I have to echo everyone's negative sentiments here; competitive has completely sapped my enjoyment of the game. My time in ranked has been filled with leavers, overly long games lost to coin flips, blow outs, and a general feeling of sadism from the ranking system. The people themselves have been mostly fine: I calibrated in the low sixties before dropping to the mid fifties and most people are not toxic assholes and try to work together (though this is less the case as I slowly but surely derank due to blizzard's terrible progression system).
The fact that a 50% winrate is not enough to keep your damn rank is absurd. You need to win 2-3 (and sometimes even 4!) matches for every loss. Supports and tanks get screwed because of the way the game's "personal skill" metrics work, gaining less hidden mmr and ranked xp for a win and losing more for a loss when compared to DPS characters. According to breakdowns from reddit and other online forums, the game is actively enforcing a steep bell curve that keeps like 80% of the player base between ranks 40 and 60. What? Who thought this was a good idea? Add to this maddness the underdog mechanic's absurd impact on ranking/deranking, since it kicks in at 1 average skill rank below: considering the bell curve and how volatile the rating system is, an honest underdog mechanic would kick in at about five levels below, if at all. Because, trust me, it is no problem to lose five ranked levels in an afternoon ---- levels that are next to impossible to get back. I've stopped playing because there are few things less fun than playing a ranked mode that feels like an unfair and time-consuming race to the bottom.
The mode is garbage and is actively on fire. I realize that people didn't like the one from the beta and felt it was too "casual". Well, congratulations for getting exactly what you wanted, because now you need a 75% winrate or better to consistently advance/not feel like every game is a kick in the pants. Hardcore enough for you? Blizzard should not have released it in its current state. Given how slow Blizz is in implementing changes (almost a month for two much-needed character nerfs that amounted to only a few damage points?) I have a feeling we'll be dealing with this dumpster fire for some time, if it gets fixed properly at all.
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