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vovin

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I like how Abby casually ends sentences with "eh?" as if she secretly wants to be a Canadian

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Edited By vovin

This was not about "bad RNG". This was straight up bad tactics. Mary should have been pulled out at the very least. And placing everybody into flanked positions just to attack the cyberdisk was just plain bad.

Also, this was yet another episode where the mouse hovered over "AUGMENT SOLDIERS" but the clicking did not happen.

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@vovin said:
@bisonhero said:

@cagliostro88 said:

Jeff G & B need representation!

(also not capturing that muton tore my soul apart)

Every Muton that spawns in that mission is immediately on overwatch. Running up to it to stun it is possible, but you're really rolling the dice on hoping that their overwatch shot misses. At this stage of the game, if a Muton hits you with a full size plasma rifle, it would probably instantly kill whoever it hits unless the damage roll is the lowest possible number. Maybe the guys wearing carapace armour would survive a hit, but the guys wearing regular armour (the rookies) would almost certainly die to a single hit from a Muton.

An Assault with Lightning Reflexes could evade the overwatch shot, but Alex didn't have one. Agreed that Muton interrogation is really good if you can get it done early.

They shot the Muton and it had minimal life left. After any unit on overwatch is shot, including aliens or XCOM, overwatch is cancelled. And the arc thrower works more effectively against wounded enemies too.

What really pissed me off was the complete waste of an opportunity to augment some soldiers. The cybernetic lab was built almost at the beginning of this video and nobody cared to do anything with it. A MEC soldier really comes in handy for these DLC missions (and for everything in general). Unfortunately, Dan will probably get the subsequent battleship mission, and it's not going to go well at all. But if they do pull it off, they get a ton of alien materials.

That's not true. I'm playing an Enemy Within game right now and getting shot will not cancel an alien's overwatch. Learned that the hard way.

Strange. I admit that I haven't played XCOM1 in awhile but I just played through XCOM2 again recently and you certainly can cancel overwatch on enemies by hitting them (and vise versa). In fact, I used that tactic often to prioritize enemies on overwatch as soon as my turn starts. I always assumed that this is a basic XCOM mechanic, especially since it is tactical.

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@cagliostro88 said:

Jeff G & B need representation!

(also not capturing that muton tore my soul apart)

Every Muton that spawns in that mission is immediately on overwatch. Running up to it to stun it is possible, but you're really rolling the dice on hoping that their overwatch shot misses. At this stage of the game, if a Muton hits you with a full size plasma rifle, it would probably instantly kill whoever it hits unless the damage roll is the lowest possible number. Maybe the guys wearing carapace armour would survive a hit, but the guys wearing regular armour (the rookies) would almost certainly die to a single hit from a Muton.

An Assault with Lightning Reflexes could evade the overwatch shot, but Alex didn't have one. Agreed that Muton interrogation is really good if you can get it done early.

They shot the Muton and it had minimal life left. After any unit on overwatch is shot, including aliens or XCOM, overwatch is cancelled. And the arc thrower works more effectively against wounded enemies too.

What really pissed me off was the complete waste of an opportunity to augment some soldiers. The cybernetic lab was built almost at the beginning of this video and nobody cared to do anything with it. A MEC soldier really comes in handy for these DLC missions (and for everything in general). Unfortunately, Dan will probably get the subsequent battleship mission, and it's not going to go well at all. But if they do pull it off, they get a ton of alien materials.

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Her apartment instantly reminded me of Silent Hill: The Room.

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Edited By vovin

@redjimi:

Which was the best part of the whole C&C: Red Alert series.

Which reminds me: Lt. Zofia from RA2 is deadly sexy. Kari Wuhrer as Agent Tanya was fantastic, but SOVIET POWER SUPREME

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Was completely having a meltdown over them not immediately buying the nano-fiber vests, made worse when they decided to research the next level of armor right away. So glad Vinny pointed it out and they got some.

The vests are pretty much useless, just as they are in XCOM 2, but moreso in this game because you need slots open for weapon upgrades like the SCOPE (and yes, that aim bonus really helps). Armour upgrades are critical, just as new tier weapons are.

Even more important are MECs, which this team desperately needs. A MEC is the tip-of-the-spear stormtrooper that can take a few hits while the rest of the team maneuvers from behind. I was cringing hard when Abby kept bouncing between the Cybernetics Lab and Genetics Lab. I always felt that the genetics stuff wasn't useful until later in the game, when you had an elite team with non-expendable members worth investing in. The only problem with the MECs is that, if memory serves correctly, you have to purchase the actual MEC and augment a soldier. Alex seems like the kind of guy who will figure that out.

And yes, the Newfie mission will decimate the team if they don't shape up.

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Edited By vovin

@francium34 said:

@baconbits: according to xcom wiki, the front number is panic reduction for the country, and the second number is for the continent. Meaning as long as Abby saves 1 civilian, Australia is safe. However to keep Japan she has to at least save 9.

Citizens Rescued1 - 89 - 1314 - 18
Panic Reduction *2 / 03 / 15 / 2

Yeah, if Abby really nails it on the terror mission it'll save Asia for now, but A) that's a big ask, and B) other countries outside of Asia still have max panic, so they'll likely lose some countries at the end of the month because their satellites still have several days left on their build time and I think only 1 will finish before the next council report.

Terror missions really aren't that complicated. Keep the group together and only encounter one enemy squad at a time. Focus fire on chrysalids while staying in cover from other ranged enemies. Shotguns really work well here, and laser rifles would be nice. Don't bother focusing on civilians since that just wastes valuable alien-killing turns.

But we all know that it's going to go horribly wrong and somebody is going to get dashed into the claws of a chrysalid.

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You probably can't hear it, but right now I am sighing heavily at what is transpiring.

I was actually thinking the whole time I watched this: "if a man is sighing, and nobody else is around to hear it, does it really matter anymore?"