Honestly I thought the ending was out of character for the series. The entire series has been pretty straight forward and then they decide to go all sort of meta and philosophical in the last one, not to mention the concept of chaos and order (which was never really explained all that well IMO) was only really brought up in the later half of the game (unless I'm mistaken) and that to me seems cheap.
Honestly though here is my biggest gripe with the endings, lack of closure. For a series that prided itself on building character relationships it seems stupid that they kind of just abandon that in the end of a trilogy for an artsy pull out. What the fuck? My Shepard had all these friendships and romances and shit, i want to see how people got on after I was gone. I wanted to see my true impact in the galaxy (which was kind of the fucking point of the game, right?)
My other beef is that for having 3 endings, they're all kind of the same. I mean sure they're different, but nah, not really. Again elaboration could have aided this. Show me the consequences of my choice. Rather than the old the old "Use your imagination..." cop out (which honestly is an old writers trick to get out of something when you've written yourself into a corner in terms of creativity) I would have loved to see the true effects of what I did.
I'm just bummed that I spend 5 years building my Shep, crafting his universe, forging relationships, and then I'm left with this kind of artsy ending. I mean I fancy myself somewhat of a writer, so I appreciate what they attempted. That said, I think writing in games isn't close to what you can get away in TV, movies, or books. For this game you've had some people invest over 5 years and hundreds of hours of playing. They've become engrossed in the series, I don't think that you can get away with thought pondering cliff hanger ending in a game. I think when you ask an audience to put that much effort and time into something they're going to want real closure. You've made your audience work for the story in a game, they've also forged their own tale in some cases (definitely in this one) at that point it's more on the developer to stay consistent with the style being used than to try and serve up some sort of thinker of an ending. Provide closure to everything the gamer has deemed important in his universe, if there are greater issues that over hang the game world, perhaps allow those to carry on and let them ponder that. But in terms of characters and the world? I guess I feel like games should always provide a firm ending.
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