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Sin4profit

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

I'd say Vinny. Vinny pulls from the largest variety of gaming and seems like he's more willing to play some odd, under the radar, indie game rather than playing the latest hype game.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

GBE is great, GBW is kind of a bummer.

East side seems to be coming up with new ideas and staying consistent to those ideas, The Giant Beastcast is still entertaining to listen to.

As for the west side, the only new reoccurring series they came up with seems to be Kingdom Heartache, which i could skip to be honest, and occasionally Rorie or Ben will do a community play date but that's not a consistent series. I think it happened a total of three times between them. I use to catch the Giant Bombcast live, but now i could just as easily skip it altogether.

For me personally, Giant Bomb has never really been about video game news coverage. I play a lot of PC games and they never really cover that side of gaming unless Rorie,Dave or Drew stopped by to bring in some odd PC game here and there. Brad sticks with the popular PC gaming fads you are already aware of and Rorie's more into MMOs than i am. I come to GB for the personalities and currently i don't feel GBW has enough diverse interests to bring out those personalities. It's a room full of people mostly agreeing with each other and moving on to the next topic where they mostly agree with each other.

The good ol' days of Whiskey Media worked for Giant Bomb because they had a more diverse set of people from the other departments that they could play off of. The CBS days of Giant Bomb still had that with a few people in the Gamespot offices but a lot of the people you want to as guests from Gamespot have left. GBW is in a dry spot right now and really needs to expand or draw in more guests where they can.

As far as content, as a subscriber, GBE is killing it but i have no idea what this website looks like to a non-subscriber. Quick Looks have been pretty weak so i imagine the free content is pretty stale.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

Gonna need a better description, is it a historical wargame, fantasy wargame, sci-fi wargame? there are a lot

Heroes of Normandie, Commands & Colors: The Great War (which is basically a WW1 retheme of Memoir '44), WARTILE (which looks tabletop-like, but i think it's an original game), Race for the Galaxy?

Steam has a lot of tabletop conversions (some of which are not under the board game tag) and a lot of games that look like they could have come from conversions.

As for what i wish to see converted, i'll say Gloomhaven so that i could get a chance to play it.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

is this going to be archived? i forgot about it.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

#5  Edited By Sin4profit

I got some new games! Been out of collecting new board games for awhile, but just picked back up on it last month. Kicking myself for missing out on the Gloomhaven Kickstarter. Dunno if i'll end up paying resale value or wait for a third printing.

Ethnos - This game has the feel of a Ticket to Ride mixed with a bit of area control. You are gathering bands of various fantasy races, called tribes, to populate the 6 kingdoms of Ethnos. Bands are either formed by matching a single race into one grouping or matching various races with a single color (color representing the kingdoms). The thing that makes Ethnos stand out from something like Ticket to Ride is it's use of special actions.

When you place your band of allies down the top card in the stack represents the leader. Depending tribe you chose as your leader you will be given a special action. These special actions are where the strategies of Ethnos kick in as you use some leaders to combo multiple bands on a single turn, which leads to triggering more special actions for more points, and other leaders will generate "side points" that are exclusive to those tribes. You play the game with a mix of 6 different tribes, but the game comes with 12, so as you replay the game you will have to adapt to new strategies depending on what mix of tribes you get.

What also makes Ethnos exciting is it's method of ending the rounds, called ages. mixed somewhere in the bottom half of the tribes supply deck are 3 dragon cards. When all 3 dragon cards are revealed the round immediately ends. This turns the latter half of the round into a "press your luck" type of situation after the first two dragon cards are revealed. You have to consider laying out small bands for small points or pressing on, waiting to draw the one card you need at the risk of revealing the third dragon yourself or have it revealed by another player trying to maintain their lead. As the lowest scoring player in the points race, you learn to fear that dragon, but as the highest scoring player you may want to provoke the third dragon into showing up as soon as you can by draining the tribes supply deck as fast as you can before other players score more points or gain dominance in territory in which they lead.

I like Ethnos a great deal and highly recommend it. The theme is a bit generic, if i'm being honest but the mechanics are sound and the latter round fight to get in a few more points before the last dragon shows up is what makes it an exciting game.

Spyfall 2 - My family likes Spyfall so i decided to get the second one before the price hiked up too much. The second package contains new locations and, realistically, that's about it. Though, they added an extra spy card for large games that can support 2 spies, you could just slip in an extra spy card from one of the other location decks in the original game if you wanted to include 2 spies in a larger game. I still stand by my original sentiment that Spyfall would work much better as a phone game, it's still silly, fun, and quick.

