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StarvingGamer

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MKX Kombo Lab Scorpion (Inferno) BnBs

My son took a nap while my daughter was in preschool today which never happens. I probably could have used the extra time to beat The Order or, I dunno, clean, but dammit it's lab week/month. So I decided to take the framework I built yesterday and see what else I could do with Inferno Scorpion.

As it turns out, there is actually a huge buffer window for inputting a Run command after an attack, so I was able to eke a few extra % out of my previous stuff and do a set of BnB combos for various situations like I did for MK9. Then I went and watched some other peoples videos and realized I had forgotten one crucial thing: Even slow-as-fuck normals can often be used mid-combo thanks to MK's buffering mechanics. Also Minion Grab can hit airborne (sometimes) and you can meter burn Double Spear. OH, and Double Spear is only -5 on block making it more-or-less safe giving Scorpion a really threatening high/low game off of Oki.

As for why I'm beating up Mileena, well, I recall she had the weirdest float to punish in MK9 so if it worked on her, it worked on everyone else. Not sure if it's the same case here but that's what I'm going with. The next step would be to optimize punish combos with stronger openers for different recovery frames, but I'm feeling pretty happy with where I ended up with Inferno Scorp so I'll probably move on to someone else. Maybe Kitana? Fans for days? I used her a lot in MK2...

Fuck two nights in a row I can't keep doing this. GOODNIGHT!

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