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xatmos

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#1  Edited By xatmos

The controls were worse on PC...

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#2  Edited By xatmos

Personally, I liked the Mako. But whatever your preference, what this poll actually shows is that they replaced a much criticized component of their game with something that is apparently only slightly more appealing to the masses. In other words, even if scanning is better, its still a failure. Don't take my comment the wrong way though, I love ME2.

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#3  Edited By xatmos

I finished insanity with a sentinel (new game), and haven't played a soldier yet - that said, Miranda and Mordin are good choices. Miranda is very handy on insanity because of the simple fact that she has both warp and overload; Mordin has incinerate, which works against armor and health, you will need to take down barriers first. Collectors don't use shields. When fighting scions or other tough things order your teammates to camp down somewhere out of the way, then try to get the big guys focused on you. For scions, you can actually just strafe left and right to avoid their attack (which is a lot like shockwave). For praetorians, or whatever those things are called, get them focused on you, find cover but when they get close run all the way across the battlefield and duck in cover, try to keep them in the air and moving so they don't regenerate their barriers. During all of this have your teammates pepper them with powers (and obviously shoot at them yourself as much as possible), but don't order them to focus fire, because they will abandon cover and get killed.

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#4  Edited By xatmos

Bruce LeRoy and Sho'Nuff Shogun

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#5  Edited By xatmos

Platformer? Its a hack-n-slash adventure game isn't it? It doesn't look like my type of game, too shallow, but I'd be glad to find out I'm wrong.

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#6  Edited By xatmos

There's no problem if the game is multiplatform and on 360 or GFWL, just use those number correct? For PS3, omit platinum as someone said, and have the rest (bronze, silver, gold) scale per game so that the total points for the game totals 1000. Use a weighted scale so that bronze is worth a single unit, silver - double, and gold - triple (you can use different weights). So if theres 6 bronze, 10 silver, and 4 gold, that makes a weighted total of 6+10*2+4*3=38, divide the target total (1000) by the weighted number of achievements to determine the unit worth or the value of bronze achievements; double for silver, triple for gold. Easy and always equals 1000 or a little less if you truncate decimals. I don't actually have a PS3 so if this is totally stupid, my apologies.

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#7  Edited By xatmos

I've done this a few times. But not at all for the same reason. I play mostly RPGs, and just before the "point of no return" after completing all the side quests, collecting all the things I want to collect, and killing all the secret bosses, I just stop. I don't bother to actually kill the final boss and end the game. For example, I played FF12 for like 150+hrs, collected every single item (which is hard as fuck) etc. but I've never entered the final dungeon. Maybe I don't want the game to end, or maybe I don't want to see the ending because I have a feeling it'll suck.

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#8  Edited By xatmos

I want to mention here 2 games that don't get enough respect in my opinion. They're both made by Troika Games (RIP), which was formed by Tim Cain, creator of Fallout.
 
If you are an RPG fan you must play these game:
 
-- Arcanum: Of Steamworks and Magick Obscura
Steampunk RPG, gameplay similar to Fallout. Incredible story and voice acting. Very deep world to explore and very nonlinear.
 
-- Vampire: The Masquerade - Bloodlines
Runs on an early version of the HalfLife2 engine. This game gets flack for some rough edges, but its one of the coolest RPGs I've ever played.

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#9  Edited By xatmos

I used to trick my little brother into reading the manuals while I got first turn on every new game we got. I was an evil bastard. I never read game manuals.. if I really had a problem I'd Google it before I opened a manual.

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#10  Edited By xatmos

 There are "games" known as "visual novels" they are essentially nothing but story.  Do you think story matters in those games?

If only game play matters you might as well remove everything that isn't derived strictly from the game play, remove all realistic or stylistic textures from 3d models, replace all models with sterile shapes, remove all non-instructional dialog, remove all voice acting, and recognizable or evocative audio, because the setting, events, characters, and emotion of the game don't matter, right?