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sweep

Stay in the woods. Stay green. Stay safe.

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What makes a successful videogame Boss?

Where to begin?

More importantly, where to end? 
 

University huh? So that's a bitch. 

Fortunately I love my degree, so it's not all bad. I'm actually working on a research project right now which I have chosen to title "The implementation, successes and failures of "Boss" design and encounters in Videogames". Catchy, ain't it. 
 

Where to begin? 

Bosses are a natural convention for videogames, a medium which is as much about timing and reflexes as it is logic and rational thought. The idea of a "boss" is traditionally a peak in the difficulty of a game, marking the end of a chapter or level - that the player must vanquish before they may continue. Bosses are also, conceivably, a huge failure, often dumped in an interactive adventure because... well... it's a videogame, and videogames have bosses, right? This is insufferably apparent amongst the "I'm the same as all the other guys you just fought but I have a bigger health bar" menagerie of bosses that reek of laziness and demonstrate the imagination of damp cardboard.  
  
An alternative is for bosses to gain notoriety by simply being awkwardly difficult. Seth, the final monstrosity one must wrestle in Street Fighter 4 is an example of an enemy that simply bends the rules to his advantage. Instead of being praised for clever design, he is more often than not the target of resentment for being a cheating mother fucker. This is by no means a sign of bad boss design, however, as the satisfaction at his inevitable demise is all the sweeter having beaten him despite his obvious home advantage. 
  
 
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Clever boss design, both aesthetic and mechanic, is not an endangered state of affairs. The Mario games, notably Galaxy, flourish their creativity at every opportunity, and the bosses you encounter are wonderfully colourful as a result. It is a shame, therefore, that these bosses are often so uniquely bland in their character. Petey the Piranha is an excellent example of a boss that, though tremendously enjoyable to fight, is somewhat lacking in empathetic value. The Mario franchise always seems to take a back-seat when it comes to it's characters, allowing the over-arching Bowser wants Princess Peach storyline to encompass the entire adventure. Often the spectacle of fighting a giant volcano-dwelling octopus floating through the far reaches of space on a tiny asteroid seems to gloss over your incentive for doing so. He's evil? Sure, of course he's evil. He lives in a fucking volcano. How can he not be evil? 
 

And that's about it. 

 
Except it's not, really, is it? For many interactive titles simply pointing you at the bad guy and issuing the "kill" order isn't enough. You need incentive, which comes in a variety of flavours. The most obvious would be through empathy with your own character, your Commander Shepard or Nathan Drake. It's a lot easier to sympathise with their often destructive behavior having shared their sense of betrayal or manipulation earlier in the story. It also helps if your character is somehow entertaining to watch, be it the stoic resilience of Master Chief or the comedic charms of Super Meat Boy. 
  
There are exceptions to the rule, Mario being the obvious example - what is lost in ambiguity is compensated for in charm and innovative design. Similarly Shadow Of The Colossus requires little introduction other than "You have to kill these giant monsters to save this girl" - the incentive to destroy these enemies being that it is mechanically enjoyable to do so. In the latter example, the ambiguity is almost part of the charm, leaving the player with a foreign uncertainty that is quite unique. This is some fairly masterful manipulation of the genre, deliberately limiting instruction to the player to heighten that sense of unease. Unfortunately there are endless examples of games that don't quite understand these ideas, offering enemies that are immediately forgettable and lacking any real design as a unique opponent - the design stemming from clever programming and art assets instead of gripping narrative.

