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sweep

Stay in the woods. Stay green. Stay safe.

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Fear And Loathing in Computer Games

When was the last time a video game made you angry

Not angry because of broken mechanics or unbalanced difficulty peaks. I'm not talking about throwing your controller away in disgust or punching the nearest wall/chair/person in rage. I mean - when did you last feel such blinding rage at the characterisation inside a computer game.

For me this was Call Of Duty 4. That last scene of the single player campaign, on the bridge with your comrades was, as Ryan Davis once screamed, a NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! moment. That made me angry. It's not usually a concept I associate with computer games. Normally I either do not allow myself to become emmersed to that depth, or I have not been engaged by the characters enough to care about what happens to them. Gears Of War is a great game, but did anyone shed a tear when Lt. Kim was killed? I think not...

Other examples would include Pikmin and Viva Pinata. I hated seeing my Pinata get into fights and destroy one another, it added such a sinister element to what was otherwise a warm and comfortable game. I think the experiance is enhanced as a result, but it was still upsetting when a Pinata you tried so hard to attract is crushed by a stupid old Whirlm.

I find I remember emotions much stronger than I do individual experiances. Thats why sometimes a particular song can trigger past emotions and bring them flushing back into the present when you least expect it. I find the things I remember most strongly are sensations of fear, embaressment, amusement and rage. When I broke up with one of my previous girlfriends I sat in my room and listened to a coldplay album repeatedly for about 3 days in what was one of the most emo experiances of my life. That album now ramains unplayable, despite my love for the unique coldplay aesthetic. So it goes with computer games. I can remember my frustration at not being able to beat my step brother at street fighter 2, practicing for hours only to be defeated once again. I can remember how competitve I was with my friends at school playing Crash Team Racing on my PS1. I can remember how I felt much clearer than I can remember what the hell happened in the game.

These examples all retain a stong link - in that the emotions I feel were not directly influenced by the game. I didnt feel the adrenaline of Crash Bandicoot, nor did I feel the pain of Zangeif as his head was pulvarised into the ground by Sagat again and again. The emotions and feelings I felt were a result of the context in which the game was played, not the context of the game itself. This is my theory why nostalgia is so poisonous - because players play a game hoping to capture that same feeling, but all they can find is the game, and this can occasionally ruin the original. You can't go back to being 12 years old and fighting your brother for turns playing Tomb Raider.

The truely great games are those which push themselves to the forefront of your emotional spectrum, not only as entertainment but as an experiance. The memories that stick with you are - screaming in helplessness as you watch your innocently guided Pikmin drown in a small puddle - knowing their virtual pain is a result of your own carelessness. These are the experiances I treasure, and look forward to the most however frustrating they may feel at the time.

I watched "Reign Over Me" today, on a reccomendation of another Giantbomb user Claude. The protaonist has withdrawn into himself after the death of his family, to the extent he has mentally restricted himself with layers of paranoia and denial. He chooses to spend his time playing Shadow Of The Colossus. The film is articulate enough to imply this game was chosen for a very specific reason. He could have been inside playing Madden all day, but no doubt that would have resulted in a very different atmosphere. The concept was of a search for ones-self through the trials of the game. Pretentious perhaps, but interesting nevertheless - and I challenge anyone to play the game themselves, in sincerity, and not feel some form of doubt or impulsion to continue. I love computer games because thousands of people all over the world can share the same experiances but in their own minutely individual way. Shadow Of The Colossus felt extremely personal to me, and it was fascinating watching it being played by someone else as a form of emotional therapy, albeit as a concept in a film. (If you havent already seen the film I reccomend it, its one of the few testimonies to Adam Sandlers ability as an actor).

Games mean many different things to many different people, but what you come away with after playing is whats important - even if its only a way of killing time for a while.
 People like to talk about "are games art?" - but that doesnt really matter. Games dont need to be art, games are great just being games.

Thanks for reading
Love Sweep
7 Comments

SCIV + TFU demo impressions

I downloaded two demo's last night. Soul Calibur IV and Star Wars: The Force Unleashed. Here's what I thought...

The beef

Star Wars The Force Unleashed

This game is surprisingly good. I get sick and tired of mediocre action games which have been plastered over with the starwars liscence (see Soul Calibur IV), but this game is actually a lot of fun. I especially enjoyed lifting up dudes and throwing them around while they scream in fear. The graphics look very impressive, and the force powers really are... powerful? They make you feel like a badass. Playing this, you feel like you have the potential to wreak complete havok. It looks and feels fluent and impressive. I'm very impressed, but still not enough to go any buy it. There are a lot of games coming out soon that I will require, and my fundage remains limited. But SWTFU is obviously a very good game.
 

