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simkas

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simkas

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Y'all must not be content being "blacklisted" by *just* Nintendo, and wish to add Guerrilla Games / Sony Playstation to that list, with how bafflingly and unnecessarily hard you guys routinely shit on the Horizon franchise, whenever it's brought up on the podcast.

Yeah, they should really pretend to like it instead, that'll definitely be much better.

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simkas

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@simkas said:
@gyratyne said:

It's a fun concept, but thinking of other games that would work is tough. It should be one that everyone can pick up and play without having a miserable time. Crusader Kings seems really complex and would require all participants to really commit to it. Maybe try something that is more familiar to the team.

Some Bethesda RPG or New Vegas might be a good fit if they were not so long. The core gameplay is fairly simple, there's a lot of choices you can make that can have a pretty big impact on how the game plays out and there's a lot in them that makes it easy to keep track of what you should be doing.

See, I would've said the same thing about Alpha Protocol (and I think that's why it was picked for this feature) but no one really seemed to engage with it in that way. Most people didn't read the debriefs that detail how their choices impacted the mission, and there were plenty of in-game conversations that were ignored and talked over. It probably didn't help that the actual gun gameplay was so frustrating to play. Every player seemed relieved when it was time to hand the game off to the next person.

I like the idea of Play It Forward (especially as a spiritual successor to Xquisite Corps), but I think it's a format where its success rests entirely on the game selected, and I can't think of a game that would be a good fit.

Which part of that would you have said about AP? The gameplay in AP isn't simple at all, there's a lot of obtuse mechanics that you can't easily pick up and figure out, the gameplay seem to only really work when you actually play into the strengths that you built your character around and there isn't really a whole lot in there that helps keeping track of what's going on.

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simkas

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@gyratyne said:

It's a fun concept, but thinking of other games that would work is tough. It should be one that everyone can pick up and play without having a miserable time. Crusader Kings seems really complex and would require all participants to really commit to it. Maybe try something that is more familiar to the team.

Some Bethesda RPG or New Vegas might be a good fit if they were not so long. The core gameplay is fairly simple, there's a lot of choices you can make that can have a pretty big impact on how the game plays out and there's a lot in them that makes it easy to keep track of what you should be doing.

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simkas

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@tartyron said:

What is the rig that was giving the over-the-shoulder for Jan? I didn't see any apparent bar from the backpack but I kinda doubt that they would allow a drone.

I think it's just a 360 camera on a stick that's being held behind him.

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@biggle said:

This feature continually reminds me of Exquisite Corp, with the difference that there is no General Vinny reminding the Commanders of what their current side goals are and what each character can do. I am enjoying the hell out of the chaos and struggle of it all, but my suggestion for a season 2 would be a smaller pool of players so everyone gets more practice and has a greater stake in the story.

Or pick a game with far more freedom and have some way to give each other goals/missions. They probably won't go with an Alpha Protocol-like again, but I'd like to see an iteration on the idea.

I think the problem is that this is way too complex of a game mechanically, especially since some of the mechanics are pretty obscure and the controls take quite a bit of getting used to. Maybe for the future they can find a game that is more mechanically simple but still has the right amount of freedom, though I'm not sure what game would fit that criteria. Some Fallout/TES game might fit that, but they would probably also be way too long for this.

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simkas

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I think Day Hard: Vendetta could actually be a contented for Blight Club, it's pretty bad. It's pretty similar to this game actually, even looks kinda similar.

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Why does this game look so much like that awful Beverly Hills Cop game Jeff played on a UPF ages ago? The graphics look extremely similar and even the character models look like a very similar kind of bad. They're made by different developers, are these games the early 2000s version of an asset flip? Was there some place developers could buy a cheap crappy engine and assets back then?

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Did anyone notice the t-posing enemy in the first "Mission Failed" screen they got?

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Michael Madsen is this sounds like he's doing his voiceover while drunk as hell.

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Edited By simkas

Oh man, I remember playing a lot of that Starsky & Hutch game on PC and thought it was really cool because you could drive and shoot at the same time before I knew any better. But now it just seems extremely repetitive. Though the PC version did let you use the mouse to actually aim freely instead of relying on the lock-on.