@bigsocrates:
What bothers everyone is your insistence that this has been a well-managed project and denial that CID has been deeply dysfunctional in a development process where they have continually failed to hit their goals and are still in a state where they have to pull stuff from the alpha build because their code hasn't come together yet.
I look this project pretty simple way. CIG has been able to continue the development thanks to solid support and they have been able to release test version for backers which has kept them, me included, happy so far. That's pretty much it.
Then what comes to project management and missed goals. Yes, they have missed goals and I'm sure there are plenty of reasons behind it. For example as far as I know they had iCache implementation already in testing in-house, but they pulled that version back because found regressions. I'm not going to bash Mark and other core devs and blame them because they had to delay features because of that - yet another missed goals. Next try in Alpha 3.15.
In the end we know very little about the development. What is happening in their repos, meetings and about all the issues they have with these core techs. These techs is all new to them as well so more issues (and delays) is still expected. I really hope that once they get them "done" things gets easier when the rest of the project can lay on solid foundation.
I still don't believe that making some much more simpler games without all these techs would have been better way to go. Yes, we would have got an "modern Wing Commander" but what about Squadron 42 and Star Citizen PU as we know them now?
How am I disrespecting any other developers? I enjoy playing many space games but none of them provides Star Citizen experience. I play X4: Foundations because Star Citizen doesn't provide the same experience.
I take this easy and enjoy the ride.
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