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Some games actively forgo the predefined character route either by nature of a silent protagonist, or allowing the player an extreme level of control over their avatar - much in the way of Dragon Age: Origins where the player directly chooses their response throughout the entirety of the game. Personally I find the resulting level of empathy with a character is heightened as a result - my avatar becoming a much more personal extension of my own personality. If someone insults you in World Of Warcraft, for example, they are insulting you, not your level 29 Troll Shaman. This style of design is also much more dependent on the narrative. As the game cannot impose a sense of anger or hatred upon you, it must develop it manually through the experiences in which you are placed. Failure to do so successfully can result in a hugely underwhelming results, as with the Elder Scrolls:Oblivion where the actual storyline was dull, repetitive and riddled with bland characters which I was supposed to like or respect. Having conquered the final boss I was in no way elated, not caring for the kingdom which I had supposedly saved. The resultant charms from that game stemmed from the freedom the player was granted in exploring the huge and surprisingly vibrant world, carving out their own adventure and gaining a much deeper satisfaction as a result. This sense of achievement is vital, a fundamental feature of the entire medium that must be satisfied as a matter of urgency. Closure must be attained one way or another. With our World Of Warcraft example, this sense of achievement is gained through bragging rights, the ability to demonstrate you have mastered your class and role, and visually flaunt your skill through the shiny new loot you just received. The actual empathy the player has with the enemies they fight has been minimised to an almost mathematic level as a result - with players essentially working robotically and without interest in their attempts to out-maneuverer what has been degenerated to a colourful algorithm. Which is a shame, because that narrative incentive is available, it is just largely ignored.
 
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Where to begin? 

This is all at odds with the fact that most bosses as entirely separate entities are predominantly uninspired. As Greg Kasavin pointed out on his blog, it's often the enemies you fight that share the greatest level of empathy with the player, usually because they are the characters to which you are most excessively exposed - which is why their somewhat lacking and repetitive design is such a huge lamentation to game enthusiasts worldwide. Bioshock, an absolutely superb game in many regards, develops a series of characters that are so successfully fleshed out that they complete the world they inhabit. Andrew Ryan, your supposed nemesis, is a character to which one ultimately becomes sympathetic throughout the course of your tour of Rapture. Similarly, Sander Cohen is so delightfully sadistic that it's almost a shame when one eventually clubs him to death with a wrench. These are examples of bosses that are nurtured and cultivated throughout a game, developed of a period of time, in which the player is given an opportunity to form a relationship with their enemy and their own inclinations at vengeance. These characters are by no means more powerful than the hordes one must battle to reach them, but they are given life through rich character design, and a stage upon which to flaunt it, making the journey the player must undertake infinitely more meaningful as a direct result. A stark contrast from the anonymous nature of the villains in the Mushroom Kingdom. 
 
 
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It's therefore deeply disappointing that the final encounter in Bioshock is so stereotypically labored, bearing more resemblance to Seth from Street Fighter than to the tailored delicacy and tact of it's own cast of alternatives - the ultimate showdown being reduced to nothing more than an unsatisfying ammo-sponge. Such a wasted opportunity, considering how thoroughly well realised the character was and how heavily empathetic one felt as a direct result at the core sense of manipulation. 
 

Where to end? 

Uh... here I guess. 
 
So yeah, that's the sort of thing i'm going to be exploring and researching over the next two or three weeks. Bosses in videogames are a convention that is endlessly recycled and rarely successful. If anyone has any thoughts on why that may be, opposing opinions as to what makes bosses great, or even just fantastic enemies they have had the pleasure of battling personally - I would love to hear them. 
 
I... woah. This feels like one of my blogs from 2009. It's freaking me out a little bit. Anyways. 
 
Thanks For Reading 
Love Sweep
51 Comments

Keeping It Simple #30

I don't know how we made it to Friday. I have lost and regained my faith in humanity on an almost daily basis. But let's not talk of such darkness. Let's keep it simple... 
 

YES 

Whilst I'm not sure I would recommend using one for open chest surgery, it is certainly versatile enough to dismember any manner of ugly space zombies. 

  • The Black Keys 

Specifically this, but their entire album "Brothers" is pretty fucking fantastic. 

  • The Nintendownload X-press 

I know two things, and one of them is Open Wheeled Racing...  

NO 

Yeah that's right, I'm posting this shit at 6:45am. I am not especially happy about it. 

Creepy mother fuckers. I DO NOT LIKE THEM. 

  • The Aftermath

Having acquitted my life of all distractions in a desperate attempt to complete my work for a University deadline, that deadline has passed and I find myself with very little remaining extra-curricular activities to occupy my time. Fortunately, there are always threads to moderate...
 
  

Thanks For Reading 
Love Sweep
11 Comments

Enjoy In Moderation

As blog titles go, I thought that one was pretty good. 

