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Sam_lfcfan

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The Titanfall 2 Tech Test Showed the Power Demos Can Have

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Remember demos? Releasing small sections of an unreleased game in an attempt to entice more people to buy the game was a common practice during the previous generation, the playable teaser has become more of a rarity. The advent of live streaming over the last few years has seemingly replaced the demo as part of the increasingly controlled pre-release hype cycle. And while I would never besmirch the act of watching other people play video games, it pales in comparison to actually playing the game you’re interested in. Games are an interactive medium, after all. The breadth of what games can do and be is such that it can be difficult to approximate if a game is really for you if you’re unfamiliar with the genre.

I thought about all of this while playing the Titanfall 2 tech test on my Playstation 4 over the last two weekends. I’m never had much interest in multiplayer shooters. The only shooter I’ve ever gotten sucked into was Splatoon, and the main appeal of that game was how different it was from all of the other multiplayer shooters. But Titanfall 2 looked intriguing during E3, and it’s August, so I gave it a go. And I was highly surprised by how much I enjoyed it.

The movement and speed of matches really stuck out to me. It is fun to just run around in Titanfall 2. The grappling hook is super fun to use and adds an extra dimension to the movement.

I mostly stuck to the Bounty Hunt mode during the test. Bounty Hunt is a team-based mode where your goal is to shoot as many ai-controlled grunts and titans as you can to rack up the money for your team. In between waves, you deposit the earnings from the round as both teams compete for the highest score. This mode is much more welcoming to a novice player like me, who is pretty terrible when going head-to-head against human players, but is competent enough to take out some simpler opponents. I can contribute to the virtual cause without being able to no-scope a pilot out of the air from across the map.

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But you can only talk about Titanfall 2 for so long before getting to the actual titans. The giant mechs felt really well balanced. They are high powered without being unstoppable, all-powerful win machines. The weapons can be devastating (especially the laser core), but the opposing pilot’s superior agility and ability to grapple onto titans to remove health-storing batteries makes those conflicts feel more suspenseful than they could’ve been. There is a real weight to each step you take in this giant piece of machinery, but the speed and evasive maneuvers that each titan comes equipped with keeps them from becoming overly lumbering. Also, punching other titans in the face feels really good.

Multiplayer demos exist for two reasons: to help a developer prepare for the game’s full launch, and to entice more people to buy the game. The Titanfall 2 tech test succeeded on both fronts. I understand why developers or publishers could be skittish about releasing demos. There is inherently more risk in letting a larger swathe of people play your game instead of just releasing edited trailers that show the game in its most ideal circumstances. But the rewards can be equally appealing. I wasn’t planning on buying Titanfall 2 before playing it. I am now. Games are capable of surprising you once you play them. Watching just isn’t the same as playing.

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