The campaign has some cool moments, but it feels like it had a lot of content cut out of it before launch. I enjoyed it for what it was, but I am pretty happy to be done with it.
The multiplayer has been fantastic so far in terms of actual gameplay, the maps have a good variety of close and long rage encounters that reward different playstyles and there are generally a lot of different paths to objectives, which makes the occasional chokepoint feel hectic and fun.
Obviously with the whole progression system being tied to lootboxes it needs to be overhauled, especially once you clear out the initial one-time challenges that give you currency and are stuck grinding slowly. I will say that by about 8 hours of multiplayer in, I had unlocked the base level of every ability I was interested in on all the standard classes, and obviously I was able to kit out the classes I played the most (Heavy and Sniper) much quicker than that.
Probably my biggest complaint with the multiplayer right now is that the abilities/equipment available just aren't that interesting or varied. There are only 3 upgrades per weapon and what they do is set per gun, so you just grind those out and hope they're things you like. The abilities are generally just 3 flavours of the same ability (The fast sentry gun, the slower sentry gun, the super slow sentry gun) and they kind of feel like a cop-out to making actual different abilities. Hopefully they add more variety in the future.
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