 
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Well, most of you have probably seen the little red sticker under my name that let's people know that I am one of the two new Giant Bomb moderators. I'm both honoured and excited to be part of such a hard-working team and look forward to laying waste to whatever troll or spammer dares to venture out into the open. I always had a deep appreciation for how much the mod team did behind the scenes and now that I am, myself, behind those scenes my mind is continually being blown as to exactly how much work these individuals put in to keep Giant Bomb the best place on the internet.

I had probably better leave it at that before MB catches me and brings out he gimp again :(  

And so, on to videogames! 

It is taking me a ridiculous amount of time to play through Dead Space 2 and there has been large doses of speculation as to why that may be. It might be because the world in which Isaac Clark lives is so beautifully fleshed out that I am continually distracted by the detail and life that has gone into making the Sprawl such a complete entity. On more than one occasion I found myself pausing to listen, with a morbid curiosity, to the screams erupting from the other side of a door. It is widely understood that, when it comes to horror, it's what remains unseen that haunts us the most, and Dead Space 2 has the most masterful grip of this concept I have ever experienced. The game is just wonderfully creative with features that other games simply take for granted or dismiss - things like lighting and sound, which are frequently slapped on as a secondary means to reflect actions the player is performing, actually direct the pace of the game in Dead Space 2. The resulting atmosphere is incredible. 
 
However I realistically appreciate that the reason Dead Space 2 is taking me so long to play is because I am, in fact, a fucking pussy
 
The practice of actually playing the game usually involves me slowly edging towards a door, clicking the [OPEN] button, then frantically backpeddaling with my gun raised. I usually repeat this two or three times just to make sure there is nothing scary on the other side. I learned my lessons from the original Dead Space. This franchise takes pleasure in fucking with your preconceptions of how a videogame works.  
 

      
    "Nothing can attack me while i'm in this safe roo-OH GOD HOW DID THAT THING GET IN HERE!!"
 
Yep, I learned my lesson and I learned it good. If there is a necromorph already lying on the floor then it's probably still alive. You see those wall vents? Bad shit is probably going to come out of those. If there is a lull in the music then RELOAD. And most importantly - never assume you are safe. Ever
 

It's this constant manipulation of it's players that makes Dead Space 2 so consistently terrifying.

 As soon as you think you've got the game figured out it drops you in a unique set-piece that defies any pattern you assumed had been established. You think because you have a rocket launcher you are safe now? Ok, well let's see what you do when we drop an enemy on you in an elevator that's only 6 square ft across, genius. Or how about we make you crawl through a pipe and stick the camera right behind your head so you cant see shit. Or how about we just leave you in a straight jacket with no guns and no health.
 

Dude, fuck that game.

But in the best possible way
  

That's about it, really. I handed in a university assignment on Friday and, in true student fashion, got completely wrecked afterwards. Oh, and I watched Summer Wars again, which is a truly incredible film and I urge you to go check it out. There is a great review up on Screened, which is how I discovered the film in the first place.  
  
   

Oh, and apparently there's a superbowl happening? Some people are excited about this. I am not one of them.

Thanks For Reading 
Love Sweep
42 Comments

Anti-dickwolves protesters threaten family of Penny Arcade writer

This was supposed to be a blog but I posted it in the forums by accident. Here is the actual blog:

 
Previous Threads.  

The Offending Strip: 

 
 

The second strip in response to the initial controversy: 

 
 

The Blog where Mike (Gabe) removes the dickwolves shirts from the Penny Arcade store: 

 

 "   It’s true that we have decided to remove the Dickwolves shirt from the store. Some people are happy about this but a lot more of you are upset. You think we’ve caved into to pressure from a vocal minority and you’re not entirely wrong. let me at least break down why we did it though.

First of all I would never remove the strip or even apologize for the joke. It’s funny and the fact that some people don’t get it, or are offended by it doesn’t change that. People complained about the strip and that’s fine with me, my response as always is “if you don’t like it don’t read it.” It is very easy not to log on to Penny Arcade and read our bullshit. We’ve always made offensive comics and that’s not going to change anytime soon. If jokes about violence,rape,aids,pedophilia,bestiality,drugs,cancer,homosexuality, and religion bother you then I recommend reading a different webcomic.

