and he does that admirably at spots in this quicklook, but once he's trying to actually play it's a train wreck. The simple fact is the voice recognition is dodgy at best and should either require or steer players down a path of helping it better understand commands through more training. Additionally the voice recognition seems to have *absolutely* no sense of context to the surrounding environment. Calling something a sautee pot then failing entirely to recognize the voice command directly after isn't acceptable if voice recognition is going to be a central focus of the game. And lastly, it has the issues of every text parsing game ever, if you don't know the exact string of commands the computer wants it acts really dumb or simply doesn't understand. This is frustrating and not a fun mechanic to play with for the majority of people.
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