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RuneseekerMireille

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RuneseekerMireille

337

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3780-9197-5393 Trainer Name: Iuria

Safari Type: Normal (Don't know if I have Dittos though)

Pokemon X

Add me! I'll be adding everyone as well.

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RuneseekerMireille

337

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RuneseekerMireille

337

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I got the second key, answers were Diablos and Locke!

Thanks for these! So, I'm registered, where do you download the beta?

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RuneseekerMireille

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@humanity said:

@yummylee: Yes.. once again we clash. Granted I haven't finished it but I'm at the town with booby traps and were going after the battery. By this point I assume I've seen the bulk of what the gameplay will be like. The shooting is simply not very good but I understand there is a narrative reason for that. Ok, make it wobbly, make it more "realistic" but then don't make enemies take multiple shots to the chest to kill. It is pretty difficult to get headshots, especially when you're swarmed by 3-4 enemies at once. This makes the gunplay seem to have no "kick" as you said. When I got a revolver I assumed it would be this powerful hand cannon with a slow reload, but it seems to be just as ditzy as the 9mm. Melee combat feels awkward and simplistic as I just mash on square and watch Joel wail on my opponent. The way he will smash enemies into walls and such when you're near them is a neat touch but it all feels very hands off. Also one hit kill enemies are cheap and break up the flow of gameplay. By now Clickers have become a source of dread for me, but not because I'm genuinely frightened of them but rather because they're such a chore to get around.

I like the story, and the voice acting is top notch. Maybe I've played too many post apocalyptic games this generation but having to traverse through these broken down husks doesn't do anything for me anymore. Everything is fucked up and broken, time to move a garbage can over to get up to this ledge, another room with broken desks. I don't know what it is. I was really excited for this game after seeing all the trailers but apart from the great VO I'm just not feeling anything. The gameplay is really simplistic and so far it's just boiled down to an often times tedious crouch-marathon through "puzzle ruins" except unlike games like Uncharted, Enslaved or Tomb Raider there is no tension in the traversal. Since this game is grounded a lot more in reality the act of making your way from point A to B is oftentimes quite mundane.

I'm glad you're enjoying it (enjoyed it) and I wish I could feel likewise but unfortunately I just don't.

This is exactly how I feel about this game, so far, and I'm as far as you. Maybe with a little more emphasis on those Clickers. Pass/Fail enemy encounters are the worst. It feels super lazy on the part of Naughty Dog to include them IMO. Just make a 4-5 pack of Runners; they're just as deadly, and communicate to you that you should find a way around them, but can fight them head on if you have (and don't mind wasting) the supplies.

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RuneseekerMireille

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Dedicated tanks can be very useful, especially for Sorcerer/Mage parties. I usually roll with three Sorcerers and either a Fighter with Shield Drum, or a Mage with all support skills, depending on where I'm headed.

I'm finding in Dark Arisen, however, Tanks can only stay alive for maybe two attacks before they go down, at least in Hard Mode. I'm finding I do a bit better with a support mage in BBI than with a Fighter.

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RuneseekerMireille

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@switchb1ade: Yep, that would be it then. Those commands are what the game sees as a direct reflection of your character. You always needing help means your pawn wants to protect you. :)

Just stop using that command and then buy potions to manually change the inclinations yourself, and the problem should go away.

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RuneseekerMireille

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@switchb1ade: Have you been playing more defensively and cautious now? Pawns base their inclinations by watching you, unless you manually alter them with the potions and Knowledge Chair. If you're playing the new content, that might be what's happening. Buy some of the Neutralizing potions and the potions of the inclination you'd want, so you can always change it back if you want.

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RuneseekerMireille

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Brought my 180 Sorcerer in from the original Dragon's Dogma, in Hard Mode, haven't had too many problems so far. They definitely nerfed my boss killing Holy Boon though. Doesn't do alot of damage anymore, pretty much regulated to trash mobs now. Haven't gotten far in Bitterblack, went past Death (got a bar and a half before he left, tough customer) and got to this courtyard. Does it all take place in this dungeon? I was really hoping for more outdoor areas, but it's looks just like the Everfall...

Here are my tips for you newcomers:

1. Sword and Shield Bandits are massively overtuned. I'm surprised they haven't changed them, honestly. However, Grapnel from the Mage class will completely lock them down for you to wail on. Hire a pawn that knows it, or use it yourself.

2. You should not attempt escort quests when you come into Gran Soren for the first time. They are pretty much designed for you to be fairly high leveled to keep monsters off of your charge.

3. After you defeat the Hydra, GO SAVE QUINA. Seriously, there's like 5 different quests that spawn off of that one that are lost the moment you hit Gran Soren's gates.

4. All of the classes are endgame viable, even the starters. Choose the one you like to play. If you want to min /max your stats, then you should be looking at Assassin for physical, Sorcerer for magical. (Up to level 100, after that the scaling is much lower and you can play what you want.)

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RuneseekerMireille

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I'm going to be Sorceror again. Killing dragons in one cast is pretty great!

My pawn will also be a Sorceror, since the more Sorcerors on your team, the faster your cast time is for the big spells!

I hope they give us some new awesome spells to play with, and give them some more utility. I'd rather not rely on Holy Weapon for dealing with trash mobs.