PAX is a different matter though. We want PAX to be a place were everyone feels welcome and we’ve worked really hard to make that happen. From not allowing booth babes to making sure we have panels that represent all our attendees. When I heard from a few people that the shirt would make them uncomfortable at PAX, that gave me pause. Now whether I think that’s a fair or warranted reaction doesn’t really matter. These were not rants on blogs but personal mails to me from people being very reasonable. It’s how they feel and according to them at least, removing the shirt would make them feel better about attending the show. For me that’s an easy fix to the problem. I really don’t want to have this fight and if not having it is as simple as not selling a shirt then I’ll do it. Contrary to what they might think I’m not a complete asshole.

Now for some people removing the shirt isn’t enough. They don’t want to come to PAX or support PA because of the strip or because they think Tycho and I are perpetuating some kind of rape culture and that’s a different matter. First off it assumes a lot about us that simply isn’t true but more importantly it’s not something I can fix. I’ve gotten a couple messages from people saying they are “conflicted” about coming to PAX. My response to them is: don’t come. Just don’t do it. In fact give me your name and I’ll refund your money if you already bought a ticket. I’ll even put you on a list so that if, in a moment of weakness you try to by a ticket we can cancel the order.

So there you go. It’s not a simple decision. No matter what we do we’ll have people mad at us. If you want to talk more about it we can chat at PAX."

 

The blog from yesterday about how someone threatened to kill Mike's family: 


" I think this has really gone too far. We have people on both sides of this ridiculous argument making death threats and worse. Kara was certainly upset to see someone mention on Twitter last night that it would be funny to come to my house and murder my wife and children. I know there are people who see themselves as being on our side that have made equally disgusting comments in the other direction. I want to make it very clear that I do not approve of this kind of bullshit.

I am certainly guilty of being snarky, sarcastic and rude. I apologize if that gave anyone the impression that I would ever condone this sort of behavior. If you are out there making these sorts of threats thinking that you are somehow doing our good work, please stop. I never should have engaged them at all much less the way I did. Obviously Courtney Stanton has been very vocal about her dislike of us and our behavior. But she is not censoring us, she has not stripped away our freedom of speech. She didn’t even have anything to do with our decision to remove the shirt. I’m sure she is just as upset with the threats being made by people who consider themselves her supporters. So I’m asking you to please leave her alone.

Personally I’m done with this argument and I’m asking you all to be done with it as well. Don’t go read the blogs, don’t respond to the Tweets, just let it go. Thank You. "


 Jerry (Tycho) reiterates in his slightly longer more convoluted blog from yesterday: 

 

"The other reason I didn’t speak about it is because I didn’t want to draw unwanted attention to the sources of complaint. Apparently, there are people who imagine they’re doing us some kind of a favor being jackasses and saying terrible things to critics of the site. Well, I’m a big boy, and I can handle my own shit. If you’re a reader, and not somebody just out for a scrap, if you love me at all you’ll put an end to that kind of bullshit. When someone believes something about you that isn’t true, the optimal strategy isn’t to prove to them time and time again that they were actually right all along - that you may be dismissed out of hand, that you have no merit. I assume that’s the opposite of what you want.

Can we all agree that threatening to kill someone’s wife and children, as happened yesterday, has no place in any fucking society? This is why I had to say something: because people who imagine themselves to be “agents” of each side have now graduated to threats of actual, physical violence."


WHAT SWEEP THINKS ABOUT ALL OF THIS: 

Now we get to the actual blog part.

 
 What the fuck, internet. I can understand a base level of intolerance for slightly edgy humour - for every victimising joke there is a victim, sure. That's the whole point. I don't understand how someone can be so overwhelmingly confused by the difference between ironic parody and malicious intent. There is a difference between making a joke about rape and actually wanting someone to be raped. I don't see how people can get so caught up about the content of a comic strip, something which is conceptually fucking obnoxious - let alone in the context of videogames. I don't understand why people feel the need to pounce on an issue which I thought was socially redundant by now. If you are personally offended by what you see in the world around you, tough shit. 
  