Soul Calibur IV

The fighting stuff is all where it should be, but my main beef  with this game is the aesthetics. Every scene is from a fairytale, every stereotype and classic fighter has been ridiculously over-accessorised, and the result comes away as childish. The lighting affects have been whored out so that every nook and cranny glows, with a horrible lack of subtlety. Everything is bright and cheery, even the evil characters like Nightmare look like they just stepped out of Sesame Street. Cervantes looks like some sort of saturday morning pimp.
I know everyone at GiantBomb is very sceptical/dissapointed about the star-wars guest characters and this was something I wanted to experiance myself - but the demo frustratingly cuts out just as you are about to begin your fight with Yoda. Several other characters are playable - Nightmare, Cassandra (If you play story you can tag in some dude called "Rock" and some girl with a big sharp wheel who sounds like a castrated owl). I'm also not sure about the voice acting (annoying) and the tag system (pointless?).  Soul Calibur has taken its next step towards becoming another pointless arcade fighter which nobody cares about.
1 Comments

Giant Bomb Video Podcast

Get the drones working on the podcast technology!


I think the quality of the Giant Bomb video content is spectacular and I would love to be able to subscribe and download it on Itunes. I'm sure a lot of other people would also be stoked.

MAKE IT HAPPEN PLEASE GIANTBOMB!

4 Comments

Was'nt there supposed to be...

An awesome HD remake of Street Fighter II with new remixed graphics? Called something like Super Street Fighter II Turbo High Definition Remix...?

Sexy
Sexy


 Im really excited for Street Fighter 4 and I was looking to get the revamped old-school 2D version on XBLA but apparently its not out yet, despite it being slated for a Q3 release. That kind of sucks... because there are going to be lots of other games to but over the next few months and I dont want SSF2THDR (rolls right off the tongue doesnt it) to miss out on its share of my well deserved attention.

I want to hone up my techniques in preparation. I used to be able to play a mean game of Blanka and I hope to return to my former glory. I will of course be ACCEPTING ALL CHALLENGERS!!










IN OTHER NEWS

I completed Braid. All levels, all puzzle pieces. I have started doing the speed runs, so far I have done them all except the full game (which I started but then had to leave which was very annoying - I WANT THAT ACHIEVEMENT!!)

I am looking into fleshing out my arcade collection. So far I have
  • Geometry Wars: Retro Evolved
  • Super Puzzle Fighter HD
  • Braid
  • Alien Hominid

I will obviously be buying Castle Crashers next Tuesday (although there is a party that night so maybe the day after =D) and I want this Street Fighter 2 remix thingy, but that might not come out for ages. I'm thinking Geo Wars 2 and Pacman Championship Edition.

I am completely underwhelmed by Bionic Commando

I just dont get it. Perhaps because I missed out on the original the nostalgia is completely lost on me. What bugs me the most is the innability to shoot vertically. Am I missing something here? My childhood perhaps?
5 Comments

I'm not buying Too Human

According To Jeff

Its not what I had in mind. Apparently the RPG loot elements have been heavily emphasised over the combat and thats not what I was looking for. Also the multiplayer sounds rubbish. If I want to go dungeon crawling I will play world of warcraft. Instead of buying this i'm just gunna go get some more arcade games...
9 Comments

Beyond Good And Evil

Religion is a bit of a paradox for me. I love the poetry of something spiritual affecting the way we live our lives, but I flat-out refuse to believe in a higher authority that in some way manipulates us or our environments. I dont believe in God. But for some unexplainable reason, I believe in karma.

If you do something bad, something bad will happen to you in turn.

The idea being, if you do something bad, you deserve something bad to happen to you. It's such a powerful notion that it is often explored and manipulated in all sorts of everyday forms of human expression. Take films - the bad guy does something bad (to prove a point) and then is ultimately defeated by the end of the film. Balence is restored, the people can drive home happy in their comfortable bubble of fictional equilibrium.

And so, we move to computer games.

The concept of a Moral Decision in a game has become increasingly popular with developers. I'm going to referance GTA4 and Bioshock here as these are games where this concept is most apparent and most people who read this will be able to relate to these examples. You are occasionaly asked to decide between "right" and "wrong". Except, there is no Right and Wrong. Both paths will result in one form of gratification, and one form of nagativity. Pro's and con's. Arguably neither of these decisions are allegedly "evil", because the "ends justify the means". Its cool, we can do bad things in a computer game and retair our humanity. There is no such thing as virtual guilt.

 You shoot a pedestrian in the head in GTA for no reason - and the cops will chase you. Thats your punishment. But one death and one loading screen later and you are back to square one, walking the streets with gun in hand - free in every sense of the word. The punishment is in itself a form of enjoyment. Pedestrians do not recoil in fear with fresh memories of the slaughter that happened not ten minutes beforehand. You are emotionally free of you sins. You cannot retain your evil status. Is that appropriate Karma?

How often are we offered to take on the role of the bad guy? All the time. We love playing criminals, we love escaping from the cops and we love the whole "rape and pillage" thing. Its good fun. The consequences may be negative, but they are still entertaining. In the games we play, we always win. At the end of the day, we are winners. The characters we play are never evil. They are neutral, and we chose to do evil through them. Just because you are given the option to do bad, should you always leap at the oppurtunity?
There is always an underlying decency apparent in ourselves - through our detachment to computer games.