Burke's Gambit - We played this as a 4 player game so, other than saying it doesn't work great as a 4 player game, i don't have much to say about it. It seems like a fun hidden identity game with a 3 way hunt system that seems interesting but until i play it with a larger group, i don't really have an opinion on it. If you're looking for a quick-fun hidden identity game that works well with 4 players, check out One Night Ultimate Werewolf, or Coup.

Sushi Go! - Sushi Go! is a cute little pick and pass game. Everyone starts with a hand of cards, you pick one card you want and pass the rest of your hand to the left., pick from that hand, and repeat. You're trying to pick stacks of cards that will accumulate in bigger points at the end of 3 rounds. It's simple stuff, i didn't play a lot of it, but for a game this quick and simple i'd rather play Love Letter. I may have to play it a few more times before i'll come around on it but for now, it's just ok.

New York Slice - Alright, i may have just been hungry when i ordered this game and Sushi Go! on the same day, but this is another one i'll have to play more of. The aesthetics are pretty fun as it's all designed to look like it's a real pizza. From the pizza box it comes in, to the instructions designed to look like a restaurant menu. If you're way into pizza, and board games, it's a fun thing to have. As a game though, i don't feel like it's too deep...if it was then it would be Chicago Slice [ba-dum tsshhh!] ...but seriously, i'd have to play it a little more to get a feel for it's depth, though, likely very limited. It may even suffer a bit from analysis paralysis as the whole concept of the game is dividing portions of a pizza for players to choose from. Whoever divided the pizza gets the last portion. You're suppose to analyze what the other players will likely want from eyeballing the slices they've already collected and divide it in a way that will least likely benefit them. As of the game i played, i just vaguely divided the portions into something that seemed like it would reasonably benefit me, but i could see, for those actually trying to find a strategy, that this could lead to long drawn out turns.

So there you have it, check out Ethnos sometime and don't buy board games while your hungry. Though, maybe they'll fit in perfectly if you just want a little snack gaming session here and there.

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Sin4profit

3505

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Reviews: 37

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@captain_insano: @foolishchaos: @zelyre: I'm looking forward to hearing about Gloomhaven. A dice free combat system has me intrigued.

@brackstone:The Thing looks pretty cool. Thanks for bringing it to my attention. Have you played a hidden role game called Burke's Gambit? It's been compared to The Resistance meets Aliens. I was thinking about picking it up closer to the holidays when i'll have enough people to play it.

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Sin4profit

3505

Forum Posts

1621

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Reviews: 37

User Lists: 2

#7  Edited By Sin4profit

LA Noire was the first thing i thought of when i read the title. I consider myself a "mechanics" person when it comes to games so it's usually the experience i have while i'm playing a game that is more important. But, LA Noire is a strange case. I remember liking it a lot as i was playing it, though when it was all over i couldn't help but to think Ace Attorney did what it was trying to do far better. I think it was a case where LA Noire felt like it was going to lead to something more relevant, or eventually feature something mechanically to tie everything together, but by the end of it you realize you were just going through the motions the whole time.

It maybe different with local multiplayer games and board games, though Usually the discussion afterwards can be the best part of the package, but with single player games it's all about the moments when you play them which is why, in games i like a great deal, i'll go back and find hidden items, brush up on menial tasks, or chase some achievements just to have an excuse to play a bit more.

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Sin4profit

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So far the story mode kinda sucks. I've had fun with the survival mode, but like all survival games, it gets tedious if you have no real goal other than survive as long as you can. I thought the Story Mode would help with that but it's managed to become more tedious as it's purely fetch quests so far. To make things worse, i've had items disappear out of my inventory on occasion which is really frustrating as now the side quests are unavailable to me.

Pretty disappointing.

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Sin4profit

3505

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Reviews: 37

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I can see why SoM won out over most of the other games in 2014. Everything else just suffered from sequel-like sensibilities (played it all before) and the nemesis system was one of those mechanics you'd think everyone would steal going forward. The nemesis system was a good foundation for this "dynamic story telling" thing everyone's talking about without having to fold into the "illusion of choice" thing that everyone does. Everything else that year struck me as things you knew people would go on to make again as they always have...

...except Divinity: Original Sin, which is clearly the real GOTY that year.

Also, anyone who thinks Saints Row The Third is anything but mediocre is dead wrong.

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Sin4profit

3505

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Reviews: 37

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As someone who plays almost everything on a Steam Controller now, i played RE7 on an Xbox One and man those controls felt like shit. I don't know if it was the controller or the game but i had to boost the camera sensitivity up all the way and disable acceleration and even then the transition from slow to fast on the stick was jarring.

On the other hand, it made the enemy encounters a little more intense, but it made at least one boss fight super tedious.