    

EDIT:  

A couple of people have got in touch with me since I posted this blog on the subject. I guess the reason that I feel the way that I do is because I can't relate to someone who is being fucked up by this issue. I can't relate to a rape victim who is suffering from repeat trauma, depression, panic attacks - I don't have the mental capacity to do so - but I can appreciate how horrifying it is and that's not something I would wish on anyone, ever. So whilst my opinion remains the same, I do appreciate that humour like this does contain the capacity to really fuck someone up. As a friend of mine just wrote to me on steam - both sides in this entire argument have been completely insensitive to the intentions of their dissenters.  
  

EDITEDIT: 

I urge all the people who are saying "It's just a fucking comic strip, people are too easily offended" I urge you to go read this article over on IGN which made me rethink my entire position on the subject. Cheers to Gaff for the link.

But that's not the point of this blog.

 The point of this blog was to address just how far some people are prepared to take this shit, and despite the fact that I can't relate to the sentiments of the people opposed to this, I can't see any way of justifying a threat on the oppositions family. Despite Tycho asking for this nonsense to end I think it's important to address what is obviously fucking bananas - I would hate to think that people think this is acceptable behaviour, online or otherwise.     
 
 
You just have to learn to deal with it just like everybody else - and as Jerry wrote in his blog: 

 "  people deal with horror of this kind in different ways, and one of them is with humor."

  

Seriously, internet. 

This 
is why we can't have nice things. 
   
  

Thanks For Reading 
Love Sweep    
120 Comments

Insight

This was originally typed in the Epic PM. It's being put here as well.
 
 It's 3:27am and i'm still in university, working. I can hear students getting back from whatever shit club they went to and they are drunkenly singing in the car park. I hate them more than I could ever possibly articulate. I am the only one here in this room, on the fourth floor of this office building, sitting at a computer and trying to figure out why this fucking arm IK has been parented to the shoulder control of this stupid fucking rig. It has taken me 3 hours already and I am no closer to completing my work, which means I am no closer to going home, which means I will probably end up sleeping here, in this room. Except I drank 2 cans of redbull on the way here so I guess I wont be sleeping anywhere at all, for a few hours at least. Everything on the screen might as well be binary. I'm clicking through facebook, giantbomb, twitter, facebook, giantbomb, twitter, facebook - and with each click there are no significant updates, no meaningful progressions. It's all just blank, like watching this video on mute
 

     
As you are watching it you can't help but feel like it's doing something slightly sinister to your brain, and then when a real youtube ad actually pops up on the screen it startles you and you realize that it's all true and you really are living in some warped hypnotic trance where you are actually being controlled by forces beyond your very comprehension.

I feel like I want to scrub my brain with a brillo pad.  
 
 
 
End.
8 Comments

Keeping It Simple #29

It seems strange that I have simplified so few times over my tour here at Giantbomb. Only 29? Well, today I can't be fucked with the politics. So let's keep it simple. 
 

YES 

  • Summer Wars 

After watching this film based on the review over at Screened I fell instantly in lesbians with it. Such a beautiful film, so much fun to watch. 5 stars ain't enough.  

  • Boards Of Canada 

Sleepy music for sleepy people. 

  • Boardgames 

I hosted my first official boardgame night last week and it was a great success. I'm hoping to write a full blog about it in the next few days so stay tuned for that. 
 

NO 

  • Boardgames 

Sorry Whiskey, entertaining as Will Smith may be, boardgames do not belong on my weekly TNT session. 

How many motherfuckers do I have to kill before people start taking me seriously? 

  • Alterac Valley 

No matter how many times I play this Battleground, Horde always lose. I need to find a PVP guild or something :S  
  
 

Thanks For Reading 
Love Sweep
8 Comments

Am I doing it wrong?

I have racked up a pretty respectable amount of WoW hours over the past few years

but something that has always bothered me is the screen setup, especially towards the level cap, where there are a ridiculous amount of abilities to keep track of and skills that require ever-specific instances in which to use them. I actually stopped playing originally because I felt healing at endgame was too dependant on addons like Grid or Healbot. Having spent the majority of the game healing using simple button presses in 5-man instances, the big endgame raids simply overwhelmed my playing style to the extent that it was virtually redundant. I tried playing with Healbot but I always found myself lagging slightly behind the other healers. This may have been because they had better gear, or were better at the game (I am not so arrogant as to dismiss this possibility) but it often felt as though they were given some obscure advantage by whatever interface setup they had that was granting them faster response and cast times. I did some research and tried out a few combinations. After using Healbot, Grid felt pretty inadequate. Xperl was pretty but largely unhelpful as it did little to differentiate between buffs and debuffs. In the end I just became frustrated. I was spending most of my time staring at grids of healthbars instead of the action in which I was supposedly partaking. I ragequit both WoW and my Discipline Priest. 
 

