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Ryuku_Ryosake

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Ryuku_Ryosake

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Sure Game Pass is a deal when you look at it on paper.

But when I look at it. I see that on Steam I have access to library of 500 games I have mostly curated aside from some humble bundle also-rans. I got the itch.io bundle of 2000s games or whatever. I have 100s of whatever PS+ games I've gotten. Those are just digital libraries not counting games I have bought for the digital age and prior. So for 0 more additional dollars I have more games than I could probably play in my lifetime and that all mostly games I have an interest in or were so cheap that they might as well have been $0.

Which I think points to the problem of the Netflix of games approach. The hours to $ ratio in games is so high in comparison to movies and television that given enough time in the hobby you will end up in the same situation I am in. Game Pass would be great if this is your first or second console or a Madden and GTA type player.

For me personally why should I pay a subscription to yet another library? It is close to that so cheap as it might as well be $0 thing. Too bad I missed out on those $1 for how ever much deals. I almost certainly won't be finding use for it. I have no interest in MS exclusives there is a reason why the Xbox is the only MS console I own. The studios they picked up all make games that I would only purchase at extreme discount anyways. My only experience with the Windows store for PSO2 was nothing short of a nightmare and Windows store version of games are literally the worst possible conceivable version and way to play a game. The amount of ridiculous permission hoops I had to go through to do one tiny user tweak to fix a bug in a PC game was awful.

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Ryuku_Ryosake

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Hey I'm that guy that played all the Dragon Quests until DQXI.

I've written like ludicrous amounts of words about the virtues of most Dragon Quest games in these two lists here and here.

If you want the short response. How well a story is received usually comes down to execution more than how novel it is. From what I have hear of Last of Us 2 it sounds like they greatly messed up on execution which made people feel like it was too long.

In Dragon Quest's case the way they execute story's is quite different from even most games in jrpgs. I'll actually let the creator of Dragon Quest Yuji Horii speak for himself. Here is a quote from this Gamasurta interview with him.

I've played several of the games in the series. One thing that keeps coming up is that the games really show their personality through the characters and the details in the world. When you speak to a character in the town, the character is very empathetic, and it seems to be really important to the series; it forms the core of the appeal.

YH: Yes, I agree with you. What I'm always keeping in my mind while developing the game is that it's not just about the main character's dialogue. Everybody in the village has their own storyline, and they're involved in the story, and by talking to them you can actually develop the story and other parts of the story in the world -- and the series.

As it is stated there Dragon Quest tries to make sure every piece of dialogue from every npc is there to build and deepen the story telling of Dragon Quest. In a 120 hours game like DQXI you spend a large chunk of that finding npcs and talking to them. Engaging the player in the story telling. You found this piece of dialogue by finding this guy hanging out at the bottom of a well. That adds another piece of information to the webs of thousands of other pieces of dialogue that build out this world. In DQXI I found I often had a great picture of town, villages, dungeons, and characters hours and continents away from seeing them.

This is a very different type and way to engage in story telling than the character banter and high quality capture performance methods of Naughty Dog. That is not to say that all jrpgs are exactly like DQ but they all do share some of it's DNA. That's where the notion of JRPG being about storytelling lies. Especially considering it was like the only genre to even attempt storytelling at all on consoles until about the PS2 era. It as a genre and the creators in it just have more experience at executing storytelling. It's also why WRPGs are considered in the same or higer depending on the person tier of games with better storytelling because they have done the same.

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Ryuku_Ryosake

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Serious question: When did One Piece gain, plot? Like, Nami's design in the earlier days was kinda unassuming and innocuous. But at a certain point, probably due to 4Kids losing influence over the years, her and other female characters in the show kinda got a little more... y'know... "story driven". I mean, I'm not a prude, but since you're a fan of the show, would you mind telling me, a non fan, about that transition?

I'll answer your question. It happens mainly after a two year time skip now roughly half way into the series.