Fable 2 looks like it could be interesting. You can take on the role of the bad guy, and people respond accordingly. The thing is, at the end of the day its a computer game. You can be as dastardly as you like, but you are still going to enjoy the experiance, and still laugh with spiteful glee as you perform public indecency after public indecency. The fact that you are rewarded an achievement for doing so only confirms the concept that Evil is fun. What happened to the concept of Karma. Wheres the sense of doubt? Wheres the guilt? Wheres the Karma?

And this, I think its important to state, is why I love Shadow Of The Collosus. I know I keep going on about it, but I genuinely feel that this game has tapped into a completely new resource in computer games. The concept of our actions having an effect on US as oppose to having an negative effect on our character. You can progress through the game without recieving new abilities or rewards, just a progressive build up of guilt as you destroy these beautiful creations in your quest, which becomes increasingly clouded by human doubt. The only impulse is the end of the game, the finish of the story. But you will remember how you felt much stronger than you remember how you played the game.

And so I think its time computer games begin to transcend the realms of emotional indifference. Not all the time, but I think some more emotionally provacative games are needed. Moral decisions are all well and good, but are ultimately still within the boundaries of the "good and evil" concepts. Isnt it time we were actually affected by our flipancy within these virtual environments?

Thanks for reading what has become a mad jumble of reflection, I hope you guys understand this stuff and that I havent finally taken the last steps to insanity.
Love
Sweep
10 Comments

Castle Crashers Price Revealed

Castle Crashers Will Cost 1200 MS Points

Huzzah! My faith in humanity has been resored!


But yeah as Jeff G pointed out - why are we acting like this is special? What happened to the 800 point limit?
I dont know about you guys but after Castle Crashers (awesome) is out I doubt im gunna be forkin out more o' the green stuff for arcade games.
Fuck Yeah!!
Fuck Yeah!!
8 Comments

World Of Warcraft - The Apocalypse?

I'm a WoW Player

I know, I know. I have been playing for about a year and a half but I took a year away from playing for a break, only to renew my account  a coupl'a weeks ago. I have The Burning Crusade, but it was released while I was still only level 58 - and now I'm level 62. I still havent had a chance to experiance any of the Endgame 40 man raids or excitement which everyone says is so great, and is apparently the reason everyone gets to level 70 and then just sits there for months.

So i'm kinda bummed that by the time I get to 70 there will shortly be another expansion pack - Wrath Of The Lich king - which moves the level cap a further 10 paces away to 80. All of a sudden there is a new rush to grind, new instances and information to catalogue, a surge of excitement. Or at least, thats the idea. I found it very intimmidating hopping back into a level 58 character after a year, with everyone assuming i knew exactly what I was supposed to be doing and offering little in the way of guidance or patience.
"Stran'Gol wants you to collect 50 centaur hooves" - FOR THE LOVE OF GOD WHY??

And with rumours of several other expansion packs being staggered over time, I may never actually reach the top of the ladder. Its kind of depressing consideing both the time and money that I have spent on that game that I will never reap the full set of rewards. After playing this month I doubt I am going to continue my subscription. The idea of Blizzard continually pushing me to spend more money and time to simply gain another ten levels and take me back (essentially) to square one is just... wrong. Because level 70 is the same as 60, but with more powerful gear and new instances and scenarios. For long-time players who needed a change of scenery that must be great. For the more casual gamer like myself - it sucks. I simpy cannot be bothered.

And then there is this desperate attempt by Blizzard to get players to recruit new gamers to world of warcraft. You invite a friend, you get ingame rewards. This seems a bit of a paradox to me - raising the level cap so significantly has warped the distance between new and old players is too much, and as a result the game has become incredibley hostile to new or returning gamers. Adding tripple experiance for recruiting players sounds like it is meant to speed up the level system but honestly I cant think of anyone wanting to do this. I cannot think of anyone in my group of close friends who wants to play world of warcraft. I know one guy who desperately wants to quit because people are taking the piss out of him at university. Life is hard.

 The idea of "The Grind" is now obsolete, I want to hop into COD4 as a level 1 and still be able to fuck over a level 55 because I'm awesome with an AK47 and I dont need any flashy gadgets which I have spent months collecting. I dont want to be told "You need to grind 70 levels to experiance the latest and best content" and 6 months later "You need to grind another 10 levels so you can play the same stuff except more powerful". These expansion packs suck.

But I also appreciate that I am in the minority and that Blizzard has a duty to provide new content for the players who HAVE poured so much of their life into this computer game. So yeah, whatever.

Thats my rant about World Of Warcraft. Its a fucker, but its killing time thats on my hit-list and for that I'm satisfied. But these expansions seem to be designed to keep gamers playing wow FOREVER and that is not a commitment I am prepared to make. So for me, this is the Apocalypse, the end of the world (of warcraft).

Thanks for reading
Sweep
4 Comments