I started playing again not long after. 

Once an addict, always an addict. 

Since then I have begun using a slightly weird setup, but one which I feel allows me adequate freedom and clarity to perform well at both tanking and PVP with my new warrior (Just dinged 70 ^_^). It looks a little bit like this: 
 
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(Fullscreen)  

Weird, right? 

 
I installed Bartender to move my action bars up into the middle of the screen, where they sit just slightly to the right of my character. This means I can see the cooldowns of my abilities and trinkets at all times. 90% of my actions are done by mouse clicks. Yep, you read that right. I'm a clicker.  
I have a few macros set up, sure - Usually just to conserve space - but nearly everything I do is done by mouse. I find this setup the most flexible because it let's me see the cooldowns of all my abilities at the same time, meaning I can click on whichever is going to become available first. No more button-mashing the number keys impatiently. It also means the edges of my screen are nice and clear, which I like. The blizzard toolbar artwork at the bottom has not aged well. 
 
I have a few other simple addons like Omen (aggro counter for tanking) and a Damage Counter, but that's about it. Oh, and sexymap of course. Because everybody should have a sexy map. 
 

I have told a few people about this weird setup I have and they all look at me like I'm some kind of crazy person.

but it seems to be working out fine for me so I see no reason to change. I have played through the majority of the game this way and I actually prefer it a lot to using a keyboard full of hotkeys. I very rarely have any problems in Instances (none that are related to my setup, anyway) and I am fucking destroying fools in Battlegrounds as a Prot Warrior. Proof:   
 

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I have become so comfortable with this interface that I actually found it weird trying to use key-presses last time I tried. I'm slightly worried that this will eventually come back to haunt me but until then i'm happy to keep on clickin'. 
  

So what i'm really interested in is what setup you guys are using. 

Do you have macros, addons, do you click or use keys? Do you have some weird 8-button mouse that lets you do everything, or do you pay some kid in china to play the game for you? Let me know, I'm intrigued! 
 

 FOR THE RECORD 

I am not looking for advice on how to play Priest or Healer. I can see you fuckers getting geared up already to call me a noob and tell me it's because I had the wrong addons or whatever - seriously, we have discussed this in a previous blog (which I can't be fucked to go find. It's in the pile, somewhere). That ship has sailed and I no longer give a fuck about playing a healing class. 

HOWEVER 

I would like to hear about what setup you use if you yourself are a healer :D 
 
Thanks For Reading 
Love Sweep
29 Comments

What do you mean "Funny"? Funny like a clown?

TO BEGIN 

The gaps between my blogs have been growing recently.

Sorry about that. 
  

Ah January, such a beautiful month. 

Full of hope, optimism, and a new student loan. I actually tried to quit drinking for this most precious of months, fearing that the onslaught of New Years Eve and the Mass of Christ (Coming soon on Xbox 360) would leave me a hollow specter of my former self. It stands to reason that a month of alcohol = a month of hangover. That's maths, and cannot be argued with. Do you know what happens when you argue with maths? Horrible, horrible things
 

I bought Mafia 2

In the Steam Christmas sale for about £5, which seemed reasonable. I'm slowly working my way through it, in a kind of "I'm going to take my sweet fucking time" kind of way. I enjoy each chapter as an almost episodic product, each sequence of events presenting me my daily fix in a bitesize chunk. This has actually come to replace my daily episode of whateverthefuck i'm currently watching. Ever since I finished The Wire I have been struggling to find a suitable replacement for my quiet (ha) evenings at home. I'm trying to watch Mad Men at the moment, which seems to work well alongside Mafia 2 as they are set in the same era - but it's just so damn slow.    