In text is kind of happens to enforce a joke that the female characters 'leveled up' by becoming sexier. Which is a problem for the Master Roshi type perverted crew member who has not seen a woman in those two years. This leads to a larger arc where he literally losses too much blood from anime nose bleeds and requires a blood transfusion but they can't get a donor because the fish men refuse to mix blood with humans because of their entire history of slavery and oppression and it's how the crew learns about that.

Out of text answer is for years they had sexier version of the characters for specific figure lines that sold better than the more tame based on the original designs versions. If you just made the sexier versions the new base version then all the figures would sell for more. The designs have been getting better again over time. It is also worth noting there is a world of difference between the manga and the anime. Oda is an actual genius level artist. Toei struggles to be on model at the best of times and when dealing with exaggerated source material they only ever make it worse. I hear they've actually been somewhat decent in the most recent arc but they had been in especially bad rut starting with the time skip with the changes.

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Ryuku_Ryosake

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Super Dimension Space Fortress Macross. Accept no substitutes. Especially you Macross: Do You Remember Love? and Robotech.

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Ryuku_Ryosake

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Glaring omission from this list is Sega. Sonic games. Phantasy Star. Their arcade games. DAYTONA! They own Atlus, so the Persona soundtracks.

Capcom is very good. My favorites are the the Phoenix Wright and Ghost Trick soundtracks. Also Breath of Fire series has some bangers and a soft spot for the DMC 3,4 and 5 soundtracks.

I ultimately land on Square Enix. Final Fantasy. Chrono Trigger. The World Ends with You. Dragon Quest. Nier Automata. The FFXIV soundtrack is both the biggest and best soundtrack of all time.

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Ryuku_Ryosake

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To quote myself from a GOTY list I did.

If the monkey paw came to me with the wish that the game industry picked up on Dragon's Dogma's design at the cost of the Souls games being forever ignored. I might take that wish.

I think they are very different games. But of the Japanese Action RPGs of that era I think Dragon's Dogma had the better ideas that would have made for better games if they were picked up on by other studios. Star Wars Jedi: Fallen Order is the only Souls like not made by From that I have liked and it had nothing to do with it being a Souls like and just being a competent Star Wars games.

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Ryuku_Ryosake

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Jeff's streams are the aesthetic I expect from the dystopia of the year 2020. They just feel right. We are in the future man. I need the audio visual stimulation.

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Ryuku_Ryosake

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Character: Thlonis Steakeater

Server: Ultros

Code: 3EQFEW2K

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Ryuku_Ryosake

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#9  Edited By Ryuku_Ryosake

I want to say DmC got as much shit as it deserved at release. That game released at locked 30 fps, lack the ability to switch lock on targets, and the color coded weapons being the antithesis of DMC combat design by nope not allowed to use half your moves because we say so. Plus the general great reception of DMCV proves there wasn't any need to reboot it as it already had and could find an audience.

Now the ultimate example of this is Wind Waker but history has corrected that error by now.

Pokemon Black and White sold by far the least out of any mainline series Pokemon games. Are often the continued butt of all modern Pokemon jokes for being the games with the literal garbage Pokemon and the ice cream cone. These games are also basically a laundry list of everything lapsed or current Pokemon fans had begged for forever. First they were a soft reboot by have only the brand new 153 Pokemon appear in the game until the post game. Secondly it was best attempt to tell a story in a Pokemon game with the bad guys bringing up capturing and fighting animals seems wrong. Thirdly these games had extreme amounts of post game content compared to the other entries. The experiment was a grand failure selling less than any other generation ad we don't get to have nice things anymore. What's more ways we can sell Gen 1 Pokemon back to you?

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Ryuku_Ryosake

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#10  Edited By Ryuku_Ryosake

I'm dropping in to say if you have been sleeping on SSSS.Gridman this week's episode is where they start doing a thing. There is much promise but we will have to see if it pays out starting in the next episode. Plus there is great scene done in PS1 style graphics that is great. We might might be looking at a good Trigger product here people. Going by the so far phenomenal production and this episode I am filled with hope.