TFP decides to write things because he doesn't do enough things already.

Man, this new site is all crazy! For the most part I'm a fan, although I do miss the forums on the front page because I liked jumping into all of the discussions, not just ones that I have bookmarked.

Anyway, one thing I've always kind of wanted to do was write things because people used to tell me I was decent at it, so I guess I'll just sit here, this Saturday evening, and do just that about some of the games I've been playing. There will be spoilers. Maybe I'll even do it next week? Who knows.

Fire Emblem: Awakening, or how time travel can really muck things up.

After going to/calling a combination of 6 different stores ACROSS HALF OF MY STATE, I finally managed to track down a (singular) physical copy of Awakening. It was definitely worth it though, the box art and cartridge art are both beyond amazing, although I really am hating the trend of "instruction manuals" being fold-out sheets of paper. Considering how awesome the instruction manuals to Fire Emblem and Fire Emblem: Radiant Dawn were, the fold out was more than a little disappointing, but I digress.

Point is, Fire Emblem: Awakening is decidedly my early contender for Game of the Year. And truthfully I don't see it falling too far below 2nd or 3rd. While the gameplay is still the high-tension tactics from the rest of the series (of which I've only played any amount of Fire Emblem, Fire Emblem: The Sacred Stones, and Fire Emblem: Radiant Dawn and never actually... beaten any of them), but what really makes this game shine, in my eyes, are how great the characters are, and the eventual connections they build through the paralogues.

It's these connections between parents/children that brought a new level of personal dedication to the characters for me (even though I ended my first run through the game with only 2 sets of parents/3 children). And, while most of the parents I had were lords and thus couldn't die without it being game over, I do kind of wonder what happens if the parent were to die. Would you lose the child unit? I don't know.

Also, I have no idea how my personal child... set-up... even worked. Because I had the unit that was me, and I married Lucina (hold your surprise). Seeing as she's from the future (and I think I am too?) does that mean there are two of me in this time period, as well as two of her? And, considering the ending of that game, does that mean there are 3 of me in that time period at that time? And since we had a child, who seemed to be roughly the same age as we were, at one time was she born? With the us that were babies, or the us that were time travelers? And what about--

You know what, at this point, I'm just going to wave my hands around, say TIME TRAVEL really loud, and move on.

Saints Row 2, or how OH GOD, I'M A MONSTER!

I really like Saints Row: The Third. It's the right amount of crazy. Everything in that game is ridiculous to the point of absurdity to the point of normalcy. So when Saints Row 2 was free on Playstation Plus a while ago, I picked it up. I ended up barely playing the intro and then deleting it to make room for other things.

Lately I redownloaded it, and man... It's... harsh.

And incredibly glitchy.

I mean, thus far I've only completed the Ronin stuff and done the first one or two mission of the Brotherhood and the Sons of Samedi. And I don't like Boss. In The Third, I felt like there was more of a line between the Saints and the Syndicate. Not much of one, but at the very least there was one. On the other hand, Boss and the Saints feel like bigger villains than the opposing gangs in 2, and that's saying something.

I'm not going to say it's objectively worse or better, but I am going to say that I don't particularly like it.

What I will say is worse is that about 3 times now, most of the time after boss fights, the game just hard locks on me. And it sucks, because I really hate all of the boss fights I've had thus far. They're all terrible. Countering has a weird timing and the only two times I ever beat Shogo were do to less malicious glitching.

The Cave, or how I missed actual adventure games.

If anything, The Cave taught me that man, when adventure games feel great, adventure games feel great. It almost feels plucked out of a different era, what with the puzzles that wouldn't seem out of place in the classic Lucasarts adventures. The puzzles were truly mindbending, but in the good way of making me feel really smart when I figured them out. The writing, voice acting, and atmosphere were top-class in adventure games, and I can't wait to return to the depths of The Cave.

Thus far, I've only completed one trip in The Cave (using The Twins, The Adventurer, and The Monk), and I got the bad endings with all 3 (accidentally, in that I didn't know there was a good/bad ending until looking it up later). I definitely want to go back and write more once I've seen everything, so I think I'm going to cut this segment a bit short.

In conclusion, or hey, writing this wasn't that bad.

All in all, Fire Emblem: Awakening is absolutely stellar, Saints Row 2 I'm not going to say is bad, is just not my cup of tea, and The Cave is charming and the best adventure game I've played since 2008.

Hope you enjoyed this blog, and maybe I'll remember to do something again next week.

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