Something went wrong. Try again later

StarvingGamer

This user has not updated recently.

11533 36428 40 146
Forum Posts Wiki Points Following Followers

MKX Kombo Lab Kitana (Royal Storm) BnBs

Ever since MK2 I've always been a... fan... of Kitana. No but seriously, those fans give her so many combo options that she's a really fun character to experiment with. Unfortunately, that also makes it incredibly difficult to optimize her damage. This is the best I could come up with after a couple hours with her but I'm sure there's something I'm missing that would give me a few extra % of damage.

She has a lot of safe strings that are hitconfirmable, but no high-low game to speak of. Honestly, I'm not sure what she's supposed to be good at. Probably zoning? Fans have always been one of the stronger projectiles in MK. I don't know why I can't do instant air fan in this game. I mean, I have zero execution, but still.

On the bright side, I'm getting a lot more used to dashing and running and run cancelling so it's more-or-less second nature now. The movement in this game is really interesting, and now that I've had a chance to understand it I feel like I'm in a much better place to appreciate high-level play than I ever was with MK9 or Injustice. Still not a fan of the kind of insane amounts of free pressure certain characters get. It boggles my mind that a character can perform a pressure string and still be +frames on block, but maybe that's my SF blood talking.

Part of me feels like I should be exploring the other variations of each character before moving on, but in the case of Scorpion and Kitana it's mostly just the same moves with fewer options. I think I'll pick up a less familiar character next.

16 Comments