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Concept »
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
Cacatacs are a species of cactus-like creatures from Super Metroid. They reside in the Brinstar, Norfair, and Maridia areas of planet Zebes.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
Typically found in fighting games, combos are a series of strung-together moves.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
A ball of energy fired from the palms.
"Hand to hand. It is the basis of all combat." -Gray Fox
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
Any projectile that bounces off a surface upon impact.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The disgusting process in which a character regurgitates the contents of their stomach back into the world, usually performed as a means of purging the body of poisons or intoxicants, but often (in videogames, anyway) used as a means of projectile attack by non-human enemies.
The Wither is the second mob boss to be added to Minecraft. They were introduced in version 12w34a, and were made spawnable in version 12w36a.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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