to be honest, I don't think much of improving the plot, but I had so ideas for game mechanics
1. introduce improved speed, instead of letting it be turn based, switch it up, you can only make a move when your speed bar is full, making speed that much more important
2. a complete rebalance, instead of senselessly boosting a certain stat and spamming moves, get rid of leveling intirely, make it so even revisiting old areas can still be a challenge. the higher level a pokemon, the wider variety of moves it can have, low level pokemon are predictable, making them easy to beat with a strategy, the higher the level, the more unpredictable a move set, the more dangerous.
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