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THE MIDDLE

Whilst many supposedly found the Mafia 2 campaign too linear, in this scenario I actually like being told exactly what I should be doing and who I should be shooting. The missions give an excellent selection of classic scenes from generic mobster movie X, balanced with some traditional everyday mafioso shenanigans. Every mission provides something new to see and do, and I have to give credit to the versatility of Mafia 2's game design. Mafia 2 frequently ventures off the beaten track, a particular example being when Irish goons burn down your house halfway through the game leaving you with no money or clothes, and forcing you to run to your buddy Joe's house in your underwear. It's not as good as that bit in Kane and Lynch 2 (I can't believe I just said that) but it's pretty good nonetheless.  
The game begins in Europe in WW2, there's a whole sequence inside a prison (Including a short episode in the shower room where... well... you drop the soap. That shit is slippery.) and lots of unique hotels and warehouses which provide really memorable gunfights. The weaponry gives a satisfying punch, and the destructible environments make firing the Tommy Gun completely badass. The writing and characters are all pretty good as well, believable voice work, with that slightly edgy Mafia charm that implies they could flip at any second and cut your fingers off. 
 
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The game isn't perfect, though

Perfection being a tall order after the sensational Grand Theft Auto franchise nailed Liberty City so successfully in it's latest installment. Being unable to shoot whilst driving is a noticeable problem, as is the inability to hail a cab - frustrating considering the city is so saturated with them. The designers also seem especially proud of their fighting system, a relatively simple punch'n'block charade into which you are repeatedly forced. Sometimes this feels appropriate (in the prison, for example) but there are times when it feels labored and I just wish I could pull out my gun and shoot the fucker in the face.  
Mafia 2 also boasts an impressively anal traffic system, characters shouting discomfort at your nonchalance for red lights, speed limits, and pedestrian lives. Just like in real life, however, the police are equally alert, and it's pretty frustrating being constantly badgered by the local constabulary for going slightly over the speed limit. The driving in Mafia 2 is robust and it can be tolerated, though not excessively so. The game can't expect me to actually obey the highway code at all times... right? That's getting way too real, way too fast. 
 
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Possibly my favorite thing about Mafia 2 is it's fantastically accurate portrayal of 50's America. There aren't many radio stations (only 3?) but each blares some pretty exemplary music, along with advertisements for the latest new fangled technology, at which one cannot help but laugh. I'm generally really enjoying the post-WW2 vibe, the cars, the clothes, everything. It's like exploring Fallout 3 before the nukes went off and the land was covered in feral ghouls, something of which I am constantly reminded. The general population does a good job of just lounging around, getting on with their lives, talking, spying on their neighbors, having sex - the random stuff you can overhear and see if you explore gives a lot of life to the city. I also quite like the bizarre selection of interactions available within any domestic building. I can turn on the faucet, pick up the phone, open the window. What gameplay purpose do these actions serve? Absolutely fuck all. There's something quite surreal about it... i'm suspicious of their inclusion, as though i'm expecting to have to turn on the faucet at some pivotal moment in the campaign. What does it mean?
 

PENULTIMATELY 

That's pretty much all I have been playing this month, in relatively small doses no less. Oh yeah, and World Of Warcraft, though in similarly small doses. I'm level 69 (shh) and just got to Howling Fjord, having trudged my way through the pathetically redundant quest design of Outlands.
 

AND FINALLY 

I'm not sure I like Bulletstorm. It seems to be trying slightly too hard to be over the top. That works when you have a genuine sense of humor, like Borderlands or Duke Nukem for example, but fails when your jokes primarily concern dick and fart jokes. I don't understand why a game which will undoubtedly be rated M is being marketed in such a condescendingly crude manner. HEY LOOK GUYS, YOU CAN SHOOT THIS MONSTER IN THE BALLS!! LOL!!!   
Using the word "fuck" repeatedly doesn't make you big and cool. Unless you are a sentient cheeseburger.  
 
*ahem*
 
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Having said that, the EPIC edition comes with Beta access to Gears Of War 3. So i'm buying it. Don't fucking judge me, it's not like I had any principles anyway... 
 

END 

 
Thanks For Reading 
Love Sweep
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