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zanshin

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zanshin

215

Forum Posts

448

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12

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Reviews: 0

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#1  Edited By zanshin

Thanks for your replies, but actually, I am trying to read my first magazine, so it's not a matter of stacking. Also, I am clicking on the magazine twice, and then the magazine disaapears from the list, but I don't get a stat boost that I should.

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zanshin

215

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#2  Edited By zanshin

Well, I just started this game this morning and I found out that reading magazines temporally increases my stats. I need to do that to complete some objectives of a quest. The problem is, when I go to m Pip_boy and choose Items, then Aid, I click on the magazine title, and it disappears, but my stats do not improve.

How do I read magazines?

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zanshin

215

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#3  Edited By zanshin

Back in the 90s, LucasArts could do no wrong, and I would buy every Star Wars game they made. But then I bought two or three games of dubious quality and I lost my faith in LucasArts.

Still, I have been dying for a game that goes back to the days of the original Dark Forces. The addition of lightsabers and force powers in the sequels to Dark Forces detracted from the games. Lightsabers were just melee weapons that relied on your ability to tap fire rapidly, removing the factor of player skil. And force powers just allowed you to spam the other players.

While the absence of lighsabers and force powers sounds good, I am going to wait for some reviews before I make a decision on this game

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zanshin

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#4  Edited By zanshin

@Flappybat: The funny thing is, that wasn't even a translator. I believe he was reading a prepared statement which was the basic equivalent of what was being said.

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zanshin

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#5  Edited By zanshin

The LucasArts web site has bit more info than this.

Star Wars 1313

But LucasArts hasn't made a good game since 1998, so I have no plans to buy this game, unless something comes along to change my mind.

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zanshin

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#6  Edited By zanshin

Once again, I was shanghaied into playing some free game in an attempt to get a hat for Team Fortress 2. This time the game is Super Monday Night Combat, a game set up as a spectator sport, complete with announcers and a cheering audience.

The basic premise of the game is actually quite appealing. Each team has a set of turrets, and a respawning army of bots, with are fighting to take down the enemies defenses and finally destroy their enemies money ball, which will then win the game for them. In basic premise, this game remind me of Command & Conquer:Renegade, and game which I greatly enjoyed, but I don't believe was overwhelmingly popular.

But there are many short comings to Super Monday Night Combat First, there is a big disparity between the rookies and the veterans. There are a few attacks that are not readily apparent when you first play the game. Even now, I don't understand how some players are able to execute grappling moves, even more perplexing how some players can take out a gunner, with a chaingun firing at point blank range, with melee attacks.

Making this worse, the match making system gives the player no choice of what game they will join, nor the level of the players they will be matched with. So a number of the games are stacked in one teams favor, making for a slaughter. In addition, the matching system repeatedly gives messages with an accept button, which serves no purpose. Many times, it will say you are joining a game, only to be kicked back to the game joining screen.

Also, there are only 3 maps, and the commentator banter is quite limited, as you will probably hear the same phrases repeated in your first match, and again for each match you play.

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zanshin

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#7  Edited By zanshin

With the release of user created level of Portal 2, I thought I should go back and play the DLC that was released for Portal 2 a ways back. It turns out that the DLC is only or co-op mode, which has it's ups and downs, that is tied to the quality of your team mate . If you don't choose some one from your friend's list, you will be randomly joined with another member, and you never know what you are going to get. I got a mix of every thing, a couple of kids who sounded really young and didn't really seem to understand the concept of the game, a few people who wanted to give up after they couldn't find the solution right away, as well as one guy who just rushed through the level, without give me time to solve it on my own. But there were two or three (all that were needed to get through the DLC) people who were spectacular and cooperative. It's those people who make the co-op levels on par with, or perhaps surpassing, the single player game.

As for the levels, all I ever asked for was new levels for Portal 2 and that is what this DLC gives you. The new mechanics added to Portal 2 (that didn't exist in Portal 1) were unexpected surprise for me. This DLC doesn't add any additional mechanics, but you would be better off playing the prior levels of Portal 2 co-op before trying the DLC. For free (for owners of Portal 2), that make a great deal, as the levels give more of what you expect from Valve and Portal (and GlaDos)

I had no idea how to access the DLC before I played the game, since just looking at the game menu gave me no clue where to begin, but once I was in the right game mode, it was fairly easy to figure out what had to be done to access it.

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zanshin

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#8  Edited By zanshin

Am I the only one who thought that the fighting games are really what killed the arcades? There used to be such diversity, but then fighting games came out.

Arcades were awesome in the 80s, with shooting games, flying games, driving games and a huge mixture of uncategorizable games (Dig Dug, Elevator Action, TRON, Joust, etc).

I really want to like Dave & Busters, but too many of the games are games I just have no interest in playing.

Japan's arcades are the only real arcades any more.

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zanshin

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#9  Edited By zanshin

Why does Santa give things to Band children? No one likes band children, not even Santa.

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zanshin

215

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#10  Edited By zanshin

I resumed playing Deus Ex again and this time went back to Detroit.

I was a bit confused at first, and then when I was given a mission to find Taggart, I never ended up coming face to face with him, so I thought I had missed and objective or something. It turns out that I had planted some evidence on a computer, thus completing an objective without noticing it.

The only real problem I found was that when I was about to leave Detroit, the game asked me if I was sure I wanted to leave, because if I did, I could no longer complete any uncompleted side quests. After checking, I found that there was a side quest, Acquaintances Forgotten, I hadn't completed, but it required me to have done some activity before I had previously left Detroit. I like to try and complete every side quest, so I as a bit annoyed that I was unable to complete that particular side quest, and there really was no way of knowing that there were such requirements.