Starting to agree that maybe having to beat it three times (perhaps non sequentially) will help weed out the really really bitch ass levels. Or maybe relegate the ones you beat once to a super duper difficulty hopper.
Can't wait to repeatedly try and fail at the Ryckoning and put my gamepad through a wall though!
I may just be thinking this because I am incredibly uncreative, but is Dan kind of a genius at creating and playing Mario levels? It's not even these I'm talking this, I'm also referring to stuff like Spikeshoe Plains or some of the other levels he's made.
Or am I just overestimating how difficult it is to make a hard yet functional Mario level?
i actually think his shit is fiendishly clever. i never underestimated his ability, though. :)
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