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shinofkod

Searching for the next game that takes over my life.

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shinofkod

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I've been listening to the episode and just wanted to make a clarification. One of the hosts was complaining about the NES version of the game moving at a crawl, but that speed is entirely adjustable. Before you start playing there is an option to adjust the respond rate at the bottom of the screen - that setting defaults to 1 and is incredibly slow. Jack that thing up to 8 and it'll play at the pace of a normal video game. It's a weird thing but it's true.

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shinofkod

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Great episode.

That moment when the final boss tank emerged from the base was hilarious. Loved it.

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shinofkod

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Abby has crafted one hell of a mess for Alex to dig out of.

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Edited By shinofkod

@protome said:

That Onrush game is apparently being made by the ex-Motorstorm devs who Codemasters picked up after the fallout of Driveclub. Super excited for that one.

Well that explains a lot. It sure looked a lot like a Motorstorm game to me.

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shinofkod

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That was amazing. Also felt great that it was Brad making that clutch final kill.

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Edited By shinofkod

Great episode. Glad to see the team with some momentum.

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shinofkod

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Yeah - this feature is awesome. Far and away my favorite thing going on GB.

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shinofkod

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@boniti said:

As a non-DOTA fan, I found this very entertaining. Thanks all!

Same. I find this fascinating.

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shinofkod

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I'm sure I'm going to get some hate for this, but I just don't care at this point. This video, and really, a lot of this series has been absolutely infuriating to watch. That Alex would resort to save scumming, it was enough to make me finally throw my hands up and quit on it. He complains about fairness and the checkpoints not being as generous in this game as they could be, but for the real reason he's having a hard time all he needs to do is look in the mirror. It's all him.

His defensive play, at best, I'd describe it as negligible. How many times throughout this series do we see level after level of him just plowing into enemies seemingly not even trying to dodge. He's obviously playing levels on the idea of either getting a good checkpoint to continue from with his lives or hoping for an energy drop or two so he can get to the boss chamber and then use his remaining lives there. That strategy was easy to pull off in Mega Man 2 and 3, not so much in the first Mega Man, nor this one because the checkpoints are not so kind as they were in those other games. It's not that the stages are too tough or unfair, it's that he's not even trying to play in an intelligent manner most of the time.

This video specifically the circumstances are different being it's just boss fights, but the glove still fits. In Mega Man 2 and 3 especially just having a robot masters weakness was enough to easily overwhelm them in most cases really. In this one the weapons they are weak to do not do the absolutely ridiculous damage they did in those games so the player must approach the fight with a little more thought than those other titles, but rather than do that Alex just complains about how the game sucks when the only reason it's so hard is because he's playing poorly. A great example is the Ring Man fight. It's simple. Charge the attack to full, dodge his rings as best as you can and absolutely don't get hit by his body. Alex consistently often misses his shots, misses opportunities to shoot, gets hit by the first ring that is fired off by Ring Man quite consistently, inexplicably stops charging the shot at some point and begins spamming the uncharged shot which doesn't do much damage at all, and somehow manages to find himself getting run into by Ring Man all the time. But according to him this game is unfair and it's not that he is playing like crap.

If he's not going to bother playing intelligently he could at least brute force his way through by gathering up a large supply of e-tanks and then going through it that way, but to save scum? Ridiculous.

I know I sound like I'm taking this way too seriously, but this series, when it started, it inspired me to go back and play through this series. When I was a kid I could never beat this particular game, but because of this series I finally came back to it and finished it. I actually have done Let's Plays of Mega Man 4,5,6, and 7, games I had never beaten (or in many cases played) because this series inspired me to go back to these games. So maybe I'm taking Alex wimping out on this game a little too hard.

It's fine that Alex stinks at the game and isn't willing to commit to playing in a fashion that will lead him to victory, but blaming the design of the game for your own obvious shortcomings as a player makes me question just how much I should trust anything he writes about games.

I hope for Alex's own sake that he is only playing the rest of the Legacy collection and no games beyond that. If he goes beyond that he may be save scumming between between every hit he lands on the Mega Man 7 final boss.

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Edited By shinofkod

Was this a game effected by the voice actor's strike?