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Skyrider

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Skyrider

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Going for a Star Wars bounty hunter look here.

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Skyrider

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I don't mind having some aspects of my character's backstory predetermined. Sure, my dude was in the military, but it's still up to me to say why. It has forced me to get a bit more creative with my backstories since I'd rather incorporate the canon elements than ignore them.

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Skyrider

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I'm playing the XB1 version and have put in a little over 100 hours so far (2 characters). The framerate drops in specific areas every time, but it hasn't worsened the more I played. I have, however, had my game crash/get stuck on loading screens ~10 times over the course of those 100 hours and I'd say that most of them occurred in the latter half of that playtime.

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Skyrider

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I'm on Normal difficulty. I like the idea of Survival difficulty and may well switch my lvl 20+ characters over to it, but what time I did play on Survival with a fresh character just felt like too much. It makes me think hard/very hard could well be the sweet spot.

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Skyrider

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Early on in the game, rocking the wasteland hoth trooper on a budget look (It's the backpack that makes it). Sadly the lack of armor made me move on from this look.

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Now going with a more Power Rangers inspired look. Haven't taken a more recent screen shot, but I've now added white combat armor to the ensemble (Not sure if I prefer the white combat chest or white metal chest).

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Skyrider

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@humanity said:
@mindbullet said:

Fallout 4 is probably as good as they say, but I find it weird that these 9+ score reviews also have what amounts to an asterisk section where they talk about how buggy and glitchy it is. I think "this is just what we can expect from a Bethesda game" is a poor excuse, but it seems like very few people see a problem with it so what do I know.

"Bethesda jank" is something that has strangely become accepted in the industry. I was talking to Danny on Twitter and even he told me straight up that it's just "goofy silly stuff" and that I am placing impossibly high standards on them. I love Danny to death, and maybe what I was trying to convey got lost in the 140 character limit, but I don't think some basic level of polish is that outrageous to expect from a developer that has been making open world games for two decades now.

As odd as it is, I think it will continue to be that way until we see a game that does everything Bethesda RPG's do, but without the jank.

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Skyrider

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I think my opinion of it has improved since the beta. Prior to the beta, I was most likely going to skip it, but I'll definitely pick it up now. The original Battlefront was such an awesome experience for me, so it really is nostalgia driving this. No in-game voice chat (apparently?) is kind of a bummer as I have such fond memories of chatting with randoms on my good ol' SOCOM ps2 mic (one late night session featuring a 16 year old me, another kid a couple years younger, and a dude in his 20's comes to mind. I remember hopping in an AT-AT and just blowing up everything in sight as we yammered on about Tauntauns and other random stuff), but I suppose I understand the decision. I just wish it wasn't $80 here in Canada.

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Skyrider

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I usually go for the Charismatic sneaky-type in these games and while I'll stick with the charismatic type, I think I'll drop the stealthy ways for a focus on endurance. I like the idea of a fast-talking money-minded man who, although not particularly strong or agile, can take one hell of a beating. Something like a seemingly indestructible, incredibly persistent and convincing salesman.

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#9  Edited By Skyrider

@fredchuckdave: I agree that shooting shouldn't be what dictates a match or scoreboard, but unless your auto-match experience has been way different than mine, it is what the average player seems to fixate on. In custom matches, where scores in excess of 6-7k are actually feasible, people tend to play differently, likely because they're seeking an experience you don't normally find in the auto-matches (at least for Bounty Hunter). Enforcers can take more stun and explosion damage, but that's if they take the tank+ skills, which don't affect bullet damage (of which there seems to be no appreciable difference). I guess I'm of the opinion that a shootout, all things even, shouldnt be a loss/draw regardless of class even if the moment to moment shootouts are not what dictate the outcome of a match, because I feel they do strongly influence how a large portion (seemingly the majority) of the player base behaves in the typical match (and I say typical because of how few custom matches I find when searching for them). Yes, a change in health pools might not have the intended effect in the custom matches, but I think it could have a strong effect on how the average player approaches the game.

Granted, I am coming at this from a perspective biased towards Bounty Hunter mode. I have no idea what effect this will have on Cloak and Dagger or Comm Control, if any at all.

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@fredchuckdave: I'd agree that nearly double the health pool could prove to be pretty shitty, but there should still be a noticeable difference (which is not there, currently). There's nothing setting Infiltrators apart as the class for the supposedly "advanced" players, since in a straight gunfight they fair no worse than the other classes. Right now it's like dead in 4 shots vs dead in 5, which is nothing considering the current meta of AM-MRS w/ muzzlegrip combo essentially gives everyone a lazer rifle. If the "tankie" class can easily be outgunned by the supposed "stealthy, low health" class in a firefight, why would anyone pick Enforcer when you can basically play an invisible enforcer? I mean until the patch launches, Infiltrators unlock the Enforcer's best LMG, in addition to a grenade launcher. If increasing the difference in health pools makes MGO less of a standard shooter, I welcome it. It could well make the Infiltrator go from being the easiest class to play, to the most difficult, which would actually be in line with how they described the class.